Posts from Accepting map submissions.
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Are map creation requests still being accepted?
So, the clearer and more interesting you present your idea, the greater the chance of it being realized. ;)
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
Added 1 hour 2 minutes ago
The plot is as follows: in the opening cutscene, Archbishop Rendel (who had to be killed in the "Armageddon's Blade" add-on) is talking to Beatrice (yes, that Beatrice). Then, Alaric comes from the forest, and Beatrice says goodbye to her lover (and goes to Nicholas and Isabel's wedding). Rendel gives a task (to the novice Alaric) to find Sandro's cloak (Sandro was killed, but one of his students managed to save the cloak). He tells him that this student was caught, but he (saying "Ashes to ashes," turned everything to his advantage and burned himself). And Alaric sets off to that island (not knowing that a necromancer named Naadir, who just visited the library – more details in the "Refugee" scenario – is heading there from Erathia for the artifact).
Added 5 minutes ago
I ask the person who, I hope, will create the map to add extra quests.
I have only come up with one so far. You need to kill Ishkibal (Naadir's right hand, advisor, and assistant – more details in the "Refugee" scenario). So, you need an army with 1 Archlich, ten Vampires, three to four dozen Zombies, and a hundred Skeletons (since I'm not a hardcore player). After completing the quest, Alaric is given 10 Monks and a new level.
The ending is as follows: Alaric brings the cloak to the monastery to Rendel and gives it to him (most likely to be burned). Rendel praises the novice and appoints him an Inquisitor (this is where he will soon go crazy from power). Then, a knight runs in and says that the war with the demons has begun, the wedding has been disrupted, and so on.
and Alaric sets off to that island (unaware that a necromancer named Naadir is heading there for an artifact from Erathia – he just visited the library – more details in the "Refugee" scenario).
Added 2 minutes later
I would like the island's shape to be like the island of Santorini, and that creatures of levels 5, 6, and 7 cannot be recruited by either the enemy or myself. I hope I'm not asking for too much. Sincerely, denk28
Map without a dungeon, with the Tear of Ashi, 4 players, medium size (can include water), with artifact shops, and the ability to change race. There are a total of 4 towns.
Tribes of the East.
(Objective: Kill everyone).
The thing is, there's a large, complete text written about Heroes 5, and I'd like to bring the story to life in the form of a map – or at least make sure that it's not feasible, or that it requires a lot of reworking.
Anybody?
1) Multiplayer, one level, very large size.
2) 8 players (4 vs 4), races are not fixed, and all are available to players.
3) Starting territories of players should not border each other - i.e., there should be extensive neutral territories between them, with one team, for example, on the west and the other on the east.
4) All 7 mines and dwellings should be on the starting territories.
5) Neutral territories - central on the map - should contain two or three utopias (preferably two), a couple of confluxes, as well as somewhere in the center - a building for hiring phoenixes, and if possible, another one for manticores, a city of mages decorated as scenery with a mentor and their treasuries, magic schools that grant spells that increase spell power and knowledge, etc., artifact shops, altars, etc.
6) A narrow river that can be navigated should run through the middle of the map from one end to the other (it should not extend into the starting territories of the players).
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Added 11 minutes later
You can edit the demon or elf city.


