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Posts from What would you change in Heroes of Might and Magic IV? Auto-translated

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In reply to CTPAHHuK
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#46
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CTPAHHuK
Xaker
It's strange; if a user has enough space for 3D textures, why wouldn't they have enough for ten spells? On the other hand, I agree – it's better to have fewer spells, but useful ones.
Absolutely. I'll quote Lenin: "Better less, but better." ;)
Плоды размышлений были съедены червями сомнения...
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#47
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CTPAHHuK
Xaker
It's strange; if a user has enough space for 3D textures, why wouldn't they have enough space for ten spells? On the other hand, I agree – it's better to have fewer, but more useful, spells.
In my opinion, in Heroes 4, they are all useful, and most importantly, necessary ;) There is a choice of how to mess with a squad of leprechauns or dwarves (but it's harder with them – they have magic resistance): first, slow them down, then berserk or hypnotize them. And, as I've written many times, in Heroes 5, there's no room to maneuver when choosing spells; the whole battle becomes monotonous and шаблонный.
Night
Well, for example, in Order: the first level is already a ranged unit (put it further back and shoot), then golems with resistance, mages with several spells, dragons – either with mechanics or with spells. And Chaos? Read my previous post. Who needs it that a rogue can bypass the first level? Where have you seen this first level?
Further on: Humans. The first level is cannon fodder, the second is quite strong archers, the third is again an archer-catapult or an incredibly powerful pikeman. The cavalry is so-so, but the angels...
Nature – just cannon fodder, except for mantises and elves, but you can summon a lot of troops.
Now, a counter to Order:
Orcs – also ranged units
Minotaurs – can "dull" the attack
Mages with their miniature health:rolleyes:, one spit and that's it
Ifrits – fire shield, immunity to fire spells
Black dragons – a record amount of health, immunity to magic
In reply to Magnus
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#48
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I certainly don't know? But personally, I've chosen the worthwhile spells from each school, and I don't even look at the rest! :cool: What really gets on my nerves is the pointless and numerous "analysis" vials of all sorts on the maps:mad: there are plenty of them in the castles (I buy a couple, just in case, of resurrection potions, and that's enough). Regarding the changes: I'll take the main one, the one that all players (throughout all the parts up to the 4th) have been waiting for with tears in their eyes: "Ah, here it is, the long-awaited increase!" (eagerly clicking the mouse button to buy creatures in the castle). WHERE is the 7th day???:confused: (weekly increase). It should have been left in, guys, IT SHOULD HAVE BEEN:( !!!
Message from CTPAHHuK.
It would be very nice to read your opinion about each castle.
And so, the Castle:
Squire - meat that should be served with the "blessing" sauce, and if possible, with "prayer";
Marksman - the full damage at range of this "squire with a gun" makes you think about acquiring a sufficient number of them, the same sauce;
Ballista - a good combat unit, it may move last, but it will still shoot and cause quite a bit of damage (excellent for sieging castles);
Pikeman - the guy is strong, but often I think, why didn't I put ballistas???:confused:
Crusader - in their case, the main thing is to reach the enemy, and then everything will be decided by the double strike of the blade:) (plus the amulet of death gives him an advantage in battles with undead);
Monk - :) the monk is not inferior in strength to the crusader, but HE also shoots!!! (we build a monastery);
Angels - Do they need any comments!!!
Cavalry - angels are better, but GUYS, I put cavalry, in the hands of a good tactician, they are superior to angels (a good first strike ability!):)
Conclusion: ranged units prevail. Life with preliminary spellcasting is very strong (general blessing, armor, prayer). They have the summon ship spell. Heroes get the resurrection specialty (not licking chickens in forty-degree frost). Heroes of the knights can develop tactics, and WOW! Going first and reaching the enemy is worth a lot + the castle's favorite habit (battle cry):)
An excellently balanced castle.
The only weakness of the castle is in poor leadership!;)
Делай вещи, дела-делай вещи и не залипай!8)
In reply to Varg-Nar
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#49
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Varg-Nar
I don't know for sure, but personally, I chose the best spells from each school, and I don't even look at the rest!
But still, it's nice to create scenarios with a lot of artifacts and spellbooks, and then cast spells, cast spells, and cast spells again!
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#50
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CTPAHHuK
Xaker
It's strange, if a user has enough space for 3D textures, why wouldn't they have enough for ten spells? On the other hand, I agree – it's better to have fewer spells, but useful ones.
But this is not a question for me. Apparently, they limited it because it wouldn't fit on the DVD, so they didn't make more. :( Too bad!
С уважением, Vlad

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#51
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I would implement the ability to upgrade all creatures!
In reply to celt
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#52
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celt
I would add the ability to upgrade all creatures!
I don't know, what's the point?:confused. It just wastes resources; it would be better to have 7 levels of creatures. This current system isn't the best idea. For example, in the Preserve. You have to choose between tigers at level 2 because elves are too weak. Or in the Academy, the same situation: you have to choose between mages and golems:(
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#53
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Different creatures are chosen depending on the specific enemy Castle! IMHO, this is a good thing!
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#54
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celt
Different creatures are chosen depending on the specific enemy castle! IMHO, this is a good thing!
But it would be better to have 7 levels. Because it's more enjoyable to have both. But of course, it would cost more money. By the way, I would also reduce the construction cost of the Elves. Because the guild of Rangers and treehouses become quite expensive due to the excessive consumption of wood.
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#55
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In the 4th installment, many prices are not balanced...
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#56
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celt
In Heroes 4, many prices are not balanced...
Yes, that's a drawback. It's a pity that they didn't make the Titan equal to the Black Dragon in health, as it was in Heroes 3, and not to the Hydra as in Heroes 4, because Chaos has an advantage, but the price of Black Dragons is a balm for the soul of Haven mages.
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#57
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one Chaos Demon costs as much as 2 other higher-level creatures...
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#58
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celt
one Celtic Druid costs as much as 2 other higher-tier creatures...
That's what I'm saying, it's a real treat.;) But its strength and magic immunity justify the cost.
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#59
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It would have been better if they had made two weaker red creatures instead of one powerful one!
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#60
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celt
It would have been better to make two weaker red creatures instead of one powerful black one!
Then build Hydras instead of the black dragon. :) Here's the solution:D