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Posts from Tactics for the Swamp (Fortress).

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In reply to Inquisitor
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19 years ago
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I prefer to rely not on wyverns, but on basilisks and gorgons. These are very strong warriors that can fight on equal footing even with level 7 units. Therefore, I only build hydras if I have extra resources. And if I can accumulate enough lizardmen, they can significantly reduce the enemy's unit population. The lizardmen stand under the protection of basilisks and gorgons, while the foolish enemies walk into the trap.

If the main hero is a sorceress, and there is a place on the map where she can learn magic of level 4-5, then the enemy doesn't stand a chance.
Подмосковный рейнджер, не ведающий стаха
In reply to }\{ЕК
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19 years ago
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Still, I think the Fortress is a bit weak. As already mentioned, it lacks good archers and is often located in a swamp. On top of that, the guild only reaches level 3, and there are no interesting heroes. If they added a hero with a specialization, for example, pathfinding, and gave the Lizardmen at least a double shot, I would reconsider my opinion.
Radik
In reply to Radik
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19 years ago
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Radik;53429
...they could at least give the Lizardmen a double attack...
No, a double attack would be too much, as it is a unique ability in itself, and it already exists for two units... it would be better to simply strengthen them or/and move them to a higher tier...
In reply to Inquisitor
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19 years ago
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Kyle;53438
Just make them stronger or/and move them to a higher tier...


And who would replace them?

I mean, after a serious battle near the Swamp, only Gorgons, Hydras, and Basilisks survive. => The rest aren't very good at defense. And they shouldn't be used to hold back the enemy. But on the other hand, they can deal decent damage, with the support of stronger creatures.
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In reply to Inquisitor
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19 years ago
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Inquisitor;53447
but who will replace them?! ...
move them to the first level (without enhancement, but that's still silly, I agree)...
but you can also not move them, but just enhance them... because this is a very weak ranged attacker for level 2.
In reply to }\{ЕК
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19 years ago
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\{ЕК;53417

but there are also downsides
1. On random maps, when playing as the Swamp faction, you are located in a swamp, which reduces your turn and you will have to move very little for a week or two.

1. A hero with only Swamp faction units does not receive a movement penalty when moving through swamps.

Added 20 minutes later
About the Lizardmen:
Kyle;53452
move to the first level (without enhancement, but that's still silly, I agree)...
but you can also not move it, but just enhance it... because it's a very weak ranged unit for level 2.
1. The Warrior Lizardman has the highest defense of all level 2 units, and its attack is on par with archers and Magogs. Damage 2-5, only better than the archer: 2x(2-3) and the Raider: 2x(3-4), and also the Storm Elemental: 2-8 damage.
2. 15 hit points for a level 2 ranged monster is not bad. The archer, for example, has 10 hit points.
3. This is far from the most useless level 2 unit. Gnomes and zombies are more useless. In addition, the Magog is weaker than the Warrior Lizardman. And the Fireball of the Magogs usually still only hits one enemy.
Твой дом там, где твоё сердце.
Все люди - братья, но в каждом из нас спит волк.
In reply to Inquisitor
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19 years ago
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the weakest unit near the swamp is the wyvern.... in my opinion, and the lizards are strong enough for level 2, even without the double shot.
Участник STORM
In reply to Inquisitor
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19 years ago
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As Sage already mentioned, a swamp hero doesn't receive a penalty in swamps with their native units, but all guests will be penalized...
Lizards aren't much worse than orcs in terms of stats, and orcs are a level higher...
Wyverns are very good as attacking units in the early game, but their huge wood consumption makes you wonder if it's worth it...
If there's a Bron initially in the tavern, you can clear a lot even without wyverns...
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Inquisitor
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19 years ago
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In my opinion, it's the most useless unit after Gnolls and Hydra Archers. Compared to other powerful monsters (Angels and Devils are better...) :-(
In reply to Inquisitor
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19 years ago
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Well, if you compare Hydras to other units in a direct confrontation, then yes... but if, for example, there are 20 Hydras in one stack, and 20 Angels in five stacks, then I think the situation will change (in general, in a duel between level 7 units, Monsters crush everyone)... in general, a direct comparison isn't very appropriate; everything should be used at its time and in its place... and you're exaggerating about Goblins and Lizardmen; Fortress has NO useless units; you just need to know how to use everything... and how important it is to have a hero arrive at the beginning with at least one unit; it simplifies the early stage so much that there are no words...
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Sage
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19 years ago
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[QUOTE=Sage;53520] 3. This is far from the most useless level 2 unit. Dwarves are more useless. [/QUOTE] Well, I wouldn't say that. Dwarves can sometimes do amazing things! They protect archers and passages quite well. + magic resistance. But everyone relies on different units.
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In reply to Inquisitor
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19 years ago
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IMHO, the Swamp in Heroes 3 is the weakest. Only Basilisks are decent. Gargoyles are strong, but you can't win a game with just one unit. Although, to be honest, I haven't played much with the Swamp faction.
Да будет так
In reply to Inquisitor
19 years ago
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Starting from level 3, the improved creatures in the swamp, instead of physical strength, gain useful abilities. Snakes remove all beneficial effects from enemy creatures and replace them with weakness. Basilisks turn enemy creatures to stone with their gaze, and gorgons kill additional monsters (an especially important ability when fighting creatures of levels 6-7), while wyverns reduce the enemy's hit points, and hydras attack multiple creatures at once, and no one can retaliate!
In reply to GraFF DUKE
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19 years ago
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GraFF DUKE;53685
Starting from the third level, the improved creatures in the swamp, instead of physical strength, gained useful abilities. Snakes remove all beneficial effects from enemy creatures, replacing them with weakness. Basilisks turn enemy creatures to stone with their gaze, and gorgons kill additional monsters (an especially important ability when fighting creatures of level 6-7), while wyverns reduce the enemy's hit points, and hydras attack several creatures at once, and no one can retaliate!
Snakes are certainly a nuisance, but as a rule, it is very difficult to accumulate a sufficient number of them because their stats are low => they are an easily defeated unit, basilisks and gorgons, I agree (especially gorgons), wyverns are very weak themselves (if I'm not mistaken, they are the weakest at level 6), and hydras will be defeated before they even reach the enemy if not all, then many, and it is convenient to attack them with creatures that have a double attack (for example, a crusader). And that's all for the swamp.
Да будет так
In reply to GvozD
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19 years ago
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The Swamp is weak in attack, but the enemy will have a hard time taking out the castle with all its bonuses; I won't even mention the Grail. In the early stages, snakes are very effective. They are a fairly fast unit and constantly inflict weakening effects, plus wyverns are built quickly. Although I rarely play as the Swamp faction, I know people who play it very well and defeat everyone.
Ich bin so allein...
Ich habe Angst...
Angst...

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