Message from CTPAHHuK.
It would be very nice to read your opinion about each castle.
Squire - meat that should be served with the "blessing" sauce, and if possible, with "prayer";
Marksman - the full damage at range of this "squire with a gun" makes you think about acquiring a sufficient number of them, the same sauce;
Ballista - a good combat unit, it may move last, but it will still shoot and cause quite a bit of damage (excellent for sieging castles);
Pikeman - the guy is strong, but often I think, why didn't I put ballistas???:confused:
Crusader - in their case, the main thing is to reach the enemy, and then everything will be decided by the double strike of the blade:) (plus the amulet of death gives him an advantage in battles with undead);
Monk - :) the monk is not inferior in strength to the crusader, but HE also shoots!!! (we build a monastery);
Angels - Do they need any comments!!!
Cavalry - angels are better, but GUYS, I put cavalry, in the hands of a good tactician, they are superior to angels (a good first strike ability!):)
Conclusion: ranged units prevail. Life with preliminary spellcasting is very strong (general blessing, armor, prayer). They have the summon ship spell. Heroes get the resurrection specialty (not licking chickens in forty-degree frost). Heroes of the knights can develop tactics, and WOW! Going first and reaching the enemy is worth a lot + the castle's favorite habit (battle cry):)
An excellently balanced castle.
The only weakness of the castle is in poor leadership!;)