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Posts from Red Orb (Sphere of Prohibition) Auto-translated

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Sphere of Inhibition
56 voters
Single choice Public votes Closed 2012-05-21
This poll is closed.
Ban the red sphere
39.3% 22 votes
Leave everything as it was
60.7% 34 votes
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#33
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this is just SOD, let it remain in its original form. There is a Wiki Team for all changes.
In reply to KobRa_RR
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#34
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KobRa_RR
This is SOD, let it remain in its original form. There is the Workshop for all changes.

This is not in its original
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to KobRa_RR
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#35
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KobRa_RR
This is SOD, let it remain in its original form. There's WoG for all the changes.
+1
This isn't in its original form.
So what now? Yes, it's true, but WoG isn't in its original form either. You see, every change to the original (in its current state) leads to a greater divergence. There's WoG, there's its creator, and in any case, everything depends on what he listens to and what he changes, including what someone doesn't like, just as there are various aspects that you or I might not like. So, by changing SOD, we'll start making changes that some people like and others don't, and the majority at any given time will be in control. This majority will change periodically, as will the gameplay; essentially, it will all turn into a WoG-like mod. It's important to understand that the classic version of SOD (which exists now) should always be kept in its original form. You can always create your own version, something different. It's impossible to achieve an ideal representation of the game among all players when there's the possibility to change it. WoG will change forever, but let SOD remain as it is.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
#36
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Fellow HoMM players, I'll say it once more: let's think about what needs to be done to play the original SoD with a single rule; in my opinion, the problem can be solved by writing several templates...
Лучше дорого молчать, чем дешево говорить.
In reply to Screamer1982
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#37
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Screamer1982
in my opinion, the problem can be solved by writing a few templates...

may I ask, do you have any experience in writing templates?
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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#38
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2Lider1
You're suggesting a ban on the red orb. But you haven't proposed a method to do so. There are two ways:
1. Via text files.
This option won't work, because on HeroesWorld the rules forbid modifying text files. I think the reasons are clear.

2. Via rules.
This option adds a junk relic, which is also bad.

In summary: It turns out the orb is seemingly not needed in the game (IMHO), but there's no way to ban it either. That's just how it is.
In reply to Dirty_Player
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#39
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Dirty_Player
2Lider1
You propose banning the red orb. But you haven't suggested how. There are two ways:
1. Via text files.
This option won't work, since on HeroesWorld the rules prohibit modifying text files. I think the reasons are clear.

2. Via rules.
This option adds one junk relic, which is again bad.

Summary: It turns out that the orb seems unnecessary in the game (IMHO), but it also can't be banned. That's just how it is.

As an option:
Allow using it only with neutrals
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
#40
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May I ask, do you have any experience in creating templates? Unfortunately, I am only learning mapmaking right now, otherwise I would have already provided ready-made options. But I hope I'm not mistaken and someone will support my idea.
Лучше дорого молчать, чем дешево говорить.
In reply to Javdet
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#41
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Javdet
As an alternative:
Allow using them only with neutral creatures.
This is actually just a drop in the ocean.
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#42
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Lider1
This isn't funny :smile06:
99% of those who know this nickname found it funny.
Lider1
...I would say I'm starting to feel the game better, and seeing its flaws in places I didn't notice before. For example, on HL maps, it's very difficult to find control without rebuilding the guild, and I felt this firsthand. The same goes for the orb and the timer. WT looks much better in some aspects, but there are also aspects that are completely unacceptable.
Do you want to create the perfect SoD? Perfect for whom? Is that even possible?!
Playing knowing that I will definitely have any magic in GM somehow doesn't appeal to me; I don't want to risk getting a broken stack, morality :D. Where did I even go with that... In short, the imbalance of SoD is what makes it interesting.
Lider1
So, there's no need to shout. If a person said they play with one rule of fair play, without opening/viewing the map or using saves, then yes, they would be playing SoD.
I even had to check what I was playing :D F4 --> the SoD 3.2, and that's it, so it's still SoD, not a patch.
Lider1
And this is just empty bravado. Or simply a lack of awareness that they are already playing a different game than the one John Van Caneghem created, but a perverted version of it for the sake of balance.
Balance??? - gently :D :D :D
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I wanted to lead to the question in the previous post - what can be changed in the game without changing the core mechanics to improve the gameplay (there are too many criteria, so just improvements)?

- maybe reduce the starting money?
- some temporary improvements (the timer from WT - but this is very controversial for drawn-out battles)
- "random" templates - are they really that random with such a description?

Maybe someone else has some thoughts on this, and who knows, maybe we can find something useful.
In reply to R55Max
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#43
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1. I suggested conducting a poll. It failed. OK (Mr. (censored, equivalent of "don't care").

2. I am NO LONGER insisting on his ban. Why? Look at the poll.

3. At the moment, I am trying to convey to R55max and Co. that SoD is clearly not "in its original form" now, very far from it.
This is important to me.
R55Max
So what now? Yes, it's true, but WT isn't in its original form either.

WT is evolving! It can't be in its original form because it is constantly updated and improved. And thank goodness that's happening.
R55Max

You see, each change to the original (in the form it currently is) leads to a greater divergence.

Better tell me, why are such changes happening? Preferably in detail, the way you like it, in a wall of text.
R55Max

There is WT, there is its owner, and in any case everything depends only on what he listens to and what he changes, including things that someone dislikes, just as you or I dislike certain aspects there.

That's absolutely true. And that Asm can listen to the opinions of experienced players and also add only what he wants. For example, a long time ago there was talk that all class properties would be shifted to skills, since there are a number of top-tier classes that are used as Log and Earth in SoD, and there are those that are used like SoD's Mysticism. Vic wrote about this a long time ago too. But Asm never did this, feeding everyone empty promises and trinkets.

R55Max

So by changing SoD, we will start making changes that some like and others don't, and those in power will be whatever majority exists at that particular time. This majority will change periodically, and the gameplay will also change, in essence, this will all turn into a cheap knockoff of WT.

The majority has decided against it at the moment. OK. Let it be that way.

BUT
R55Max

You need to understand that the classic version of SoD (the current one) must always be kept in its original form
,

I'm telling you again - the classic version is when you set the template Anarchy and start playing on it. What we have now is a tiny stump of the classic version. Wake up already, you zombies :D
R55Max

This majority will change periodically, and the gameplay will also change, in essence, this will all turn into a cheap knockoff of WT

THIS IS ALREADY A CHEAP KNOCKOFF OF WT. Just a pathetic one. But a knockoff!!!

R55Max

You can always create your own some other version.

Well, not always. And far from the one you want.
R55Max

It's impossible to achieve a perfect representation of the game among all players when there's the ability to change it.

So many people, so many opinions. But making a balanced version that suits everyone is quite realistic.
R55Max

WT will change forever, but let SoD remain itself.

+100500 Let SoD remain itself. Don't call what exists now "SoD." The classic version. The official one. Etc. This is a completely different game, differing from the original in very many ways.

Amen

Added after 14 minutes
scorp
want to create an ideal SoD? ideal for whom? is that even possible?!

For everyone)
scorp

even had to check what I was playing :D F4 --> the SoD 3.2 and only, therefore it's still SoD, not a patch

Oh no, my dear friend :D It's a patch, after all a PATCH )). It is installed mentally by reading and following all the rules of the game. If we gathered all our rules into one and embedded them into the executable, it would quite well be a patch SoD 3.3 :D
scorp

playing knowing that I will 100% have any magic in the Mage Guild somehow feels unappealing

Well, you can't possibly have all magic in one Mage Guild in principle, like Armageddon in Conflux. But playing, for example, the same 8mm6 with absolutely no control and no Dragon Utopias, and no spells in scrolls, and nowhere to get them, that's... excuse me...
+ Consider that you lose resources and days for building, which are also not infinite.
scorp

not risk stumbling upon a greased stack of morale, where did that get me

Listen, I absolutely agree with you on this one.
scorp

balance ??? - delicious :D :D :D

Yeah, not particularly)

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scorp
with my previous post I wanted to lead to the question - what to change in the game without changing the physics itself to improve the game process (too many criteria, so just for improvement)?

- maybe reduce starting gold?

Starting gold at 160% can be reduced by playing with a handicap. A start of 7500. But then the income is also less) I wanted to suggest this in FFA games, giving the right to choose any town first)
scorp

- some kind of time improvement (timer from WT - this is very debatable for people dragging out battles)

The timer from WT and its implementation is just a matter of the time of the implementation itself. That hour has come. Because for some, even 10 minutes per turn is too little, you know.
scorp

- "random" templates - are they really that random with such a description

:D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#44
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Message from Lider1:
I'm not insisting on his ban anymore. Why? See the poll.
The issue is resolved.
The game is evolving! It can't stay in its original form because it's constantly being updated and improved. And thank goodness it is.
Welcome to the game.
Message from R55Max
You see, every change to the original (in its current form) leads to a greater divide.
Message from Lider1:
Instead, tell me why these changes are happening? Preferably in detail, as you like, in a long post.You seem to have chosen to ignore what's written in parentheses: (in its current form).
This is happening because the lack of an owner of the game gives others the chance to tamper with it, and other owners of modified versions emerge! You must have a sheet over your head if you don't understand.
Message from Lider1:
I'm repeating it to you again - the classic version is when you set the Anarchy template and start playing with it. What we have now is a small fragment of the classic version. Wake up, zombie :D
I'm repeating it to you again, person: (in its current form).
THIS IS A POOR ANALOG OF THE GAME. Only a pathetic one. But it's still an analog!!!
You decided to show off your mediocrity, well, okay, don't play. If SOD is a pathetic ANALOG of the game, then the game is a hegemon over SOD, play the game, don't interfere with SOD, and everything will be GOOD, write to Asmodeus to remove what you don't like in the game and force them to do what you think is appropriate - I think you understand the path you will be directed to.
There are as many opinions as there are people. But creating a balanced version that would satisfy everyone is quite possible.
You are right about opinions, but creating a balance that will satisfy everyone will never work. There is SOD 3.2, and it should remain.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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#45
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where are you headed?

isn't there a desire to play according to agreed-upon rules and in a season (or without), and wouldn't there be opponents willing to play with almost any rules?
someone is ready to play on an unlimited map, with diplomacy, with water – and you only see a problem in banning one artifact and think it's difficult to chat about this topic for 5 minutes before the game? (even in a tournament, you can agree on the rules you want to play with)

I was always offered to re-enable slow roads, but I, on the contrary, didn't want to play on fast roads because of my intentions (I rushed through the wilderness), and now prove to me that fast roads are better for me.

P.S.: I would also like a bug fix for the thief camp, so that there wouldn't be 1/2 and other "pokemon," and monsters of high levels would be as they should be.
In reply to scorp
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#46
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scorp
Want to chat about this for 5 minutes? (Even during a tournament, you can agree on the rules you want to play with)
Really, 5 minutes? In a tournament, a match can take 20 minutes just to start, just deciding who goes first, who gets which color, whether auto-play is allowed, and other stuff. And if you start a discussion about Mulligans, Solmirs, doubles, rests, it will take about 2 hours. Therefore, if this issue needs to be addressed, it should be done at the rules level, not at the software level. In friendly matches on Hv, everything is clear, but how do you solve this at another level? Some people use a mod, some don't, and there are always a lot of questions: which roads, how many restarts, Sod or VT, etc. But with a simple link to the rules, everything is clear...
In reply to Screamer1982
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#47
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Screamer1982
Fellow Heroes enthusiasts, let's think again about what needs to be done to play the original SOD with a single rule. I believe the problem can be solved by writing a few templates...
What you're suggesting was done about 3 years ago. Or are you unhappy with the anarchy?