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Here, we discuss neutral creatures as if they were a separate faction with their own icon :). Below is information similar to what I wrote about the other creatures:
Forest Wolves

The predators inhabiting the forests of Ashan use their speed and hunt in packs. Unlike the bloodthirsty, ferocious wolves, forest wolves usually stay away from humans, but sometimes attack lone travelers, especially in winter, when there is little game. Wolves howl at the moon, and therefore are considered servants of Ash in myths and legends.
Ferocious Wolves

In the Holy Empire, ferocious wolves are among the most fearsome predators. The warriors of the Wolf Duchy chose this bloodthirsty animal as their symbol, and also learned to tame these beasts, making them formidable, albeit unreliable, allies in hunting and in battle.
Light Elementals

Light Elementals usually appear at dawn, when the pale pink light is reflected from the clouds and dew, taking on a visible form. These spirits are often friendly and willing to help lost travelers. Although they are related to the radiance summoned by the followers of Elrath, the Dragon of Light, Light Elementals are more wild and do not obey anyone, preferring to judge the purity of the soul of the person they meet according to their own standards. If angered, they emit flashes of blinding Light. Among them, there is a matriarchal body called the "Weavers of Light," which is responsible for finding newborn Light Elementals and weaving them into the sacred fabrics from which the robes of the heroes of the empire are created, or into the stained glass that makes up the magnificent stained glass windows in temples dedicated to Elrath.
Dark Elementals

Most Dark Elementals are born in the depths of Ashan, in caves and tunnels, where the influence of Malassa, the Goddess-Dragon of Darkness, is great. Dormant from dawn to dusk, they grow and gain strength at night. Sometimes they venture to the surface, but never go out into direct sunlight. Although the most powerful of them can manifest even in daylight. Spirits of darkness and mystery, their form is difficult to describe clearly. Often they appear as moving shadows or as a strange refraction of light.
Fire Elementals

When the wrath of Arkath, the Dragon of Fire, becomes strong enough to overcome the borders of Ashan, a wave of elemental magic arises, which gives rise to wild and fiery Fire Elementals. The cause and intensity of the fire to some extent determines the character and strength of the elemental. Most of them are born in forest fires, the rest appear in lava flows or volcanic eruptions. Fire Elementals that are born in the depths of Ashan, near the gates to Sheogh, are often influenced by Urgash, the dragon of Chaos, and are therefore unstable. Fire Elementals can also be born in the hearth of a house where Arkath is worshiped, or in a sacred brazier heated by the prayers of a dwarven priest. Dwarven blacksmiths often call upon Fire Elementals to help them create their legendary armor and weapons.
Water Elementals

Water Elementals can appear in seas, rivers, lakes, glaciers - everywhere where the presence of Shalassa, the Dragon of Water, is strong, or where the Dragon Vein, full of water magic, passes. Their appearance can vary greatly depending on the region and the type of water from which they are born. They can consist of crystal clear water, sea foam, water dust or mist, or even dirty water from river deltas and swamps. The character of Water Elementals can also vary greatly. The Nagas consider them embodiments of the quiet joy of Shalassa, but sailors rightly fear them, as they often wash random victims off the deck or pier and hold them underwater until they die. Large Water Elementals are also often blamed for sinking ships.
Earth Elementals

Often called "stonemasons" by the common people of Ashan, Earth Elementals usually appear from mineral deposits near Dragon Veins, and the strongest are born during earthquakes and landslides. Although they always consist at least partially of stone, the type of stone and the variety of elemental vary. Therefore, elementals of valuable ores, gold or silver are born, and more mundane elementals are born from granite, quartz, or even dust, dirt, and wood.
Air Elementals

Fierce winds that sweep through deep ravines, past high mountain cliffs, or across vast plains can pick up and carry powerful particles of elemental energy. These particles are able to concentrate and give rise to Air Elementals. Their spontaneous appearance is also associated with the most violent storms, hurricanes, or tornadoes that scour the face of Ashan. Rare varieties of Air Elementals can also be born from the dying breath of the high priests of Ialat, the God-Dragon of Air. These spirits are incredibly powerful and are usually the rulers among their brethren.
Mermaids

In 512 of the Era of the Seventh Dragon, the mages of the Seven Cities created beastmen for protection, for performing errands, and simply "for fun." Mermaids, a product of the union of humans and dolphins, were intended to guard and scout along the sea borders of the mages' domains. Unfortunately, the lands of the Seven Cities are mostly deserted, so mermaids rarely saw water, remaining, for the most part, exotic pets in the homes of vain mages. As a result, although mermaids did not actively participate in the orcish uprising, they preferred to quietly disappear in the chaos. Since then, they have lived a free life in the seas, where they have few worries and few natural enemies. In one thing, they remain steadfast: in their distrust of all land dwellers and hatred of mages. Only the Nagas and the wisest and most diplomatic sea captains manage to earn some respect from these capricious and dangerous creatures.
Phoenixes

The Phoenix is a primordial spirit, belonging to the aspect of Life of Ashan. It embodies the primitive life force, it is immortal and eternally reborn. If a phoenix dies in material form, its spirit does not leave the shell, but is reborn into a renewed phoenix, like a falling star. In the process of "rebirth," part of the original force turns into pure light. Because of this, this extraordinary sight is best viewed from a distance.
All elementals can be summoned using the appropriate spells, and phoenixes can be summoned using the Disk of Shantiri. Mermaids and wolves are the most neutral of the neutrals; you can play as them only if it is provided for in the map :).
Now I suggest we discuss which of the neutrals you liked the most, in terms of strength or appearance.
Forest Wolves

The predators inhabiting the forests of Ashan use their speed and hunt in packs. Unlike the bloodthirsty, ferocious wolves, forest wolves usually stay away from humans, but sometimes attack lone travelers, especially in winter, when there is little game. Wolves howl at the moon, and therefore are considered servants of Ash in myths and legends.
Ferocious Wolves

In the Holy Empire, ferocious wolves are among the most fearsome predators. The warriors of the Wolf Duchy chose this bloodthirsty animal as their symbol, and also learned to tame these beasts, making them formidable, albeit unreliable, allies in hunting and in battle.
Light Elementals

Light Elementals usually appear at dawn, when the pale pink light is reflected from the clouds and dew, taking on a visible form. These spirits are often friendly and willing to help lost travelers. Although they are related to the radiance summoned by the followers of Elrath, the Dragon of Light, Light Elementals are more wild and do not obey anyone, preferring to judge the purity of the soul of the person they meet according to their own standards. If angered, they emit flashes of blinding Light. Among them, there is a matriarchal body called the "Weavers of Light," which is responsible for finding newborn Light Elementals and weaving them into the sacred fabrics from which the robes of the heroes of the empire are created, or into the stained glass that makes up the magnificent stained glass windows in temples dedicated to Elrath.
Dark Elementals

Most Dark Elementals are born in the depths of Ashan, in caves and tunnels, where the influence of Malassa, the Goddess-Dragon of Darkness, is great. Dormant from dawn to dusk, they grow and gain strength at night. Sometimes they venture to the surface, but never go out into direct sunlight. Although the most powerful of them can manifest even in daylight. Spirits of darkness and mystery, their form is difficult to describe clearly. Often they appear as moving shadows or as a strange refraction of light.
Fire Elementals

When the wrath of Arkath, the Dragon of Fire, becomes strong enough to overcome the borders of Ashan, a wave of elemental magic arises, which gives rise to wild and fiery Fire Elementals. The cause and intensity of the fire to some extent determines the character and strength of the elemental. Most of them are born in forest fires, the rest appear in lava flows or volcanic eruptions. Fire Elementals that are born in the depths of Ashan, near the gates to Sheogh, are often influenced by Urgash, the dragon of Chaos, and are therefore unstable. Fire Elementals can also be born in the hearth of a house where Arkath is worshiped, or in a sacred brazier heated by the prayers of a dwarven priest. Dwarven blacksmiths often call upon Fire Elementals to help them create their legendary armor and weapons.
Water Elementals

Water Elementals can appear in seas, rivers, lakes, glaciers - everywhere where the presence of Shalassa, the Dragon of Water, is strong, or where the Dragon Vein, full of water magic, passes. Their appearance can vary greatly depending on the region and the type of water from which they are born. They can consist of crystal clear water, sea foam, water dust or mist, or even dirty water from river deltas and swamps. The character of Water Elementals can also vary greatly. The Nagas consider them embodiments of the quiet joy of Shalassa, but sailors rightly fear them, as they often wash random victims off the deck or pier and hold them underwater until they die. Large Water Elementals are also often blamed for sinking ships.
Earth Elementals

Often called "stonemasons" by the common people of Ashan, Earth Elementals usually appear from mineral deposits near Dragon Veins, and the strongest are born during earthquakes and landslides. Although they always consist at least partially of stone, the type of stone and the variety of elemental vary. Therefore, elementals of valuable ores, gold or silver are born, and more mundane elementals are born from granite, quartz, or even dust, dirt, and wood.
Air Elementals

Fierce winds that sweep through deep ravines, past high mountain cliffs, or across vast plains can pick up and carry powerful particles of elemental energy. These particles are able to concentrate and give rise to Air Elementals. Their spontaneous appearance is also associated with the most violent storms, hurricanes, or tornadoes that scour the face of Ashan. Rare varieties of Air Elementals can also be born from the dying breath of the high priests of Ialat, the God-Dragon of Air. These spirits are incredibly powerful and are usually the rulers among their brethren.
Mermaids

In 512 of the Era of the Seventh Dragon, the mages of the Seven Cities created beastmen for protection, for performing errands, and simply "for fun." Mermaids, a product of the union of humans and dolphins, were intended to guard and scout along the sea borders of the mages' domains. Unfortunately, the lands of the Seven Cities are mostly deserted, so mermaids rarely saw water, remaining, for the most part, exotic pets in the homes of vain mages. As a result, although mermaids did not actively participate in the orcish uprising, they preferred to quietly disappear in the chaos. Since then, they have lived a free life in the seas, where they have few worries and few natural enemies. In one thing, they remain steadfast: in their distrust of all land dwellers and hatred of mages. Only the Nagas and the wisest and most diplomatic sea captains manage to earn some respect from these capricious and dangerous creatures.
Phoenixes

The Phoenix is a primordial spirit, belonging to the aspect of Life of Ashan. It embodies the primitive life force, it is immortal and eternally reborn. If a phoenix dies in material form, its spirit does not leave the shell, but is reborn into a renewed phoenix, like a falling star. In the process of "rebirth," part of the original force turns into pure light. Because of this, this extraordinary sight is best viewed from a distance.
All elementals can be summoned using the appropriate spells, and phoenixes can be summoned using the Disk of Shantiri. Mermaids and wolves are the most neutral of the neutrals; you can play as them only if it is provided for in the map :).
Now I suggest we discuss which of the neutrals you liked the most, in terms of strength or appearance.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
