Skip to content

Posts from Speed and aggression.

5.0 (1 rating)
User Avatar
14 years ago
Auto-translated
Speed and Aggression


The main principle of the tournament is speed.
We can even adopt the Olympic motto: Citius, altius, fortius!

The tournament is timed to coincide with February 23rd.

Organizational matters
1. The tournament is official.
2. Organizers, hosts, and qualified technical support for the tournament are Gaudin (ICQ 314096035), Sevan_80 (ICQ 581706700), Javdet (ICQ 432146477), PlayHeroes_HP (ICQ 644959530).
3. Disputes will be resolved by Pit for LM (ICQ 471401475) and Dirty_Player (ICQ 40872287З) if a consensus cannot be reached.
4. The tournament is based on Rules for organizing, conducting, and participating in online HOMM3 tournaments and Rules for online games in Heroes III and the seasonal rating tournament.
5. For each game played, participants must submit a detailed report and confirmation (also detailed) in this thread. Only then will the game be counted.
6. All games of the tournament count towards the seasonal ranking. Reports and confirmations should be posted in this thread and will be copied to the "Reports of online games and their confirmations" thread.
7. Daily saves of all games must be made and kept until the end of the tournament.
8. At the end of the tournament, the winner will receive a medal under their avatar.
The award was created by comrade Pink_Panther from another gaming-themed resource.
Award design: Gaudin & Pink_Panther


Tournament format - Swiss system, which won in the voting.
It is held in 6 stages.
The participant with the most points wins.
Ties among participants with the same number of points are broken according to the following additional criteria:
1) Head-to-head result.
2) Sonneborn-Berger coefficient.
The Berger coefficient for a chess tournament participant is calculated as the sum of all scores of opponents against whom that participant has won, plus half the sum of the scores of opponents against whom that participant drew. The idea behind applying the coefficient is this: out of two participants equal in terms of score, the one who achieved victory by defeating stronger opponents who scored more points is stronger. Therefore, the participant with the higher Berger coefficient receives a higher final place in the tournament.
A win against an opponent with zero points does not contribute to the Berger coefficient.
The draw is conducted randomly using the Swiss Master 5.5 program; participants are numbered randomly and divided into pairs.
Broadcast on Mikogo.

Rules for submitting reports

Tournament rules

1. The tournament will be played on version SoD 3.2(4.0).
2. Seasonal rules apply.
The only difference is the absence of a restart after the first game.
3. One subjective restart per game at turn 111 is allowed. In case of a subjective restart, the color does not change.
4. Technical restart - generation of a bugged treasure zone passage on the Speed 1 template (l - u). It is taken on the day it is discovered.
5. Starting castle and hero selection – random. Bonus – by mutual agreement between players
6. Game difficulty: 160%.
7. Time per turn: default 6 minutes. Can be changed by mutual agreement.
8. Monsters on all templates are strong, except for the Speed 1 (m - u) template, where monsters are medium.

Templates used

We would like to especially note players Javdet and PlayHeroes_HP, who worked very hard on these templates.
Let's respect other people's work, friends, and hold the tournament without any incidents :)


A set of five templates:
1) Kite (l - u)
2) Cross (l - u)
Attention! The Cross (l - u) template is played without computers.
3) Speed 1 (l - u)
4) Speed 1 (m - u)
Attention! The Speed 1 (m - u) template is played with medium-strength monsters.
5) Speed 2 (m - u)
The Speed 1 (l - u) and Speed 1 (m - u) templates are played with computers by default, but can be played without them by mutual agreement.

The blue player will start the draw of templates.
In case of a subjective restart, the color does not change.

An archive with tournament templates is attached to the message.
Brief instructions (in case someone doesn't know :))
Unpack the contents of the "Tournament Templates" folder into the folder at %Heroes%\HiRezData\Templates\

List of participants:
1. Gaudin - 314096035
2. Sevan_80 - 581706700
3. shpilenger - 614755496
4. Captain - 310362915
5. theShevanesian - 98677240
6. Javdet - 432146477
7. dom2 - 601845540
8. Stryfe - 394674661
9. ariputra - 255 445 640
10. Scorpiona - 469326983
11. Dimast - 495126900
12. LeonidosIk - 574980947
13. Nolife - 354007700
14. twaryna - 301303816
15. Dogbas - 475853744
16. PlayHeroes_HP - 644959530
17. HellLighT - 649566490
18. R55Max - 584985121
19. Zzzloi - 293730541
20. RomarioGrom - 559716573
21. Pyre - 451561693
22. hunter98 - 639428168
23. kapaxa - 484818965
24. KiNB - 609875675
25. d-neez - 4397050
26. LSM - 582150005
27. Gomunguls - 499978341
28. Scooter72 - 248451874
29. VanjaM - 245484723
30. Fellshut - 390925865
31. Vatya - 390393596
32. c0nn3c71nkK.ppL - 411308139
33. wassermann - 625741777
34. Сатир - 484800548
35. Kilgor - 245338291
36. Ihtiandr - 494048169
Attachments 1
1 file attached • Total size: 4.8 KB
User Avatar
14 years ago
Auto-translated
Results of Round 6


I won't list the technical results. As you can see, they are displayed from pair 9 to pair 14.
Since the number of participants in the 6th round was odd, and the program couldn't find an opponent for me based on skill level, I remained free and "earned" one point :)
A consolation prize, so to speak :)


Tournament Results



The cross-table with the results is attached.
I really hope there are no mistakes. I tried to check it 100 times :)

Key:
+ - technical win; - - technical loss; = - technical draw
The "battle" results are clear: 1, 1/2, 0 - win, draw, loss.

For the edification of future generations, I would like to preserve these words and encourage all tournament organizers to take them to heart
Dogbas
"All or nothing" is a primitive approach to tournament play. Ambition is, of course, a driving force for success, but one must be aware of their own capabilities.
And what about respect for other tournament participants?
Respect for the website? Respect for oneself?
One can set a goal not to win the tournament, but, for example, to achieve the following within their abilities:
1. To be among the top five (7, 10...) strongest.
2. To win against one or two opponents of equal or even greater strength.
3. To score 50% or more of the possible points.
4. To study and practice new templates for future games....
Attachments 1
1 file attached • Total size: 14.1 KB
In reply to Gaudin
User Avatar
14 years ago
Auto-translated
Tournament Reports

24.02.2012 d-neez (red, Stronghold, Tyraxor, Tyraxor) def wassermann (blue, Fortress, Mireland, Vistan) speed1 (m-u) 126
25.02.2012 Dimast (blue Tower Nella) def dom2 (red barb Kreg) Cross 141
24.02.2012 VanjaM (blue, Conflux, Lacus, Lacus) def Gaudin (red, Rampart, Alagar, Tazar) speed1 (l-u) 123
25.02.2012 Pyre (red, Tower, Halon, Pyre) def scooter72 (blue, Rampart, Aeris) speed1 (l-u) 211
25.02.2012 kapaxa (red, Castle, Touris, Touris) def PlayHeroes_HP (blue, Fortress, Mireland, Terek) speed1 (l-u) 212
26.02.2012 Satyr (blue, Necro, Clavius, Vidomina) draw Gomunguls (red, Rampart, Ufretin, Tamika) speed L-U 134
26.02.2012 Dogbas (red, Castle, Edric, Adelaide) def Captain (blue, Conflux, Brissa, Deesa) Speed 2 (m-u) 124.
26.02.2012 LeonidosIk (red, random, Conflux, Pasis, CragHack) def Shpilenger (blue, random, Fortress Merist) speed1 (l-u) 113
26.02.2012 HellLighT (red, Dungeon, Dimer, Galtran) def LSM (blue, Rampart, Coronius, Kyrre) Kite 211

03.03.2012 Sevan_80 (red, random, Castle, Cleric, Labetha) def Scorpiona (blue, random, Fortress, Verdish, Tazar) Speed 1 (l - u) 142
03.03.2012 KiNB (red, Rampart, Enova, Enova) def Fellshut (blue, Fortress, Ghervulf, Gunnar) Speed 2 (m-u) 124
03.03.2012 Javdet (red, random, fortress, chel, Andra) def ariputra (blue, barb, somebody, Terek) Kite 125
04.03.2012 Kilgor (blue, Random/Confl, Brissa, Isleen) def c0nn3c71nkK.ppL (red, Fortress, Andra, Ivor) Speed 2 (m-u) 125.
04.03.2012 Ihtiandr (Castle, Orrin, Orrin) def hunter98 (Tower, Halon, Bron) Speed-2 132
04.03.2012 twaryna (red, Dungeon, Ajit, Shakti) def Nolife (blue, Fortress, Dragon, Dragon) Kite 133
05.03.2012 theShevanesian (blue, conflux, Moner) def Stryfe (red, dungeon, Deice) Speed-1 m-u 123

Second Round
0.03.2012 theShevanesian (red, necr, Tamika) def Dogbas (blue, necr, Xsi) Speed1 m-u 121
09.03.2012 Nolife (red, Random/Fortress, Meris, Korbac) def Gaudin (blue, Random/Rampart, Clancy, Mephalla) Kite (l - u) 134.
09.03.2012 Fellshut (Necro, Tamika, Tamika) def Scorpiona (inferno, Calah, Calah) cross 115
11.03.2012 Dimast (red, Inferno Ignat) def Javdet (blue, Inferno Ayden) Kite (l - u) 132
11.03.2012 shpilenger (red, tower, Nella, Kyrre) def Captain (blue, castle, Cuthbert, Valeska) Kite 136
12.03.2012 Gomunguls (blue, random, Rampart, Aeris, Das) def wassermann (red, random, Conflux, Fury, Fury) Speed 1 m-u, 1.2.6
13.03.2012 VanjaM (red, Dungeon, Shakhti, Shakhti) def twaryna (blue, Necr, Vidomina, Tant) 131 Speed 1(m-u)
14.03.2012. HellLighT (red, Stronghold, Crag Hack, Crag Hack) def d-neez (blue, Conflux, Gelar, Grindan) 211 Speed 1(L-u)
17 Mar 2012 Ihtiandr (Castle, Brissa) def Pyre (Stronghold, Terek) Speed 2 (m-u) 123
18.03.12 Kilgor (random Inferno, Marusya/Luna) def Sevan_80 (Rampart, Ufretin/Cieleka) Kite 126

Third Round
20.03.2012 R55Max (blue, random, tower, Torosar, Moandor) def Dimast (red, random, castle, Loynis, Adelaide) Kite, 123
23.03.2012 Gomunguls (red, random, Dungeon, Malekit, Das) def kapaxa (blue, random, Inferno, Xeron, Nimuse) Speed 1 L-u, 1.2.1
22.03.2012 shpilenger (blue, random, fortress, ghervulf, zhabarkas) def twaryna (red, random, dungeon, dimer, shakti, luna) 122 speed 1 M-U
23.03.2012 theShevanesian (blue, necropolis, Nagash, Galtran) def Kilgory (red, castle, Tyris) 124 Speed2 m-u
24.03.2012 Captain (red, Inferno, Pyrre, Luna) def wassermann (blue, castle, Valeska, valeska) 123 Speed 1 (m - u)
24.03.2012 hunter98 (red, random, fortress, broghild) def Gaudin (blue, random, rampart, ivor) speed-1 l-u 146
25.03.2012 Dogbas (red, random, Castle, Valeska, Valeska) draw Fellshut (blue, random, Dungeon, Shakti, Shakti) Speed 1 (l - u) 111
25.03.2012 RomarioGrom (Conflux, Moner, Nagash) def Sevan_80 (Rampart, Elshar, Elshar) Speed 1 (l-u) 117
25.03.2012 Pyre (random, Rampart, Gem, Mephala) def PlayHeroes_HP (random, Rampart, Aeris, Ignissa) Speed 1 (l-u) 146
25.03.2012 VanjaM (blue, Inferno, Xiron, Marius) draw Ihtiandr (red, Tower, Aina, Neela) Kite 217
25.03.2012 dom2 (random) def ariputra (random) Speed 1 (m-u) 112
25.03.2012 Javdet (blue ramp, Mephala, Mephala) def Satyr (red dung, Sefinroth, Ghervulf) Kite 117
28.03.2012 Stryfe (red, random, Conflux, Enian, Erdamon/Shiva) def d-neez (blue, random, Dungeon, Sinka, Gunnar) Speed 1 m-u, 1.3.1

Fourth Round
27.03.2012 Scorpiona (red, Dungeon, Gunnar, Gunnar) def hunter98 (blue, Fortress, Alkin, Vistan) Kite 123
27.03.2012 Gomunguls (blue, random, Fortress, Verdish, Shakti) def HellLighT (red, random, Tower, Torosar, Moner) Speed 1 m-u, 1.2.1
28.03.2012 dom2 (blue, random, Fortress, Vistan, Vistan) def Satyr (red, random, Tower, Serena, Gundula) Speed 1 m-u, 1.2.1
29.03.2012 RomarioGrom (red, Dungeon, Sefinroth, Ciele) def Dimast (blue, Castle, Adela, Sorsha) Speed 1 (l-u) 211
30.03.2012 d-neez (red, random, Fortress, Vistan, Vistan) def c0nn3c71nkK.ppL (blue, random, Tower, Josephine, Terek) Speed 1 m-u, 1.2.1
30.03.2012 kapaxa (red, random, Tower, Astral, Astral) def Sevan_80 (blue, random, fortress, Vistan, Vistan) kite (l-u), 137
30.03.2012 Captain (red, random, Tower, Tan, Crag Hack) def twaryna (blue, random, fortress, Bron, Bron) kite (l-u), 116
31.03.2012 KiNB (red, random, tower, Theodorus, Kyrre) def Pyre (blue, random, fortress, Alkin, Alamar) Kite, 127
31.03.2012 wassermann (blue, random, Stronghold, Crag Hack, Crag Hack) def Gaudin (red, random, Stronghold, Gundula, Zubin) speed1 (m-u), 127
01.04.2012 Javdet (blue confl, Kalt, Terek) def Dogbas (red inferno. Axis, Grindan) Cross3 144
01.04.2012 shpilenger (red, random, necr, Sepetina, Grindan) def Ihtiandr (blue, random, rampart, Ivor, Ivor) Speed_2 124
01.04.2012 Nolife (blue, necropolis, Vokial, Vokial) def PlayHeroes_HP (red, dungeon, Jaedar, Shakti) Speed 1 (m - u) 124
01.04.2012 R55Max (blue, random, dung, Shakti, Shakti) def theShevanesian (red, random, confl, Inteus, Tazar) speed1 m-u, 125

Fifth Round
03.04.2012 theShevanesian (red, dung, Bron) def dom2 (blue, necr, Tant) 137 Speed1 (m-u)
04.04.2012 R55Max (red, random, rampart, Melody, Shakti) def Gomunguls (blue, random, tower, Halon, Tyraxor) speed1 m-u, 126.
06.04.2012 RomarioGrom (blue, Stronghold, Gundula, Gundula) def Ihtiandr (red, Fortress, Andra, Vistan) Speed 1 (l-u) 137
07.04.2012 Nolife (red, Stronghold, Terek, Tyraxsor) def d-neez (blue, Fortress, Styg, Bronhild) Kite (l - u) 127
07.04.2012 Captain (blue, Fortress, Vistan, Shakti) def Scorpiona (red, Dungeon, Random, Vokial) Kite (l - u) 141
07.04.2012 Javdet (blue, random, rampart, Mephala, Jeditte) def Stryfe (red, random, Inferno, Pyrre, Pyrre) Kite 114
07.04.2012 twaryna (red, random, Fortress, Gunjar) def Gaudin (blue, random, Tower, Solmyr) Speed 1 (l - u) 122
08.04.2012 VanjaM (red, Rampart, Gem, Mephala) def HellLighT (blue, Dungeon, Damacon, Shakhti) Kite 121
08.04.2012 Dogbas (blue, random, Inferno, Olema, Mephala) def Dimast (red, Dungeon, Shakhti, Shakhti) Speed-2 126
08.04.2012 shpilenger (red, random, rampart, Alagar, Isra) def KiNB (blue, random, rampart, Gem, ?) Kite 117

Sixth Round
10.04.2012 Nolife (blue, inferno, Olema, Marius) def KiNB (red, dungeon, Geon, Clavius) Kite (l - u) 117
12.04.2012 Dogbas (blue, random, Rampart, Elleshar, Aenain) def Pyre (red, random, Dungeon, Shakhti, Shakhti) Speed-2 131
12.04.2012 Kilgor (blue, random, tower, Nelka) def Gomunguls (red, random, dung, Gurnison) speed2 m-u, 125.
13.04.2012. HellLighT (blue, conflux, Pasis, Luna) def dom2 (red, citadel, Yog, gurni) speed 1 (m-u) 126
14.04.2012 VanjaM (blue, Tower, Iona, Gundula) def R55Max (red, Fortress, Andra) speed 1 (l-u) 116
14.04.2012 Captain (red, conflux, Grindan, Grindan) def Stryfe (blue, tower, Ain, Vistan) speed 1 (m-u) 123
14.04.2012 Javdet (blue casl, Christian, Tant) def RomarioGrom (red barb, Grechkin, Moner) 122 Cross
15.04.2012 shpilenger (blue, random, stronghold, Krelion, Solmyr) def theShevanesian (red, random, tower, Astral, Das) Kite 135
In reply to Gaudin
User Avatar
14 years ago
Auto-translated
Gaudin
Maybe :)
I just wanted to avoid situations where someone wins by conceding on the first week.

If someone drops out during the game (or something else happens) and doesn't want to continue, no "main capture" conditions will help. They'll just write "I give up" and that's it.

And the Hussars are still sleeping.
In reply to Gaudin
User Avatar
14 years ago
Auto-translated
Gaudin
Just wanted to get away from wins via concedes in the first week.
Concedes are a tricky thing. No templates can change that. You need to improve your skill. Personally, for me, a concede is a risk in a bad position that didn't pay off. If everything is fine, there's no point in pushing in if you're not sure. For weak players, concedes happen due to underestimating the guards or not knowing how to lure away some treaders. This is where you need to learn to play.

My last concede was on Jebus Cross against Valenok. Simple genies were guarding an external dwelling of nagas and artifact level 3. I thought there were 25 of them, but it turned out to be 42. The situation was rather bleak, but I wasn't obligated to attack them with a zero-level scout hero at all; tilt made me do it :D
In reply to Dirty_Player
User Avatar
14 years ago
Auto-translated
Dirty_Player
Losses are a tricky thing. You can't change that with any templates. You need to improve your skill. Personally for me, a loss is a risk taken in a bad position that didn't pay off. If everything is fine, there's no need to go in if you're not sure.

I suppose I disagree. A loss in an angel external dwelling on Jebus Cross is a risk not due to a bad position. Losses usually happen because of maintaining a good tempo, and there can be plenty of examples.
In reply to Javdet
User Avatar
14 years ago
Auto-translated
Javdet
I would have to disagree. Losing angels in an external dwelling on Jebus Cross is a risk not due to a bad position.
And isn't it initially visible whether it is taken or not? The critical morale is a separate discussion, I don't take that into account. If the angels get morale in the first round and block the archers, then that's game over, of course. But with chocolate, you can choose not to take the risk, for example.
Javdet
Losing usually happens due to supporting a good tempo, and there can be many examples.
This is precisely what is called not calculating your own strength.
In reply to Dirty_Player
User Avatar
14 years ago
Auto-translated
Dirty_Player
Wasn't it obvious from the start whether it would be taken or not? We're talking about critical morale separately; I'm not taking it into account. If the angels' morale is high in the first round and they block the archers, then, of course, it's game over. But if you have a good position, you can choose not to risk it.

This is what it means to miscalculate your strength.

I suggest we grab some vodka and discuss this in person):smile13:
In reply to Van
User Avatar
14 years ago
Auto-translated
Van
I suggest we grab some vodka and discuss this in person :smile13:

will there be VOD? - taking a case of vodka without any losses or moral dilemmas :D :D :D
User Avatar
14 years ago
Auto-translated
Hi, I'm up for anything (except fasting), I'm signing up, my ICQ is 581706700.
User Avatar
14 years ago
Auto-translated
Thank God.
At least one serious person was found
While the fathers just wanted to giggle :)
Today I played my heart out almost until FB
And, if I hadn't missed the opponent's hero (not the main one) and attacked the grey bears instead, it would have been a finale.
Though, not in my favor :)
I sincerely thank Sevan_80 for the game :)
Well... and this game showed that I need to improve my skill.
Improve it, my friend :) I failed miserably: either roasting my own angels with counter-attacks from yellow dragons in Dragon Utopia, or burning all the troglodytes
It's still too early for me to participate in Tournaments
Once again, a huge thank you to Sevan_80 for the game and valuable gameplay tips.
I had a blast :smile44:

Based on the above, as well as due to the lack of interest in the topic from players, I ask the moderators to kill the thread.
In reply to Gaudin
User Avatar
14 years ago
Auto-translated
Gaudin


Based on the above, and also due to the lack of interest in the topic from the players, I ask the moderators to close the thread.
I don't think we should close it; let's see if people will gather around.
14 years ago
Auto-translated
I would gladly play! 614755496
User Avatar
14 years ago
Auto-translated
I'll sign up... though I can only play on weekends or Friday evenings.
In reply to Captain
14 years ago
Auto-translated
I would play with the standard rules (without the absurd condition of not losing and the mandatory capture of the enemy castle). The format I'd prefer is a group stage followed by a single-elimination playoff until one victory. I'm open to a random map.

Statistics

Welcome our newest member: recijeb