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#790
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Question: When do the following creatures (efreeti, efreet sultan, war unicorn) have, shall we say, a glowing animation from the bottom row when they attack? I'm seeing it for the first time.
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#791
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Adagio
Question: When do the following creatures (efreet, efreet sultan, war unicorn) have that glowing animation from the bottom row, so to speak? I'm seeing it for the first time.
Well, for efreets, it's when they die, and for unicorns, it's when they cast Blind.
#792
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Well, efreets do it at the moment of death.
Exactly. It's strange that I didn't recognize it. Thanks. :)
apparently, horses do it at the moment of applying blindness.
Then it's not entirely clear why the frames of the blinding attack are drawn only for one direction... Although, even for the royal nag, a simple attack has only one variant, regardless of the enemy's location.

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Did I miss something, or can centaur captains shoot?
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#793
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Adagio
Did I miss something, or can centaur captains shoot?
I think the developers planned to give centaurs the ability to shoot, since in other versions, centaurs can shoot, but for some reason, they decided against it.
By the way, in the World of Gods version, centaurs (not captains) are given the ability to shoot. Apparently, the animation was useful after all. :)
Adagio
Then it's not entirely clear why the frames for the blinding attack are drawn for only one direction...
I think they're just using a mirrored reflection. Although I'm no expert in this, I could be wrong. Just my opinion.
#794
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I think it's just a mirrored animation being used here.
That makes sense; mirrored animation is used for strictly horizontal attacks by all creatures. I was referring to attacks on units positioned above or below. Not all units have this type of animation (for example, the Naga Queens).
#795
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You might be surprised, but many creatures have a lot of unused animations; if you're interested, I can share a list. Unused animations aren't visible anywhere in the original Heroes, but you can figure out that the "Knights" (both types) shoot by carefully observing their animations in the town's fortress. Discussions about using these animations within the modding community have so far remained just discussions. The only thing that exists is the so-called "shivering/breathing" animation, which can be enabled by editing the executable. You can see it in battle by downloading the VCMI project (vcmi.eu), but I don't know where to find a ready-made patched executable for Heroes that enables the animation.
Инфа о разных моих проектах, по большей части геройских, тут http://phomm.narod.ru
#796
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Please help with the multiplayer game. There is a local network (2x Windows 7 and 1x Windows XP with all updates and DirectX). All firewalls are disabled. There was a problem with the connection (IP address not found) - it was resolved by replacing dpwsockx.dll (4.8.0.400). Now everything connects without problems, and it works fine when playing with two players. But when playing with three players, problems arise when the second player finishes their turn (error when sending data). I tried it on "Heroes III: Armageddon's Blade" and "Heroes of Might and Magic III: Complete". There is no IP or MAC address conflict.
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#797
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1) Where are the save files located for HoMM 3 Complete Collection? P.S. I installed the HD mod on top of it. 2) How do I disable daily autosaves in the HD mod (I know I can uncheck the box, but I have to do it every time)? Which files do I need to edit?
#798
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It's better to ask here.
#799
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I'm a noob, I play the single-player game, how do I play online? Is it paid?
#800
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D Phoenix, it's free. To play online, you need to download and install Hamachi or GameRanger. In my opinion, Hamachi is better. Then, you should familiarize yourself with the rules for online games. You can find an opponent here. Next, connect via Hamachi and play.
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#801
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Hi! I've played Heroes 6 a lot. Now I decided to come back to the 3rd installment. I want to play through the scenarios in the 3rd game manually. Can you tell me what are the popular units, spells, and various tricks here? I'm especially interested in how to start effectively... That is, how to defeat the enemy and neutral creatures with one or two starting hero armies. Maybe I asked the question in the wrong section? If so, please tell me where I should go?:)
#802
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You can't tell everything in one message.
You can find a lot of useful information about completing the campaigns in Heroes of Might and Magic III
here.
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#803
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There is also a good guide to the game at http://homm3world.narod.ru/index.html. It contains a lot of information about the game mechanics, as well as general strategy and tactics, which are summarized and explained in detail.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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#804
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Thank you! I will definitely read everything.
I downloaded the manual from Physmag, but it opens slowly for some reason.

GoedenDag, I started reading from your link and enjoyed it, but I couldn't find Resurect there, and then I realized that the link led to the Heroes 4 section. :)
I just accessed this link: http://heroes.ag.ru/h3/. I will read it... But this link also directs to the 4th installment; all the tips are for the 4th game.

I tried using Resurect once, but it didn't work. Does it only restore a completely destroyed stack? If the stack is still alive, does it not work?