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Heroes Ascension

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#43
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Silvanis, you're surprising me; I've made the description of the Pagoda a bit more detailed. Take a look, and offer your criticism. In that list, I've only included cities whose fate hasn't been decided yet. For clarity, I'll make a General list: Pagoda – we're including it. Bastion – we're probably including it. Vest – we're including it. Ziggurat – we're including it. Powder Keg – we're including it. Port – we're including it. Scandinavians and Rogues – we're including them, without humans but with Scandinavian mythology. Wanderer's City – we're excluding it. Olympus – we're excluding it. Gothic City – I'll propose a basic concept, and then we'll decide for sure. Kremlin – the same as above. Dark Elves – ??? Palace – ??? Eternal Forest – ??? Hive – Mugais will develop a concept, and we'll see. Africa – I don't know much about African mythology, but it seems interesting. If anyone knows, please help. Mongolia – yes, Alexey, please take care of this. Gamehuntera, I'm repeating this specifically for you: Pagoda, Bastion, etc. – Heroes always have a connection to the real world. Castle – Medieval Europe. Rampart – Celts. Chalma of Efreet – Arabs. All units, heroes, and Castles have prototypes either in history, mythology, or at least in fantasy books. And that's normal! If Heroes were populated by made-up creatures like Langar and aliens, it wouldn't be interesting to play. From this point of view, Dark Elves in Heroes 5 and Tataria in Heroes 3 also contradict the world of Heroes. Even the beloved Ziggurat is based on Aztec cities. Sorry, Gamehuntera, but you're a bit off on this issue. Regarding the City – since I have time constraints and can't write for DF2 right now (besides, there should be a single foundation), inform the creators of the new cities about my project. Let them take a look and add something. To everyone – gentlemen, please don't take this as an attack, but please read my posts carefully, otherwise I have to repeat some answers.