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Posts from Current questions and answers regarding the map editor.

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In reply to Ment
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#1342
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Ment
I think so. Make empty walls, and an empty catapult. If the blocking tiles are linked to them, then, as I understand it, everything will be removed.
Or wouldn't it be easier to just not build a castle in the city? Or do you need a large field without walls?
Yes, you need a large field without walls. And it will be difficult to remove the catapult on the ATB scale.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Ment
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#1344
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Ment
Give her 0 initiative and let her roam around :)
But how do you siege castles then?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1345
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Oh, so you also need to storm castles? I'm having a hard time imagining how that's possible without a mod... Unless:
a) you create one unnecessary castle with empty walls, and leave the rest unchanged
b) when attacking it, you destroy the catapult with a combat script, and make the death model for it empty (destroyed – it disappears)
But I'm afraid it will turn out badly...
 

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In reply to Ment
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#1346
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Ment
Oh, so you also need to storm castles? I'm having a hard time imagining how that can be done without a mod... Unless:
a) you create one unnecessary castle with empty walls, and leave the rest unchanged
b) when attacking it, you destroy the catapult with a combat script, and make its death model empty (destroyed – it disappears)
But I'm afraid it will turn out badly...
There is a special castle that doesn't have a city interface, but it doesn't need one, although you can probably only place a regular arena there :( The problem here is the catapult and some inaccessible wall tiles. I've heard somewhere that it's impossible to fix. And why without a mod? Let there be a mod, but so that we have all the siege arenas + all the other arenas replaced with just larger ones....
Maybe there are other ways to increase the arena size?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#1347
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In the fourth installment of Heroes of Might and Magic, there was an option to place a neutral hero on the map. My question is, as you might have guessed, is it possible to place a neutral hero on the map in the fifth game, perhaps to guard artifacts?
#1348
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Neutral – unlikely, but you could introduce an additional player and their heroes (after “disabling” them in the editor) and use them as guards.
Sincerely.
Мои карты:
SinglePlayer: Выбор Зехира
Падение Стедвика(pre-release)
Готовится: Зима Титанов, Столетняя война
In reply to Rainer
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#1349
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Rainer
In the fourth installment of Heroes, there was an option to place a neutral hero on the map. My question is, given that, is it possible in the fifth game to place a neutral hero on the map to guard artifacts, for example? ;)
It is possible, but you need to be proficient in scripting. You can use it as a player, but a player has a limited number of heroes, and you also need to be able to control their turns and activate them, which again requires scripting... :(
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#1350
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To create a neutral hero, place a regular hero on the map with any owner. Then, in the scripts, write:
SetObjectOwner(hero, owner)
where hero is the script name of the hero, and owner is the ID of a player who is NOT PARTICIPATING IN THE GAME.
Therefore, if all 8 players are participating in the game, it will not be possible to place a neutral hero.
The neutral hero will remain stationary, so there is no need to disable its MP.
In reply to RedHeavenHero
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#1351
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RedHeavenHero
To create a neutral hero, you need to place a regular hero on the map with any owner. Then, in the scripts, write:
SetObjectOwner(hero, owner)
where hero is the script name of the hero,
and owner is the ID of a player who is NOT PARTICIPATING IN THE GAME.
Therefore, if all 8 players are participating in the game, it will not be possible to place a neutral hero.
The neutral hero will stay in place, so there is no need to disable MP for it.
Thank you ;) I'll keep that in mind and start experimenting. :rolleyes:
In reply to crazy_kill
#1352
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Could you please advise on how to create a multiplayer map with 4 castles for two players, where 2 castles of each player belong to the same faction (race), and the other 2 can be captured by destroying the garrison inside the castle without a hero present? When the map starts, I have two castles (meaning the second one is already captured), and they are different factions...
In reply to _Brick_
#1353
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_Brick_
Could you please advise on how to create a multiplayer map with 4 castles for two players, where 2 castles of each player belong to the same faction (race), and the other two can be captured by destroying the garrison inside the castle without a hero present? When the map starts, I have two castles (meaning the second one is already captured), and they are different factions...
In the castle properties, you can change everything, meaning you can create 2 random cities of the same faction. For the second castle, change the owner to neutral – you can do this in the object (castle) properties as well. This is all done through the editor.
In reply to JonnyP
#1354
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Yes, I am changing them. But the second castle is always of a different faction... How do I bind them? With barracks, it's simple – you can choose a random faction for each player or for the castle, but where is that setting for the castle? And another question – in the editor, there's a problem with the building that provides battle cries for the Barbarian. First, it doesn't appear in my list of buildings, and second, when I start playing and build this building, the hero doesn't receive any battle cries at all. In the "spells" tab in the object properties, "select all" is checked. These last two problems remain, and the map is almost ready... :confused:
In reply to _Brick_
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#1355
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_Brick_
Yeah, I am changing it. But the second castle is always of a different faction... How do I bind them? With the barracks, it's simple – you can choose a random faction per player or per castle, but where is that setting for the castle?
Like this ;)
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Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
#1356
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Dyrman
Like this ;)
Damn, I don't have that in the city properties... In the city specialization, I can only choose the city bonus, the city name, and the city biography. Maybe the editor is cut down, that happens sometimes? Or try going through the object properties tree... I'm really getting tired of this:smile35: