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Silvanis, you're surprising me; I've made the description of the Pagoda a bit more detailed. Take a look, and offer your criticism.
In that list, I've only included cities whose fate hasn't been decided yet.
For clarity, I'll make a General list:
Pagoda – we're including it.
Bastion – we're probably including it.
Vest – we're including it.
Ziggurat – we're including it.
Powder Keg – we're including it.
Port – we're including it.
Scandinavians and Rogues – we're including them, without humans but with Scandinavian mythology.
Wanderer's City – we're excluding it.
Olympus – we're excluding it.
Gothic City – I'll propose a basic concept, and then we'll decide for sure.
Kremlin – the same as above.
Dark Elves – ???
Palace – ???
Eternal Forest – ???
Hive – Mugais will develop a concept, and we'll see.
Africa – I don't know much about African mythology, but it seems interesting. If anyone knows, please help.
Mongolia – yes, Alexey, please take care of this.
Gamehuntera, I'm repeating this specifically for you: Pagoda, Bastion, etc. – Heroes always have a connection to the real world. Castle – Medieval Europe. Rampart – Celts. Chalma of Efreet – Arabs. All units, heroes, and Castles have prototypes either in history, mythology, or at least in fantasy books. And that's normal! If Heroes were populated by made-up creatures like Langar and aliens, it wouldn't be interesting to play. From this point of view, Dark Elves in Heroes 5 and Tataria in Heroes 3 also contradict the world of Heroes. Even the beloved Ziggurat is based on Aztec cities. Sorry, Gamehuntera, but you're a bit off on this issue.
Regarding the City – since I have time constraints and can't write for DF2 right now (besides, there should be a single foundation), inform the creators of the new cities about my project. Let them take a look and add something.
To everyone – gentlemen, please don't take this as an attack, but please read my posts carefully, otherwise I have to repeat some answers.