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Tactics for the Swamp (Fortress).

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#38
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\{ЕК;53417

but there are also downsides
1. On random maps, when playing as the Swamp faction, you are located in a swamp, which reduces your turn and you will have to move very little for a week or two.

1. A hero with only Swamp faction units does not receive a movement penalty when moving through swamps.

Added 20 minutes later
About the Lizardmen:
Kyle;53452
move to the first level (without enhancement, but that's still silly, I agree)...
but you can also not move it, but just enhance it... because it's a very weak ranged unit for level 2.
1. The Warrior Lizardman has the highest defense of all level 2 units, and its attack is on par with archers and Magogs. Damage 2-5, only better than the archer: 2x(2-3) and the Raider: 2x(3-4), and also the Storm Elemental: 2-8 damage.
2. 15 hit points for a level 2 ranged monster is not bad. The archer, for example, has 10 hit points.
3. This is far from the most useless level 2 unit. Gnomes and zombies are more useless. In addition, the Magog is weaker than the Warrior Lizardman. And the Fireball of the Magogs usually still only hits one enemy.
Твой дом там, где твоё сердце.
Все люди - братья, но в каждом из нас спит волк.