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2Silvanis - and you still want a Castle in Heroes? We already discussed this...
The most appealing factions:
1. Warlocks.
2. Port.
3. Powder Kegs.
4. Ice Elves.
5. Pyramids.
4 and 5 are not essential. What remains outside the numbered list, I don't particularly like - firstly, they don't really fit into Heroes, and secondly, they require too much work.
I propose a sensible plan:
- First, improve the old factions using the new system - that is, add 2 units to each faction in a parallel branch, add 3 underwater levels to the global map, add various system-related details...
- Then, create the first three factions on the list. That's it.
Now, I suggest we talk about the new system features/innovations. We need to systematize them. For starters, let's discuss firing range, the city-building system, the connection between global and arena time, and other minor details.
P.S.: By the way, Port and Fortress are already being developed for WoG, so maybe we should focus on Powder Kegs?