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What would you change in Heroes of Might and Magic IV?

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Xaker
It's strange; if a user has enough space for 3D textures, why wouldn't they have enough space for ten spells? On the other hand, I agree – it's better to have fewer, but more useful, spells.
In my opinion, in Heroes 4, they are all useful, and most importantly, necessary ;) There is a choice of how to mess with a squad of leprechauns or dwarves (but it's harder with them – they have magic resistance): first, slow them down, then berserk or hypnotize them. And, as I've written many times, in Heroes 5, there's no room to maneuver when choosing spells; the whole battle becomes monotonous and шаблонный.
Night
Well, for example, in Order: the first level is already a ranged unit (put it further back and shoot), then golems with resistance, mages with several spells, dragons – either with mechanics or with spells. And Chaos? Read my previous post. Who needs it that a rogue can bypass the first level? Where have you seen this first level?
Further on: Humans. The first level is cannon fodder, the second is quite strong archers, the third is again an archer-catapult or an incredibly powerful pikeman. The cavalry is so-so, but the angels...
Nature – just cannon fodder, except for mantises and elves, but you can summon a lot of troops.
Now, a counter to Order:
Orcs – also ranged units
Minotaurs – can "dull" the attack
Mages with their miniature health:rolleyes:, one spit and that's it
Ifrits – fire shield, immunity to fire spells
Black dragons – a record amount of health, immunity to magic