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Heroes Ascension

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2Silvanis - and you still want a Castle in Heroes? We already discussed this... The most appealing factions: 1. Warlocks. 2. Port. 3. Powder Kegs. 4. Ice Elves. 5. Pyramids. 4 and 5 are not essential. What remains outside the numbered list, I don't particularly like - firstly, they don't really fit into Heroes, and secondly, they require too much work. I propose a sensible plan: - First, improve the old factions using the new system - that is, add 2 units to each faction in a parallel branch, add 3 underwater levels to the global map, add various system-related details... - Then, create the first three factions on the list. That's it. Now, I suggest we talk about the new system features/innovations. We need to systematize them. For starters, let's discuss firing range, the city-building system, the connection between global and arena time, and other minor details. P.S.: By the way, Port and Fortress are already being developed for WoG, so maybe we should focus on Powder Kegs?