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Posts from Heroes 6 - Discussion

4.3 (15 ratings)
In reply to Zybr
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Zybr
In Heroes of Might and Magic V, summoning units for Inferno is actively used.
This is too cliché for me. It's only less cliché than starting as a Wizard with Hafiz or as a Necromancer with Kaspar. :)
Zybr
Previously, there was simply a town portal spell instead. Now they've introduced this simplification.
Oh yes, in Heroes of Might and Magic III, demons also had a castle gate building.
This portal is valuable because it can be used not only "to the town" but also "from the town" to a point on the map.
Summoning demons is more useful at the beginning of a battle, but necromancy is not needed at the beginning of a battle. Besides, Necropolis also has ghosts. So there are no problems there.
I agree with that. It would be more useful for Inferno to have a building that raises the skill level to 1 at the beginning of the battle.
In reply to Zybr
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But the timed battle doesn't end prematurely :) Here, just one battle is enough... although it's a very long one :)
It doesn't end, but there won't be enough time for the following battles :)


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Chingis
I_N, will this "poison cloud" affect Necropolis? Because they also like to defend themselves :) (and I like to eliminate Necromancers :))
it does
at least, I played as Necromancers and placed the cloud on the enemy, my troops, when entering the cloud, died just as the enemy's troops did

Added 2 minutes later
Supric

I agree here. Inferno would benefit from a building that raises the skill level to 1 at the beginning of the battle.
for completing a scenario or campaign (not for duels), you can buy such a skill at the altar of wishes - "blue flag", at the beginning of each battle, the scale is filled by 150 units, it works for any faction.
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To pass a scenario or campaign (not for duels), you can purchase this skill at the Altar of Wishes - "blue flag". At the beginning of each battle, the scale is filled with 150 units; it works for any faction.
Altars of Wishes and dynastic weapons are not the same.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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1. Tears of Blood are also awarded for using the corresponding spells.
2. In the sixth game, by agreement, you can also set a time limit for the battle - 30 seconds are given for each unit's turn, and you must complete your actions within this time to cast a spell; otherwise, the unit will skip its turn.

Added after 49 seconds
Only in the sixth game can battles be replayed an infinite number of times.
In reply to I_N
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I_N
1. Tears-Blood are awarded for using the corresponding spells.
For each spell - a total of +1 blood, and to finish off the fleeing enemies - immediately +8 :)
2. In the sixth game, by agreement, you can also set a time limit for the battle - 30 seconds are given for each unit's turn, and you need to manage within this time to cast a spell, otherwise the unit skips its turn.
This is analogous to the "dynamic battle" in the fifth game. That's not what I'm talking about.
Only in the sixth game can battles be replayed an infinite number of times.
In multiplayer - no.
In reply to I_N
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I_N
it works
at least, I played as a Necromancer and cast Cloud on the enemy; my troops, when entering the cloud, died just as the enemy's troops did.
Excellent. I'll keep that in mind.
In reply to I_N
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I_N
Yesterday, I finished the map "Angels Also Cry."
The mission ends with a cutscene in which the Dark Elves are going to show the whole world what they're made of.
So, it's not about Kate's death? Did they add a new cutscene?
..изведать то, чего не ведал сроду! глазами, ртом и кожей пить простор! кто в океане видит только воду, тот на земле не замечат ГОР
In reply to Реммор
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Remmor
So, not Kate's death? Did they add a new video?
No, this video is about Railag. The endings of both missions in the epilogue are the same - Kate dies, and Railag asks for help from the Faceless Ones.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Not quite. The Gates don't block archers until something hatches from them (though they do act as an obstacle for archers, which is also an interesting point). And they don't have many hit points; they can be destroyed in one turn without any problems. The Gates should be placed at the end of the first turn. To do this, you need to have someone with high initiative wait on the first turn, and then place the Gates during their return turn. Then, at the beginning of the second turn, a unit will appear immediately, with +15 initiative or so. But you'll have to withstand the first volley.

I'm playing as a Blood Warrior from Inferno; he has no defenses or elementals.
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Chingis
I_N
And thanks to the esteemed I_N, I came up with (I don't know how it will work in practice) a small trick.

What if you summon any elementals (whichever ones you like best:)), and place them against the weavers, and cast Petrify on them? What will happen? Has anyone tried it? If it works, then give the liches the same "gift"!:)
The benefit is questionable – summoning and petrification are expensive spells; both spells cost about 90 mana, just to paralyze the weavers.
It's still cheaper to cast Portal, summon Devastators, and cast Petrify on them.

Added 2 minutes later
Chingis
Does that mean that archers can shoot before the portal, but they can't move?
Archers can shoot and move near open portals, but if the portal is in the line of fire, it reduces the damage from the shooting, acting as an obstacle
In reply to Zybr
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Zybr
Altars of Desire and Dynasty weapons are not the right choice.
I thought about it for a long time and... Eureka! A super ability for a level 2 Blood Warrior :)
On the first turn, a couple of shots at the marked unit with the super ability should already allow you to place a gate!
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Funny: some of the mission names have been changed (presumably to a more accurate translation), but the same names for two missions remain :). And by the way: did anyone else prefer the old names?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Chingis
Please explain what a "super ability" is.
In this case, it's a level 2 reputation ability.
And what is an "imba"?
A game feature that gives a huge advantage and is not a cheat/bug.

Auras are almost an "imba" :)
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Elemental of God
Also, I wanted to mention that Ludmila and Kaspar, who were bringing me ammunition in the Dungeon, were hit by a meteor on their way back (this is an Inferno ability that hits a hero in the Dungeon near the city). Since there were no creatures in the army, the heroes left and didn't appear in the tavern... If I had known, I would have left at least a couple of skeletons behind.
Interesting.

However, this is not an Inferno ability, but a unique building of Inferno from the Tear of Ashi.

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