Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
You still don't understand the point.
It's these seemingly insignificant bonuses that often make all the difference. A single point increase in a parameter can reduce an enemy's attack power by 4 (four!) times. If you swap the heroes, you'll likely get the result that the tool shows – and considering Turis's skill, it could even be as high as 95% (of the archers who will survive). But don't worry, I often play as Valeska instead of Turis.
You are completely wrong; increasing a defense parameter by one point does not reduce an enemy's attack power by 4 times. Not even close. I don't know where you got these figures or how you calculated them, but it's nonsense. And I don't understand what kind of crazy program you have, or what you're smoking with it. Even if you give Turis a bonus of 10, it won't reduce the attack power by 4 times. :smile29: Therefore, there's no point in arguing further; study the physics of the game.