Gamehunter, I repeat specifically for you: Pagoda, Bastion, etc. – Heroes, in any case, have a reflection of the real world. Castle – Medieval Europe. Rampart – Celts. The turban of Efreet – Arabs. All units, heroes, castles – have prototypes either in history or in mythology, or at least in fantasy books. And that's normal!
This is normal. But this similarity with real prototypes must be carefully masked. For example, in the swamp, there is an Aztec style. But it is very well masked. In the city of humans, there is a general European style of the Middle Ages, precisely because people would not accept anything else. The elves have a weakly expressed Chinese style, and that is enough. If you create a race based only on the Chinese and their mythology, it will be too obvious a reference to our world. The basis of the race must be fantasy, new, and only partially flavored with some features of races from our world. That is, I am almost against the Pagoda, especially when there is a perfectly normal number of good cities:
- Ves.
- Haven.
- Powder Brotherhood.
- Ice Elves.
- Ziggurat.
Don't think that I am selfishly pushing the cities I like to the top, not at all. It's just that they are the most suitable. In general, I suggest selecting three or four races and focusing on them. Since Ves and Haven are already being made by the WoG team, why don't we focus on lesser-known but certainly good races, such as Ice Elves, Eternal Forest, Ziggurat, and Powder Brotherhood?