In any battle on the map, conducted this weekend, festive
Kulichki may appear in the loot.
PvP reform on the world map.
Phase one.
Another type of area has appeared on the world map, characterizing the degree of danger. Now there are four types:
1.
Peaceful area. No battles are possible in these areas.
This type of area is rare. Usually, these are exits from Portals or Fortresses.
2.
Normal area. Battles between heroes of the same Faction are not possible in this type of area. A battle between heroes of different Factions is possible if both heroes have reached level 11, the difference between their levels is no more than two, and a peaceful interval of 20 seconds has passed since the last battle for both heroes.
This type of area is found around the Capitals of Factions, in the Children's Dungeon, and in the Preserve.
3.
Dangerous area. In these areas, battles between heroes who are on the same map cell automatically begin if the level difference between them is no more than two and at least one minute has passed since the last activity of both heroes. Activity is considered to be a hero entering the game, teleporting, moving on the map, exiting a battle, etc.
This type of area is the most common.
4.
Hostile area. PvP battles here are limited only by the level difference and the peaceful interval after the battle. When entering such an area, a hero must be prepared for any surprises.
These areas are mainly found in regions accessible to high-level heroes and on quest maps. Small areas of hostile zones surround Fortresses.
Battles on the map are not possible between heroes who are in the same party or belong to the same clan.
The interval during which a hero who has left the game is considered to be online has been reduced from two minutes to 45 seconds.
The second phase of the PvP reform will be the expansion of ways to obtain high-level artifacts. The third will be the implementation of inter-clan diplomatic and military relations.
Discussion and suggestions
here.