Posts from - Замок (Castle)
You see the quantitative characteristics but don't see the qualitative ones – what is called the ability to play. Valeska might eventually come up with a tactic, but Turis already has one. Besides the cavalry bonus, which will be quite significant, there are at least 3 other tactical advantages in battle. For Valeska, these advantages turn into disadvantages. I decided to do a test: 6 Turis's horses (day 8 army) without any losses defeat 95 of Valeska's archers.:smile10:
I decided to check the battle using the Heroes III Combat Simulator – it works without taking into account the hero bonus (and tactical maneuvers, respectively). So, it shows that after the battle, 70% of the archers remain alive.
PS Regarding the ability to play, well, it's just another dick-measuring contest. Your experiment, rather, showed that I was right, not you... Swap Valeska and Turis, give the horses to Valeska, and the archers to Turis, and again, the horses will win, approximately with the same army. And I see the quality because an extra stack of archers (not to mention two) against neutrals (and at the start, there are only they) significantly increases the offensive power, and 160% fodder is enough without spearmen.
PS2 Suggest something interesting instead of trying to troll someone with "quality" and "quantity."
...And Turis's bonuses are laughable... Swap Valesk and Turis, give Valesk the cavalry, and Turis the archers, and again, the cavalry will win, with roughly the same army...
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
You still don't understand the point. It's these seemingly insignificant bonuses that often make all the difference. A single point increase in a parameter can reduce an enemy's attack power by 4 (four!) times. If you swap the heroes, you'll likely get the result that the tool shows – and considering Turis's skill, it could even be as high as 95% (of the archers who will survive). But don't worry, I often play as Valeska instead of Turis.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
Young man, it seems you not only had problems with arithmetic in school, but also with common sense in life. I'll explain it step by step for those who are slow on the uptake. When the horse doesn't reach the archer by 1 square, it receives 2 full-fledged arrows. If the horse gets close, it will receive only one hit, and even then, at half strength. By the way, I also posted a guide on this site, so believe me that I have studied what I wrote in sufficient detail. Therefore, I remain respectful!:smile17:
In general, the argument is pointless. In practice, the horse will reach and bump into the defense. The comparison of a level 2 archer and a powerful level 6 unit is incorrect, regardless of which heroes are used. I remain with my opinion:smile17:
Added after 17 minutes
Okay, fine, maybe I don't understand something. A reasonable question: if Turis is such a great hero, then why every year in all the Tournaments (where the strongest play), is Valeska the most popular starting hero for the Castle? Or are those who play there just don't understand the game, and that's why they almost never take Turis? Turis is just an alternative if Valeska is taken, or you're just terribly tired of her... nothing more.
It's nonsense to compare Valeska and Tur-Sar based on the matchup between cavalry and archers. You need to evaluate who is more useful at the start. Obviously, Valeska will often have more archers at the start than any other hero. Since the early game revolves around archers, people choose Valeska (and I'm not even mentioning that ranged attacks are significantly enhanced). That's the whole logic. Tur-Sar has his own advantages; his tactics allow him to easily overcome ranged defenses, and a stack of spearmen is also effective. There's also the hero Orrin, who shouldn't be forgotten. And of course, Caitlin.
Don't worry so much. Remember your own experience. Do you recall those unpleasant ranged units standing between the mountains, and you had to wait until the fourth week to break through, and even then, you had to use angels to defeat them? Here, many people play online, and if you don't clear the paths to adjacent zones, the opponent will do it themselves and become very strong, eventually winning. So, to defeat these strong ranged units, you really need a good strategy. There are, of course, other methods, which you undoubtedly know: using quick combat, or a powerful army consisting of 5 Gogs from Octavia, etc. And Valeska is a good hero, especially for the start, no one disputes that.

Орден Феникса – харизматический :) лидер
By the way, during the discussion, another idea came up, I'll try it out and then share it.
