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In reply to Saruman
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#31
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Oops, I forgot about the Hive :D

Let me post it alongside the version for game 5, because I don't quite understand the concept of Ascension yet and might mess things up.

I'll post it right next to it once I'm done ;)
Подмосковный рейнджер, не ведающий стаха
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#32
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Go ahead. No, if you forgot or didn't feel like it, don't bother. In the Ascension project, all participants should enjoy the process. :D
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#33
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One programmer isn't enough. We need several. And they should not only be programmers but also fans of the game. I believe that we need to start doing something practical. At least to get more people involved. It's much easier to attract someone to work if you can show them a visual example rather than just talk about it. So, in three months (if it weren't for the New Year, it would be sooner), I will start creating monsters and posting them somewhere here. I hope I can do it.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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#34
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I created a detailed description of the pagoda. I hope I did a good job representing the defenders. Will it be overpowered with the Ki monks? Here's a scheme for any castle under Ascension: 7 levels with a triple upgrade + 3 levels selectively, which can replace some of the seven, + 1 level after building the Grail. Two buildings that increase growth. Should peasants be the weakest units, even in Ascension? If not, which neutral units should be used as a "benchmark" with all stats at 1?
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In reply to Saruman
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#35
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Saruman;54704
I've created a detailed description of the pagoda. I hope I've done justice to the defenders? Will it be overpowered with the Qi novices?
The scheme for any castle leading to Ascension:
7 levels with triple upgrades + 3 levels selectively, which can replace some of the seven, + 1 level after building the Grail. Two buildings that increase growth.
Should peasants be the weakest units, even in Ascension? If not, which neutral creatures should be used as a "benchmark" with all stats at 1?
Unfortunately, I can't read everything you wrote (I have to go now), but I believe everything is fine. Tell me instead when we can start implementing the project? Can you really find enough qualified programmers willing to work in this direction? You should probably create a team of people who can actually contribute to the implementation of this grand idea. I'll join in a couple of months. Maybe you can talk to the creator of the Heroes of Might and Magic team, Slava Salnikov? I can only do it in a couple of days. If you agree, I'll give you his email in a private message. At the same time, ask him about the possibility of implementing a third level of the map.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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#36
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Andrey, everything you're saying is correct, but due to a lack of time, I can't recruit programmers right now, either in real life or online. There is no 100% certainty that I will assemble the full team myself, but I'll find 3, you'll find 2, someone else will find 1, plus yourself—that's how we'll build the team (I hope I haven't disappointed you?). That's why I wanted to keep everything in theory for now. If you want to do something right now, all I can do is thank you in every way! But please, let's have you make models for the monsters that have already been discussed. Maybe it's time to form the Ascension team more clearly, like it's done on DF2 in projects such as Haven, Russian City, etc.?

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Regarding negotiations with Slava—that's fine; I'll try to contact him in the near future.
In reply to Saruman
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#37
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Saruman;54708
Andrey, everything you say is correct, but due to lack of time, I can't recruit programmers, either in real life or online. There's a 100% chance that I won't be able to assemble a complete team, but I'll find 3 people, you'll find 2, someone else will find 1, plus you yourself – that's how we'll assemble a team (I hope I haven't disappointed you?). That's why I wanted to formalize everything in theory for now. If you want to do something now, I can only thank you! But please, let's focus on creating models for the monsters we've already discussed. Maybe it's time to form the Ascension team more clearly, as it's done on DF2 in the Haven, Russian City, and other projects?
I also have little time (and there will always be little), but we need to move forward somehow. I'll send you Salnikov's email now, and you try to talk to him. At least find out what problems we might face.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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#38
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Gentlemen, I am repeating what I wrote a while ago, but no one paid attention to it. Please give your brief thoughts on the following races:
Palace (Arabian mythology)
Bastion (Egyptian mythology)
Firmament (Scandinavian mythology and Voris)
Underdark (city of dark elves)
Eternal Forest (Zavulon wrote about this in new ideas, castle of half-elves)
Hive – insect-like race
Jungle City (African mythology)
Steppe (Mongol Horde and Mongol mythology)
By the way, the mod is being developed for Heroes 3 if anyone hasn't realized yet.
I suggest introducing four planes – surface, underground, celestial, and underwater. However, the underwater plane should be limited only to those areas where there is water on the surface.
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#39
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I suggest removing the obscure "City of the Jungle." Are you familiar with African mythology? Then, let's use it as inspiration. If not, I propose adding my and the Hunters' Ziggurat instead. At least, it's almost ready.
Подмосковный рейнджер, не ведающий стаха
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#40
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Why isn't there a castle based on Chinese mythology?:(:(:(
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"...
- Чжуан-цзы
Сильванис
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#41
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2Silvanis - and you still want a Castle in Heroes? We already discussed this... The most appealing factions: 1. Warlocks. 2. Port. 3. Powder Kegs. 4. Ice Elves. 5. Pyramids. 4 and 5 are not essential. What remains outside the numbered list, I don't particularly like - firstly, they don't really fit into Heroes, and secondly, they require too much work. I propose a sensible plan: - First, improve the old factions using the new system - that is, add 2 units to each faction in a parallel branch, add 3 underwater levels to the global map, add various system-related details... - Then, create the first three factions on the list. That's it. Now, I suggest we talk about the new system features/innovations. We need to systematize them. For starters, let's discuss firing range, the city-building system, the connection between global and arena time, and other minor details. P.S.: By the way, Port and Fortress are already being developed for WoG, so maybe we should focus on Powder Kegs?
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#42
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If needed, I can develop the concept for the Mongols; after all, I specialize in them. I can provide information about them and the history of their appearance on Enroth, as well as much more.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In reply to AlexeyPank
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#43
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Silvanis, you're surprising me; I've made the description of the Pagoda a bit more detailed. Take a look, and offer your criticism. In that list, I've only included cities whose fate hasn't been decided yet. For clarity, I'll make a General list: Pagoda – we're including it. Bastion – we're probably including it. Vest – we're including it. Ziggurat – we're including it. Powder Keg – we're including it. Port – we're including it. Scandinavians and Rogues – we're including them, without humans but with Scandinavian mythology. Wanderer's City – we're excluding it. Olympus – we're excluding it. Gothic City – I'll propose a basic concept, and then we'll decide for sure. Kremlin – the same as above. Dark Elves – ??? Palace – ??? Eternal Forest – ??? Hive – Mugais will develop a concept, and we'll see. Africa – I don't know much about African mythology, but it seems interesting. If anyone knows, please help. Mongolia – yes, Alexey, please take care of this. Gamehuntera, I'm repeating this specifically for you: Pagoda, Bastion, etc. – Heroes always have a connection to the real world. Castle – Medieval Europe. Rampart – Celts. Chalma of Efreet – Arabs. All units, heroes, and Castles have prototypes either in history, mythology, or at least in fantasy books. And that's normal! If Heroes were populated by made-up creatures like Langar and aliens, it wouldn't be interesting to play. From this point of view, Dark Elves in Heroes 5 and Tataria in Heroes 3 also contradict the world of Heroes. Even the beloved Ziggurat is based on Aztec cities. Sorry, Gamehuntera, but you're a bit off on this issue. Regarding the City – since I have time constraints and can't write for DF2 right now (besides, there should be a single foundation), inform the creators of the new cities about my project. Let them take a look and add something. To everyone – gentlemen, please don't take this as an attack, but please read my posts carefully, otherwise I have to repeat some answers.
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#44
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So, as soon as I deal with my current issues, I will immediately start working on a detailed design for the Mongols. I hope they will be accepted, even though they are from our world. There will be a justification for their appearance.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In reply to Saruman
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#45
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Saruman;55093

Gamehunter, I repeat specifically for you: Pagoda, Bastion, etc. – Heroes, in any case, have a reflection of the real world. Castle – Medieval Europe. Rampart – Celts. The turban of Efreet – Arabs. All units, heroes, castles – have prototypes either in history or in mythology, or at least in fantasy books. And that's normal!

This is normal. But this similarity with real prototypes must be carefully masked. For example, in the swamp, there is an Aztec style. But it is very well masked. In the city of humans, there is a general European style of the Middle Ages, precisely because people would not accept anything else. The elves have a weakly expressed Chinese style, and that is enough. If you create a race based only on the Chinese and their mythology, it will be too obvious a reference to our world. The basis of the race must be fantasy, new, and only partially flavored with some features of races from our world. That is, I am almost against the Pagoda, especially when there is a perfectly normal number of good cities:

- Ves.
- Haven.
- Powder Brotherhood.
- Ice Elves.
- Ziggurat.

Don't think that I am selfishly pushing the cities I like to the top, not at all. It's just that they are the most suitable. In general, I suggest selecting three or four races and focusing on them. Since Ves and Haven are already being made by the WoG team, why don't we focus on lesser-known but certainly good races, such as Ice Elves, Eternal Forest, Ziggurat, and Powder Brotherhood?