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Speed 2 (1.1)

The starting zones (1, 2) have a native secondary hero, more money, and more resources than on the standard map.
Zones (3, 6) have a lot of resources and money-generating buildings, so there shouldn't be any financial problems. There are also 2 villages, which provide access to other areas and expand the mini-treasure. This treasure is either grassy or muddy.
This template differs from the first version in that it has 2 more zones with a secondary hero (4, 500, the same path as on the standard map, but slightly weaker), which probably adds more interest to the game and reduces the area of other zones.
The map is played in m-u mode.

The starting zones (1, 2) have a native secondary hero, more money, and more resources than on the standard map.
Zones (3, 6) have a lot of resources and money-generating buildings, so there shouldn't be any financial problems. There are also 2 villages, which provide access to other areas and expand the mini-treasure. This treasure is either grassy or muddy.
This template differs from the first version in that it has 2 more zones with a secondary hero (4, 500, the same path as on the standard map, but slightly weaker), which probably adds more interest to the game and reduces the area of other zones.
The map is played in m-u mode.
Пока!