Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
You might be surprised, but many creatures have a lot of unused animations; if you're interested, I can share a list.
Unused animations aren't visible anywhere in the original Heroes, but you can figure out that the "Knights" (both types) shoot by carefully observing their animations in the town's fortress.
Discussions about using these animations within the modding community have so far remained just discussions. The only thing that exists is the so-called "shivering/breathing" animation, which can be enabled by editing the executable. You can see it in battle by downloading the VCMI project (vcmi.eu), but I don't know where to find a ready-made patched executable for Heroes that enables the animation.