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Wolves – in Might and Magic V, they were very dangerous creatures because they reproduced, and here they don’t even have a double attack.
Light Elementals – clones of the fireflies from the human dwelling, so it’s just embarrassing. I didn’t even understand that these were different units – I only realized it after reading this topic. Although their flash is very powerful, it sends troops flying. I haven’t used them myself. But they left the impression of being formidable opponents, although fighting them with archers is quite manageable.
Dark Elementals – neither fish nor fowl, I haven’t had to use them either.
Fire Spirits – I liked the fire shield and the retaliatory claw spin. They spit fire painfully.
Water Elementals – clones of the river nymphs from the Naga city, so they are also embarrassing. I spent a long time looking at the encyclopedia, trying to understand why they are on the Altar of Wishes – either it’s a duplicate, or a bug, or I’m not understanding something. Now it’s clear. In general, I don’t remember them in battle.
Earth Elementals – they are cool because of their forms, and they run fast and regenerate. They helped me out a couple of times (especially in the battle with Mother Namtara on the Heart of Nightmare map) when I summoned them with a scroll. They can take a good hit. As fighters, I would prefer them.
Air Elementals – they are quite nasty, their chain lightning attack is very unpleasant and annoying. Well, in general, they are okay.
Mermaids – I liked their appearance the most. Much better than in Might and Magic IV. I always wanted to play as them, but I never had them under my command. I don’t know where to get them.
Phoenixes – I haven’t seen this bird even once. I don’t know where to get it either.