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Not quite. The Gates don't block archers until something hatches from them (though they do act as an obstacle for archers, which is also an interesting point). And they don't have many hit points; they can be destroyed in one turn without any problems. The Gates should be placed at the end of the first turn. To do this, you need to have someone with high initiative wait on the first turn, and then place the Gates during their return turn. Then, at the beginning of the second turn, a unit will appear immediately, with +15 initiative or so. But you'll have to withstand the first volley.
I'm playing as a Blood Warrior from Inferno; he has no defenses or elementals.