Auto-translated
I don't like Valesk either. After all, a stack of pikemen is awesome. But it should be noted that Valesk is very effective in competitive play!
New here? I'm Roha — want a quick tour?
You see the quantitative characteristics but don't see the qualitative ones – what is called the ability to play. Valeska might eventually come up with a tactic, but Turis already has one. Besides the cavalry bonus, which will be quite significant, there are at least 3 other tactical advantages in battle. For Valeska, these advantages turn into disadvantages. I decided to do a test: 6 Turis's horses (day 8 army) without any losses defeat 95 of Valeska's archers.:smile10:
I decided to check the battle using the Heroes III Combat Simulator – it works without taking into account the hero bonus (and tactical maneuvers, respectively). So, it shows that after the battle, 70% of the archers remain alive.
...And Turis's bonuses are laughable... Swap Valesk and Turis, give Valesk the cavalry, and Turis the archers, and again, the cavalry will win, with roughly the same army...
You still don't understand the point. It's these seemingly insignificant bonuses that often make all the difference. A single point increase in a parameter can reduce an enemy's attack power by 4 (four!) times. If you swap the heroes, you'll likely get the result that the tool shows – and considering Turis's skill, it could even be as high as 95% (of the archers who will survive). But don't worry, I often play as Valeska instead of Turis.
Young man, it seems you not only had problems with arithmetic in school, but also with common sense in life. I'll explain it step by step for those who are slow on the uptake. When the horse doesn't reach the archer by 1 square, it receives 2 full-fledged arrows. If the horse gets close, it will receive only one hit, and even then, at half strength. By the way, I also posted a guide on this site, so believe me that I have studied what I wrote in sufficient detail. Therefore, I remain respectful!:smile17:
It's nonsense to compare Valeska and Tur-Sar based on the matchup between cavalry and archers. You need to evaluate who is more useful at the start. Obviously, Valeska will often have more archers at the start than any other hero. Since the early game revolves around archers, people choose Valeska (and I'm not even mentioning that ranged attacks are significantly enhanced). That's the whole logic. Tur-Sar has his own advantages; his tactics allow him to easily overcome ranged defenses, and a stack of spearmen is also effective. There's also the hero Orrin, who shouldn't be forgotten. And of course, Caitlin.
