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Posts from Red Orb (Sphere of Prohibition)Auto-translated
If you're so interested, then keep track of the games yourself in which the red ball was present in the Facebook group. And what statistics will you get from that.
Just don't do it with bots :D
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того
I also support banning the sharing of maps, but it would be best to implement this programmatically, for example, by asking Barratorch to add a checkbox to ban the sharing of maps and other unwanted content.
By the way, why can't you choose Mullich as a starting hero in HD-mod? There are already few good heroes in Castle, and on Jebus Cross, for instance, I would choose Mullich anyway, since you'll switch to another hero, but at least you have a useful scout hero. Sorry for the off-topic, I don't know where else to write)
If we could implement a function that prevents such artifacts from appearing through an HD mod, for example, then I'm all for it. But if it's just a rule, then for example, you take Utopia, merge your troops, and it's frustrating when a banned unit appears there. I'm against that.
How will the appearance of a banned orb in Dragon Utopia differ from the captain's hat? On the other hand, the more such useless artifacts there are in SoD, the more advantages VT has.
Also for the ban of the orb, but it's preferable to do this programmatically, for example, ask Barratorch to add a checkbox to ban the orb and other ballast.
This can be done even without HD. But then it would already be VT. :rolleyes: Ihtiandr
By the way, why is it impossible to choose Müllich as a starter in HD-mod?
It's not an issue with the mod. Müllich cannot be chosen on random maps even in SoD. Actually, I've wanted to conduct a poll about Müllich for a long time with the goal of unbanning him, but that's already off-topic. 7z
And how would the appearance of a banned orb in Dragon Utopia differ from the captain's hat? On the other hand, the more such useless artifacts there are in SoD - the more advantages VT has.
This can be done even without the HD mod. But then it would already be HotA. :rolleyes:
I often hear opinions like this. I don't see anything wrong with adopting useful developments from TE/HotA, which, by the way, has already been partially done (roads, troop transfer, built-in saver). SoD won't stop being SoD because of this. But this should definitely be done as I suggested above — so that at the start of the game, there is an option to either leave the original settings or disable the junk (by the way, yesterday while playing random map, I cursed quite a bit after getting junk like boots of levitation and a bag of gold in a double Dragon Utopia)).
This cannot be done without the HD mod, otherwise, if you edit the text files, it will be anarchy — you can never know what your opponent will have. Almost all players participating in XV tournaments (and not only) use the HD-MOD. And everyone is happy. So why not try to introduce this innovation at least for tournaments? It's quite possible that it will work and people will accept it. And by the way, it would also be nice to add a checkbox there for rebuilding the Mage Guild. As well as for one-way portals, since playing XL templates in SoD is not very appealing. Another example from yesterday: on 8mm6a, I had a big advantage in stats and army, practically ran to my opponent and..... a monolith exit. I cursed a bit less than with the Dragon Utopia, but the aftertaste remains)))))
Think twice! Don't ban the Orb of Lightning; you could also ban the Amulet of Reflection – throw them both away. This won't make everyone stop playing mages. By the way, you don't often see mage heroes in Warlord mode either, even though the Orb and Amulet are banned. For those who are loudly complaining about overpowered artifacts – play chess; everyone has the same advantages there.
Think again!! There's no need to ban the Orb; you might as well ban the Cloak of Disintegration too – throw it all away. Not everyone will suddenly stop playing mages because of that. By the way, you don't often see main characters who are mages in WoTA either, even though the Orb and Cloak are banned. For those who are so vocal about overpowered artifacts, just play chess; everyone has the same advantages there.
Okay, I'm starting to reconsider. I created the poll because I thought it would overwhelmingly favor banning the Orb, but I was wrong. Opinions are actually divided equally. Well, that's fine. So, am I really going to have to play WoTA?
I hate the settings that are considered "standard" in it. First of all, it's the lack of morale for neutral creatures. Playing without a morale stack is a degradation – morally, ethically, and physically. Experience and tax are not heroes at all; they're just a bunch of grunts. I don't like that the second hero arrives naked and barefoot.
Because of this, it's hard to find an opponent who matches my playstyle.
But I do see some positives:
1. Guild restructuring. 2. Chess timer. 3. Ban that unnecessary, unused naval garbage. 4. Ban the Orb and Cloak. Which make Fortress battles more diverse and force you to think.
In principle, I'm not insisting. Whatever you decide is fine. You'll end up clashing with this yourselves and cursing everything in the world. You'll find yourselves in situations that are not just stupid, but downright idiotic, because of these Orbs.
R55 - don't reply to me :D
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In fact, IMHO, SoD is quite suitable for L+U templates and smaller, and completely unsuitable for XL, at least in its usual form. And conversely, WT doesn't look 'exciting' on small maps. Maybe we just need to separate their domains?.
Returning to previous posts, maybe you could actually create a few more templates for playing full SoD — with one rule of fair play? Let's think about how we can bring diplomacy etc. back into the game; as for fixing everything, the easiest way is only to lead us toward monotony (unfortunately, we have almost arrived there already)
The red orb is a very useful and necessary artifact. But unfortunately, it's only effective on fixed maps. In random maps with neutral creatures, it can be used to good effect, but against an opponent, it's absurd. I agree with Leader 100%.
I've actually wanted to conduct a poll about Mullich for a while now, with the goal of getting him unbanned, but that's off-topic.
I'm also in favor. It would be great if there was at least one truly good hero in the Castle faction... Of course, it would be ideal if the specialty gave +1 to speed instead of 2, but I don't think, for example, Tazar at level 20 would be weaker than Mullich at level 20. I support the idea of creating a poll.
I decided to vote just for that (the fact that there's another vote from someone who doesn't play SOD made me laugh :D, and what about the other nicknames???). Lider1
In principle, I'm not insisting. Whatever you decide is fine. You'll end up clashing with this and cursing everything in the world. You'll find yourself in a situation that's not just stupid, but downright idiotic, with these orbs.
Have you ever wondered why you criticize SOD/Heroes, and look for new ways to play (banning the Warlock/all random/diplomacy, etc.)? (I won't write my own opinion for now, so as not to unintentionally impose my opinion/vision).
only voted because of this (the presence of another vote from someone who doesn't play SoD amused me :D , and the rest of the nicks???)
It's not funny :smile06:
As for the rest of the nicks, everything is fine there too. I only don't know 3 - Exit, itsAngryBird, Screamer1982
I know the other players by reputation.
A whole generation of players has grown up, old man scorp, and you're none the wiser. You should test the youngsters' knowledge ;)
scorp
Haven't you asked yourself - why are you cooling off towards SoD/heroes, looking for new game variants (Shirik ban/all random/diplomacy etc etc) ? (I won't write my own opinion yet, so as not to unintentionally impose my view/vision)
I'm not cooling off towards Heroes. And I can't call it looking for new game variants either. I'd say I've started to feel the game better, if you will. And see its flaws in places I didn't notice before. For example, on XL maps it's very problematic to find control without rebuilding the guild, I felt that firsthand. Same with the Orb, with the timer. WT looks much better in some aspects, but there are those that are completely unacceptable.
Well, as for diplomacy, I didn't say it because I wanted to play with it, but because there were non-verbal slogans here like "keep your hands off SoD." For such characters, I reminded that SoD is the game it fully is. With all its charms and flaws. And a game with a bunch of restrictive rules is no longer SoD. It's SoD WITH RESTRICTIONS. But when it comes to the SoD that exists now, it is perceived as integral SoD, but when I suggested removing the Orb, the yelling started: "keep your hands off SoD." But if we face the truth, neither the first nor the second option is SoD. It's a stripped-down version of the universally beloved, classic, and sacred, a small subset of the great set of SoD. So whether with the Orb it's "SoD with restrictions" or without the Orb it's "SoD with restrictions".
So stop yelling. If someone said they play with one rule of fair play, no map/save revealing or viewing. Then yes, they would be playing SoD.
But this is empty bravado. Or simply not realizing that they are no longer playing the game John Van Caneghem made, but a perverted version of it :D for the sake of balance.
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того