Let me post it alongside the version for game 5, because I don't quite understand the concept of Ascension yet and might mess things up.
I'll post it right next to it once I'm done ;)
New here? I'm Roha — want a quick tour?
I've created a detailed description of the pagoda. I hope I've done justice to the defenders? Will it be overpowered with the Qi novices?
The scheme for any castle leading to Ascension:
7 levels with triple upgrades + 3 levels selectively, which can replace some of the seven, + 1 level after building the Grail. Two buildings that increase growth.
Should peasants be the weakest units, even in Ascension? If not, which neutral creatures should be used as a "benchmark" with all stats at 1?
Andrey, everything you say is correct, but due to lack of time, I can't recruit programmers, either in real life or online. There's a 100% chance that I won't be able to assemble a complete team, but I'll find 3 people, you'll find 2, someone else will find 1, plus you yourself – that's how we'll assemble a team (I hope I haven't disappointed you?). That's why I wanted to formalize everything in theory for now. If you want to do something now, I can only thank you! But please, let's focus on creating models for the monsters we've already discussed. Maybe it's time to form the Ascension team more clearly, as it's done on DF2 in the Haven, Russian City, and other projects?
Gamehunter, I repeat specifically for you: Pagoda, Bastion, etc. – Heroes, in any case, have a reflection of the real world. Castle – Medieval Europe. Rampart – Celts. The turban of Efreet – Arabs. All units, heroes, castles – have prototypes either in history or in mythology, or at least in fantasy books. And that's normal!