Xaker
It's strange; if a user has enough space for 3D textures, why wouldn't they have enough for ten spells? On the other hand, I agree – it's better to have fewer spells, but useful ones.
Posts from What would you change in Heroes of Might and Magic IV?
Auto-translated
Xaker
It's strange; if a user has enough space for 3D textures, why wouldn't they have enough space for ten spells? On the other hand, I agree – it's better to have fewer, but more useful, spells.
Well, for example, in Order: the first level is already a ranged unit (put it further back and shoot), then golems with resistance, mages with several spells, dragons – either with mechanics or with spells. And Chaos? Read my previous post. Who needs it that a rogue can bypass the first level? Where have you seen this first level?
Further on: Humans. The first level is cannon fodder, the second is quite strong archers, the third is again an archer-catapult or an incredibly powerful pikeman. The cavalry is so-so, but the angels...
Nature – just cannon fodder, except for mantises and elves, but you can summon a lot of troops.
Orcs – also ranged units
Minotaurs – can "dull" the attack
Mages with their miniature health:rolleyes:, one spit and that's it
Ifrits – fire shield, immunity to fire spells
Black dragons – a record amount of health, immunity to magic
Message from CTPAHHuK.
It would be very nice to read your opinion about each castle.
Squire - meat that should be served with the "blessing" sauce, and if possible, with "prayer";
Marksman - the full damage at range of this "squire with a gun" makes you think about acquiring a sufficient number of them, the same sauce;
Ballista - a good combat unit, it may move last, but it will still shoot and cause quite a bit of damage (excellent for sieging castles);
Pikeman - the guy is strong, but often I think, why didn't I put ballistas???:confused:
Crusader - in their case, the main thing is to reach the enemy, and then everything will be decided by the double strike of the blade:) (plus the amulet of death gives him an advantage in battles with undead);
Monk - :) the monk is not inferior in strength to the crusader, but HE also shoots!!! (we build a monastery);
Angels - Do they need any comments!!!
Cavalry - angels are better, but GUYS, I put cavalry, in the hands of a good tactician, they are superior to angels (a good first strike ability!):)
Conclusion: ranged units prevail. Life with preliminary spellcasting is very strong (general blessing, armor, prayer). They have the summon ship spell. Heroes get the resurrection specialty (not licking chickens in forty-degree frost). Heroes of the knights can develop tactics, and WOW! Going first and reaching the enemy is worth a lot + the castle's favorite habit (battle cry):)
An excellently balanced castle.
The only weakness of the castle is in poor leadership!;)
Xaker
It's strange, if a user has enough space for 3D textures, why wouldn't they have enough for ten spells? On the other hand, I agree – it's better to have fewer spells, but useful ones.
I would add the ability to upgrade all creatures!
Different creatures are chosen depending on the specific enemy castle! IMHO, this is a good thing!
In Heroes 4, many prices are not balanced...
