Skip to content

Posts from "Новичок-2012. Winter"

5.0 (3 ratings)
User Avatar
14 years ago
Auto-translated
Group A

09.01.2012 Vatya (Blue, Ramp, Kyrre) def Browser (Red, Dungeon, Shakhtyor) 2SM4d(3) 137

OP took all resets, I didn't take any, although for the last one I even wanted to at 113. The only thing that stopped me was that I spotted 2 Conservatories at the respawn. And a Conflux secondary 1.5 days away. Naturally, it was taken at 112. Besides the road to ГО, there was a secondary in the underground with 50-99 lizards. I didn't really want to lose the archers, so I started scouting the territory.
Scouting was pleasing, I revealed another Conservatory. At 121 I take 2 minimal Conservatories, a LoH crashed on a Throne. Only a two, sad... So from 3 Conservatories only 4 angels total.
I was puzzling for a long time whether the Conflux was my secondary or an adjacent one. By the time I figured it out, I took another Castle secondary with LoH through rough terrain along a winding path. I forgot to take the army there and upgrade the archers, for which I paid the price by losing it a couple of days later.
Okay, no big deal, the tavern says that besides mine, OP has only one secondary. I go underground to avoid trouble. It's completely pristine there!!! I'm in shock!!! Meanwhile, Kyrre is crawling into an adjacent treasure zone. Everything is sad there, no oil, just reconnaissance...
I spotted Earth and Gold elementals, was just about to give them a beating when I see OP attacking ГО from Rubies!!:eek: Well, I turn back, buy wood at home and upgrade the dwarves so they won't be thinned out too much by magic. Müllich in the tavern, at least some joy, maybe I'll have to run around...
OP attacks with a funny army. About 20 Minotaurs and around 30 Medusas. Looks like he lost everything in ГО. A crooked catapult and I come out with almost no losses. Although I would have been defending my home base in half a turn there.
User Avatar
14 years ago
Auto-translated
10.01.2012 JustObserver (red, random, Conflux, Brissa, Lacus) def A_I_D (blue, random, Necro, Vidomina, Vidomina) 2sm4d(3) 221 group A

Week 1 - Lacus with expert tactics, advanced earth, and basic pathfinding. There's a Dragon Utopia next to home, not a single passage to the secondary area is opened (swamp and grass), and due to a lack of adequate troops, some psychics are stationed in the Citadel. Gloves lie in the corner of the respawn.
Week 2 - I gather money and send Ciele for the gloves, then break through to the swamp, right next to which there is a teleport to gogs (into a snowy treasure zone). I take a couple of Medusa Hives and, with expert earth, break through a grass passage to another adjacent zone - a ramp. I immediately scout the lookout and see a chocolate - +2 speed, +4 attack, Dwarf Cottages, Medusa Hives, crypts, a ton of free loot, nothing like this dreary swamp... birds in the castle.
Week 3 - I reorganize a bit and start clearing this respawn in 3 directions: Brissa with one bird and a couple of fairies runs around collecting freebies, Lacus with 8 psychics and 24 air elementals on expert tactics collects crypts and Dwarf Cottages and eventually links up with Ciele, who has 4 birds and has captured a club to break through to +2 speed for 20+ mighty gorgons. I reorganize again and direct forces to the swamp, luckily with expert pathfinding.
Week 4 - I broke through to the snowy treasure zone, in a Pandora's Box are 45 gr. lizards. Loads of money, I buy up everything available and go to the minimum Dragon Utopia for boots of speed, a gold bag, an eagle eye statue, and boots of levitation *fail*. I scout the underground treasure zone, decide to go there.
I collect Dragon Fly Hives, +4 defense, +1 to all, helmet -2/+10, I spot an anti-magic cloak on the snow - made a note.
Week 5 - I finish clearing the treasure zone (48 ducks), pick up the cloak, upgrade the ducks as much as I can, and by the end of the week I move toward the opponent through GO 50-99 gr. ducks. At 217 I stop a couple of squares from the necro castle and suddenly...
221 - in the town is a hero with one skeleton, I bring 4 birds from the castle, Lacus returns for them and attacks the castle (epic fail, redraw, universal contempt, thanks for not taking a technical win!), and in the castle, as it turns out, the opponent's main hero was sitting! After a lengthy discussion, we ultimately realized our mistakes, and after reloading the autosave, the opponent jumped out of the castle, leaving me with an empty one, but with necro growth. I found the opponent the same day - he was waiting for me not far from this same necro, and in the final battle, the combat advantage was completely on my side.
Thanks for the game!

Attachments 2
2 files attached • Total size: 234.7 KB
14 years ago
Auto-translated
Group G
10.01.2011 Tootsie Pie (red, Rampart, Ivor, Ivor) def Zzzloi (blue, Castle, Valeska, Voya) 2с4d3 134
My opponent got a small respawn with a ranged blocker on the secondary, while I got a huge one — 6 crypts and an external dwelling of horned ones — I took it at the start of month 2 (guarded by 80+ eyes), went to the opponent through 3 adjacent zones, reached him, took a half-empty castle, surrender.
In reply to zoog
User Avatar
14 years ago
Auto-translated
Tootsie Pie
Group G
01/10/2011 Tootsie Pie (red, Rampart, Ivor, Ivor) def Zzzloi (blue, Castle, Valeska, Voy) 2c4d3 134
I see you still can't let go of 2011:confused: :D
In reply to test279
14 years ago
Auto-translated
Group G
10.01.2012 Slyner (red, Stronghold, Crag Hack, Crag Hack) def Nolife (blue, Castle, Valeska, Valeska), 2sm4d(3), 224.


We started for a long time, although we each took one restart, if the ICQ logs are to be believed. I don't remember myself — we played for 10 hours.

111. Wolves not built. I'm building. Scouting. The very first skeleton I came across on the road dropped a Necklace of Speed. Then immediately scouted my native secondary behind the Nomads and two Dragon Fly Hives right under the castle. The wood mine seems blocked by the Dragon Fly Hive guard, but maybe it can be bypassed. In any case, I already had wood for Birds in the castle on 111 (I took resource bonus). The ore mine is accessible. An Observatory is visible below. Crystals are visible above behind a horde of Zombies. I'm definitely playing.
112. I scout the passage to a swamp secondary behind the Wolf Raiders, where a Dwarf Cottage is located right behind the guard. Not far from the castle is a Stable, where I send Crag and everyone nearby. I build Birds. The road to the right, as it turned out, leads to a SECOND NATIVE secondary! The setup is definitely starting to please me. I open the Observatory, see the GO, and behind it I can see Valeska with unupgraded Archers (meaning level 2 wasn't built either) shaking a Crypt. The opponent has a yet-unexplored Griffin Conservatory visible.
113. A day's travel in any direction and the home respawn ended. I upgrade Birds, clear the remaining resources, level Crag a bit. No place to go, I need to push into the secondary. I think about which one is closer to the opponent. I decide to go left and break through 20-49 Nomads. Risky, but no other choice.
114. Don't want to lose tempo, so I don't wait for the scout to bring Troglodyte chow and attack the Nomads. I lose almost all Goblins and Wolves, but saved all Birds and Crag got Earth. I send in the scout hero. Another Stable and an Orc external dwelling along the way. Excellent. I also build Orcs at home.
115. I break through blockers along the way and just manage to reach the castle. Crag already has Expert Earth, and immediately after that they give Air! A miracle setup! I always dreamed that someday something like this would come up. I pop the Tavern — the opponent still has no secondary. I'm pleased. I build a Guild, buy Crag a spellbook. No Haste, no Slow. Well, can't have everything at once and in abundance... I look over the respawns and realize there's nowhere to get gold, and I can forget about Bears this week. I build a Market at home.
116. I leave some meat chow in the secondary, give Crag 3 Birds and send him sideways to wander, looking for gold. Crag finds little gold, which is very disappointing. The scout goes scouting upwards, finds some gold, one sits in the chain, the other two hang around home with nothing to do. From this moment my brain-fart begins. I build a Citadel at home, Birds in the secondary.
117. Another scout goes scouting downwards, finds an exit to the opponent off-road. The thought of a rush appears, if I can buy up all the Birds and shake both Dragon Fly Hives. Hoping to find gold, Crag prowls around the secondary. He finds little gold, but finds a couple of defense boosts and an entrance to the underground treasure zone. No activity at home — the scouts have nothing to do — everything is scouted, everything is taken, no point going anywhere without the main stack.
Week summary: At home, with trade, I build a Castle, in the secondary a Citadel. Birds in both. Crag level 7, 8-5-1-1, Expert Attack, Expert Earth, Advanced Air.

121. I build Orcs in the secondary. A bit of trading and I buy out the Orcs from the external dwelling and the secondary. I buy Gundula in the secondary with fresh growth, combine the Orcs, the remaining starting meat and bring them to Crag. I break through the horde of Boars guarding the entrance to the treasure zone, losing three Orcs and some meat. Below, the passage is guarded by a horde of Gargoyles. Without Birds I don't climb — I don't want more losses. Then Crag clears a Ring of the Dragon +1 Attack/Defense and scouts Dragon Wings. I build an upgraded Goblins at home.
122. Crag clears the Wings, gets Tactics and scouts another Orc external dwelling. For some reason he runs off to clear it himself, which takes him even further off the road. In the secondary I build a Tavern, pop it: the opponent still has no secondary, but in gold and resources he's in the lead.
123. Next to the Orc external dwelling there turned out to be resources, a level 2 Chapel and a scroll. All this was guarded by a pack of Efreeti, so the second external dwelling is out of reach. Later I never got around to it — it's far away. I return the main stack to the chain. It's high time for Crag to split back home, but there's no spare gold, and I don't want to trade for nothing at a loss. I build upgraded Wolves at home and distribute them to the scouts, thereby shortening the chain.
124. I finally decide to break the lower guard of the treasure zone to send the scout hero there, which wastes one day and one Bird dies somewhat carelessly. Annoying and painful, but okay. I still have 7 in the secondary and 6 at home. But the realization that I started playing stupidly has already set in. I think about how to save the situation. I build a Market in the secondary.
125. I trade, buy up Birds. I return the main stack. I decide to clear the crystals near the road along the way and some more resources + Crag will take another boost. I mess up the positioning and troop transfer, losing another day as a result. I build nothing and almost no one moves. Everyone waits for the brain-farted main stack on the left.
126. The main stack finally departs. Along the way, the crystals, a chest and a couple of resources are cleared + Crag gets an attack boost. In the main town, Birds are bought up, the main stack is transferred to the waiting Shiva and she breaks through the passage to another native secondary. It really is one. A second native secondary. Shiva opens an Observatory and scouts an unoccupied town on the swamp respawn, an entrance to a portal and to the underground, a Griffin Conservatory (finally!) and a Naga Bank. We clearly need to go there. I build nothing — no gold. But the movement has finally started. I send Gundula to scout the treasure zone.
127. Shiva breaks through to the castle and captures it. Passes further into the chain 14 Birds and a pathetic 9 Orcs remaining from their former glory. With trading, I build a Castle in the first secondary.
Week summary: terrible brain-fart and slacking. I conducted battles sloppily, lots of stupid losses. Did almost nothing useful, dissatisfied with myself. Bears aren't even on the horizon, barely bought up the Bird growth. But a double double-build. Crag level 9, 10-7-5-3. + Advanced Tactics.

131. Crag finally reaches home. On the way, he stopped at a Fountain, doubled his mana. In the capital I build a Guild and finally get Slow. In the secondary-2 I build a Market.
132. Crag gets 21 Birds through trade and runs to smash everything in his path on his respawn. Positions himself under the Cyclops dwelling. In the Tavern, Monere. I buy him out to support Crag.
133. We break the Cyclops dwelling, then a Dragon Fly Hive behind Master Pits for 8 Ducks and another Dragon Fly Hive also for 8.
134. Crag clears a Legion Head from Master Air Elementals, takes boosts and levels up a bit. In secondary-2, Birds are built. All chains are ready to transport growth Legions, but there's still no gold.
135. Blue breaks through the passage to secondary-1 and sends a scout hero on an out-of-nowhere upgraded Barbarian Dog. A 4th castle on the map? (replay showed: Mercenary Camp). Meanwhile, Crag breaks through the swamp guard and captures a Dwarf Cottage for 20. I build Town Halls everywhere — what should have been built a week and a half ago.
136. Blue's scout hero sneaks further. A second, third follow him. Unacceptable. I give Gundula 5 Orcs and 1 Dog and drive the scoundrel away. Can't catch the other two, but already want to kill them. I hide Gundula in the underground so the opponent can see him. Crag scouts the Griffin Conservatory on the swamp road — max or near-max. Positions himself nearby on the road waiting for singles.
137. Blue's Wystan with two upgraded Dogs dives into the underground and runs into a trap. The third scout hero flees back to his side. I need all my scouts now, so I don't give chase. Singles are brought to Crag, the Griffin Conservatory (triple) is cleared without losses. Crag levels up on the surrounding guards and captures the castle, staying the night there on the road. A Wyvern takes Monere, and clears a Dwarven Flail on the way to the Griffin Conservatory behind a Storm Lotza. The Flail is off-road and there's no one to bring swamp singles. As a result, zero-level Monere loses 1 Wyvern. In the main town, Bears are finally built. I wanted to build Wyverns in the swamp, but due to frequent trades, I didn't have enough wood.
Week summary: in secondary-2 Birds in the Citadel, in the main town Bears + another town. Crag level 14, 15-9-9-5

141. In the capital, 6 Birds, a few Orcs and a dozen Goblins for singles are bought up and brought to Crag. Monere scouted the Griffin Conservatory — max or near-max. The scout hero sent into the portal scouts a Dragon Utopia in the treasure zone. The treasure zone on the other side exits to my own secondary-1 — convenient for transporting troops.
142. Crag breaks the Naga Bank, which turned out to be minimal. Bad. No gold. I was really counting on the Naga Bank.
143. We replenish mana and charge into the portal, which leads to the treasure zone.
145-216. Crag scours the treasure zone: Sword +6 Attack, Dragon Fly Hive for 8, Pandora's Box for 15K and 10K experience, Chain Mail +4 Attack/Defense + near-max Dragon Utopia. Gave a Shield +12 Defense/-3 Attack, a Book of Air (finally Haste! it wasn't in any of the four castles and no Chapel was found) and gold for buying up. That's it. Time to go kill Blue.
217. I split Crag back home and then notice that Blue is coming themselves: Valya positioned herself on Angels near the GO. I start buying up and bringing the accumulated growth.
221. Blue captures that very Observatory near the GO and spots my reinforcements. Valya kills two scouts with reinforcements: 13 Birds, 20 Orcs, 20 Wolves and almost a hundred Goblins died in 3 seconds. But she doesn't attack Crag in the castle. I sit waiting for the attack.
222. Valya casually doubles her mana at the Fountain near my capital. I bring a small growth, kill one of Blue's scouts on the way.
223. Another of Blue's scouts flees towards my other secondary. I buy back fallen Gundula, give her two Birds and kill the scout.
224. Valya kills Gundula and positions herself one day from my secondary, leaving me no choice but to attack myself.

FB.
Crag — level 20, 20-27-9-6, Expert Offense, Earth, Air, Tactics, Wisdom, Archery, Defense.
126 Master Goblins, 116 Master Orcs, 12 Bears, 21 Wyverns, 177 Master Wolves, 6 Angels, 55 Birds

Valya — level 20, 19-15-7-10, Expert Leadership, Archery, Air, Offense, Earth, Wisdom, Advanced Water.
20 Fanatics, 99 Master Archers, 8 Angels, 25 Crusaders, 56 Master Griffins, 20 Champions, 38 Wyverns

I advance with Expert Tactics, cast Haste and start mixing it up. Without waiting for my turn to end, the opponent writes GG. I tried this fight without the Necklace of Speed, on grass, and if Valeska attacks... Still no chance.
Thanks for the interesting game!

P. S. First and last time I write a report like this — 5 hours of time down the drain.
P. P. S. Looked at it again and was stunned — a whole treatise...
In reply to Slyner
User Avatar
14 years ago
Auto-translated
11.01.2012 MoM (red, Dungeon, Gunnar, Gunnar) def AlexAG (blue, Necropolis, Isra, Isra) 2SM4d(3) 215

The first time the spawn wasn't very good, I'm underground and the exit from my castle is blocked by the rear end of black knights guarding a sulfur ring :))). I take a restart on 1.1.1. The spawn was pretty decent. The map was quite rich, I scouted the surface with trees, saw 3 crypts, a Medusa Pond, a Naga Bank, a Dwarf Cottage, and an external Minotaur dwelling! In the end, I started developing quickly, at the start of the second week I broke through to a secondary town, which was Rampart. I raised my Knowledge and Spell Power skills a bit there, by the start of the second week I was at level 5. Alex wrote in ICQ asking why we were playing without the Dungeon, apparently either it wasn't installed or it crashed - who knows. We both agreed to continue playing on this map. He took the secondary town a couple of days before me, that's what the tavern whispered). After a light clear-out on the secondary, I returned home, on day seven I had a capitol with a castle, on the way I shook down a crypt, raised 1500 gold, which was just enough for me to build Minotaurs, on the way I killed fairies and took a chest +2000 gold, then I rush Gunnar and manage on the last hex of the turn to subdue the external Minotaur dwelling. I buy them on day 7 from the external dwelling, then on first day, and in the castle I have 10 available for hire. That is, by the start of the week, I had 16 Minotaurs available. I took Evil Eyes and scraped together what I could, bought a bit of army, and went to shake down Dwarf Cottages and crypts. In the end, He with Isra comes from the direction of another secondary town, which he also took, falls one hex short of reaching my Gunnar, gets upset about it in ICQ, and I panic-run into the castle. I buy everyone I can, and I could buy 12 Medusas, 2 Manticores, 10 Minotaurs, and a few of the rest.

I see the opponent's hordes of armies, Skeletons numbering in the hundreds each, I think my death has come, plus the jokes in ICQ completely upset me. In short, I sit waiting for growth, Isra doesn't leave, stands there waiting for me to come out, doesn't storm the castle, I cunningly manage to run out, shake down the Naga Bank, it was on minimal settings but still, on the last hex I manage to run back into the castle. Phew, that worked. I upgraded the Manticores, bought everyone I could, (income was 6k gold). Isra is a day's travel away and is leveling wherever she can on my turf. She jumped into a portal and I left the castle because Griffins were standing a day's travel away guarding the Boots of Speed :) at that point I had Expert Earth Magic + Slow and a mana vortex. I easily wiped out nearly a hundred Griffins and took the boots, but couldn't get back because I didn't have enough movement, and in the end I gave up my castle with the capitol to the opponent. He killed the weak defense with Death Wave and settled in. Damn, at that moment when I saw his army I got upset; on the second day after buying the growth, it seemed to me I could have contested him with pretty good odds. But it was too late :) We joked around a bit in ICQ and that was it. Nothing to be done, on the second day of the third week I lost my castle. I shook down a Serpent Fly Hive, got +1 Attack, took cards for +1 Luck, while He sits in my castle and that's that. In short, I decided that Boots of Speed + Logistics = capture of the opponent's home castle. I ran, took his secondary town, took +2 Attack from the Coliseum, took a Lucky Clover, and got +1 Spell Power. I ran to Necropolis. On day 7, I take it. I was very disappointed because not even a Town Hall was built there, and in the secondary town not even a Prefecture :(( I thought, here come the lean years, damn :) in ICQ my opponent is happy while I'm pissed :)

Well, I thought, here goes nothing, Titans are guarding the passage to my home castle, which is empty since Isra went to level towards my secondary town. I gallop, not even stopping in the just-captured Necropolis, straight to the Titans. I'm in shock. They're in stacks of 5 and 6, and an upgraded Titan, 5 of them in the center. Well, here goes nothing, I thought. I cast Slow, the Titans meanwhile were picking off my Medusas, 5-7 per shot. I cast Shield and Stone Skin on my units, take out 3 regular Titans with the Minotaurs in one hit and rush the upgraded ones; in the end, the Minotaurs got surrounded, the Titans that had moved away a bit from the upgraded one managed to hit a couple of times. In the end, I pull the Minotaurs back to my side, but I managed to kill the upgraded ones. Lost 13. Then the Manticores, Medusas, Wyverns (there were 4), and the rest slowly take down all the others. The losses weren't big; I killed 33 Titans and lost 13 Minotaurs and 10 Medusas + a few Troglodytes. Hurray!

I reach my castle and on the first day I'm inside! Once again, I thank Logistics. The teasing in ICQ kind of died down :) Apparently the opponent didn't expect such a turn of events. He was looting the surface on my secondary at the time. In week 4, I bought the army like a fool and went to his other secondary town - Castle. The battle was bloody; the opponent had bought all the growth and built up the castle, but still victory was mine). Then through the portal I took his Conflux. Meanwhile, AlexAG took my secondary town Rampart, shook down a conservatory, broke through the guard at the passage, and went to level there. I saw he had taken a Pandora's Box and even got a little scared; in the end, I buy all the growth and retake my Rampart. Thus, AlexAG is left with not a single castle, his army is battered in places, and apparently his mana is at zero; in the end, he surrenders. The game was very interesting. I haven't played like that in a long time :) Many thanks! AlexAG is a worthy opponent! :smile14:
In reply to MoM
14 years ago
Auto-translated
MoM
11.01.2012 MoM (red, Dungeon, Gunnar, Gunnar) def AlexAG (blue, Necropolis, Isra, Isra) 2SM4d(3) 215
It happened, thanks for the game
The spawn was not very generous, as it turned out, at the respawn and the secondary town there was only one pile of sulfur and even that was guarded by cyclops hut, which even on the second week could barely be killed... on the second day I broke through 15 peasants for access to the secondary town, found nothing there except a small amount of gold and ran to the mill for 19 ogres with a griffin stack... the mill didn't give sulfur either, so I had to go hungry - 1-4 in the Citadel on the first week.
To top it all off, my first skill was Navigation - I had to take it because there were no decent heroes at all and I had to level Isra as a main...
on day 127 I see Gunnar, who is running near the passage I'm about to break through - just eyes and cyclops... on day 131 I get unicorns and attack 10-19 fanatics that are trying to run away... no Mass Haste to avoid losing half the skeletons - I let them go. And then - the epic fail of the whole game, I miss reaching Gunnar by just one tile. Naturally, Gunnar runs into the castle, which there is no way to take - 20 vampires can't pull it off, almost no ghosts, and no one will let unicorns and skeletons inside the castle.
After that comes a string of unfortunate moments when Gunnar first manages to run to my main, and then in one turn runs through giants (which I had previously scouted with a scout hero as -6 units due to the griffin stack glitch) to his own...
In the opponent's secondary town I open a can of tier 2 and go into the treasure zone hoping for army growth and interesting artifacts... I find a bunch of hives there, but they are very hardcore guarded and in the end opening each hive results in a net loss of troops... I see no particular prospects of continuing to seek fortune there, so GG.
In reply to Slyner
14 years ago
Auto-translated
Slyner
Group G
10.01.2012 Slyner (red, Stronghold, Crag Hack, Crag Hack) def Nolife (blue, Castle, Valeska, Valeska), 2sm4d(3), 224.


We started slowly, although we each took one restart, if the ICQ logs are to be believed. I don't remember it myself — we played for 10 hours.

111. Wolves aren't built yet. Building them. Scouting. The very first skeleton I encountered on the road dropped a Necklace of Speed. Then I immediately revealed the native secondary mine behind the nomads and two Dragon Fly Hives right next to the castle. The wood mine seems blocked by the Dragon Fly Hive guard, but maybe it can be bypassed. In any case, I had enough wood for birds in the castle on 111 (took the resource bonus). The ore mine is accessible. Below, an observatory is visible. Above, behind a horde of zombies, crystals are visible. I'm definitely playing.
112. I reveal a passage to the swamp secondary mine behind a group of wolves, where right behind the guard there's a Dwarf Cottage. Not far from the castle there's a stable, which is where I send Crag and everyone nearby. I build birds. The road to the right, as it turned out, leads to a SECOND NATIVE secondary mine! The layout
is definitely starting to please me. I open the observatory, see the Griffin Conservatory, and behind it I see Valeska with un-upgraded archers (meaning level 2 wasn't built either) shaking down a Crypt. The opponent has an as-yet-unexplored Griffin Conservatory lit up.
113. A day's travel in either direction and the home respawn ended. I upgrade birds, clear remaining resources, level Crag a bit. Nowhere to go, need to push towards a secondary mine. I gauge which one the opponent is closer to. I decide to go left and break through 20-49 nomads.
Dangerous, but no choice.
114. Don't want to lose tempo, so I don't wait for the scout to deliver the troglodyte meat and attack the nomads. I lose almost all goblins and wolves, but saved all birds and Crag was given Earth. I send in the scout hero. Along the road, another stable and an external dwelling of orcs. Excellent. I also build orcs at home.
115. I break through blocks along the way and just make it to the castle. Crag is already Expert Earth, and right after that he's given Air! A miracle layout! I always dreamed that at least once something like this would happen. I reveal the tavern — the opponent doesn't have a secondary hero yet. Satisfied. I build a guild, buy Crag a spell book. No Haste, no Slow. Well, can't have everything at once and in abundance... I survey the respawns and realize there's nowhere to get money and I can forget about bears this week. I build a market at home.
116. I leave some meat in the secondary mine, give Crag 3 birds and send him out to wander and find some money. Crag finds little money, which is very sad. The scout hero scouts upward, finds some money, one goes into the chain, the other two hang around home with nothing to do. From this moment my idiot phase begins. I build a Citadel at home, birds in the secondary mine.
117. Another scout hero goes to scout downward, finds an off-road exit to the opponent. A thought of rushing appears, if I can buy all the birds and shake down both Dragon Fly Hives. Hoping to find money, Crag scours around the secondary mine. Finds little money, but does find a couple of defense boosts and an entrance to an underground treasure zone. No activity at home — the scout heroes have nothing to do — everything is explored, everything is taken, nowhere to go without the main army.
End of week: At home with trading I build a Castle, in the secondary mine a Citadel. Birds in both. Crag level 7, 8-5-1-1, Expert Offense, Expert Earth, Advanced Air.

121. I build orcs in the secondary mine. A bit of trading and the orcs from the external dwelling and secondary mine are bought out. I buy Gundula in the secondary mine with fresh growth, add the orcs, the remnants of the starting meat, and bring them to Crag. I break through the horde of boars guarding the entrance to the treasure zone, losing three orcs and some meat. The passage below is guarded by a horde of Gargoyles. Won't go without birds — don't want more losses. Then Crag clears a Ring of the Dragon +1 Attack/Defense and reveals Dragon Wings. I build upgraded goblins at home.
122. Crag clears the Wings, gets Tactics, and reveals another external dwelling of orcs. For some reason he runs to clear it himself, which takes him even further from the road. I build a tavern in the secondary mine, reveal: the opponent still doesn't have a secondary hero, but in gold and resources he's in the lead.
123. Near the orc external dwelling, there turned out to be resources, a level 2 shrine, and a scroll. All this was guarded by a pack of Efreeti, so the second external dwelling is a bust. I never got around to it later — it's too far. I return the main army to the chain. It's high time for Crag to break back home, but there's no spare money, and I don't want to trade to zero for cheap. I build upgraded wolves at home and distribute them to scout heroes, shortening the chain.
124. I finally decide to break the lower guard of the treasure zone to send a scout hero in, which loses one day and one bird dies carelessly. Annoying and painful, but okay. I still have 7 in the secondary mine and 6 at home. But the realization that I've started playing dumb has already hit. I figure out how to save the situation. I build a market in the secondary mine.
125. I trade, buy birds. Return the main army. I decide to clear crystals not far from the road along the way, plus some more resources, and Crag
will also take another boost. I botch the positioning and troop transfer, losing another day. I build nothing and move almost no one.
Everyone is waiting for the delayed main army on the left.
126. The main army finally moves. Along the way, crystals, a chest, and a couple of resources are cleared, plus Crag gets an attack boost. In the main town, birds are bought, the army is transferred to the waiting Shiva, and she breaks through the passage to another native secondary mine. It really is that. The second native secondary mine.
Shiva opens the observatory and reveals an unoccupied town on the swamp respawn, an entrance to a portal and to the underground, a Griffin Conservatory (finally!) and a Naga Bank. We clearly need to go there. I build nothing — no money. But the movement has finally started. I send Gundula to scout in the treasure zone.
127. Shiva breaks through to the town and claims it. She passes further into the chain 14 birds and a pitiful 9 orcs left from their former glory. With trading, I build a Castle in the first secondary mine.
End of week: terrible idiocy and sloppy play. I fought battles sloppily, lots of stupid losses. Did almost nothing useful, dissatisfied with myself. Bears not even in sight, barely bought bird growth. But a double double-build. Crag level 9, 10-7-5-3. + Advanced Tactics.

131. Crag finally makes it home. Along the way, he stopped by a fountain, doubled mana. In the capital, I build a guild and finally get Slow. In secondary mine #2, I build a market.
132. Crag gets 21 birds through trading and runs to smash everything in his own respawn area. Stops under the Cyclops dwelling. In the tavern, Monere. I buy him to assist Crag.
133. We break the Cyclops dwelling, then a Dragon Fly Hive behind a group of Pikemen for 8 ducks, and another Dragon Fly Hive also for 8.
134. Crag clears a Head of Legion from a group of Air Elementals, takes boosts and levels a bit. In secondary mine #2, birds are built. All chains are ready to deliver legion growth, but still no money.
135. Blue breaks through to secondary mine #1 and sends a scout hero on an out-of-nowhere Barbarian dog, and upgraded at that. A 4th castle Citadel on the map?! (post-game analysis showed: a Mercenary Camp). Meanwhile, Crag breaks the swamp guard and takes a Dwarf Cottage for 20. Everywhere I build Town Halls — what I should have built a week and a half ago.
136. Blue's scout hero goes further. A second, then a third. This won't do. I give Gundula 5 orcs and 1 dog and chase the scoundrel away. The other two can't be caught, but I already want to kill them. I hide Gundula in the underground so the opponent can see her. Crag scouts the Griffin Conservatory on the swamp road — max or pre-max. He stops nearby with speed set, waiting for single creatures.
137. Blue's Vistan with two upgraded dogs dives into the underground and runs into a trap. The third scout hero runs back where he came from. I need all my scout heroes right now, so I don't give chase. Single creatures are brought to Crag, the Griffin Conservatory (tier 3) is cleared without losses. Crag levels on the surrounding guards and claims a town, staying there on speed. Wyvern takes Monere, and clears a Dwarf Flail on the way to the Griffin Conservatory for a Storm Lotus. The Flail is off-road, and no one can bring swamp single creatures. Result: zero-level Monere loses 1 Wyvern. In the main, bears are finally built. I wanted to build Wyverns in the swamp, but due to frequent trading, I didn't have enough wood.
End of week: In secondary mine #2 — birds in the Citadel; in the main — bears + another town. Crag level 14, 15-9-9-5

141. In the capital, 6 birds are bought, a few orcs and a dozen goblins for single creatures, and brought to Crag. Monere scouted the Griffin Conservatory — max or pre-max. A scout hero sent into the portal reveals a Dragon Utopia in the treasure zone. The treasure zone on the other side exits back to my own secondary mine #1 — convenient for bringing troops.
142. Crag breaks the Naga Bank, which turned out to be minimal. Bad. No money. I was really counting on the Naga Bank.
143. We replenish mana and push into the portal, which leads to the treasure zone.
145-216. Crag rummages through the treasure zone: Sword of +6 Attack, Dragon Fly Hive for 8, Pandora's Box for 15K and 10K experience, Chain Mail of +4 Attack/Defense + pre-max Dragon Utopia. I'm given a Shield of +12 Defense/-3 Attack, Book of Air (finally Haste! Not a single one of the four towns had it, and no shrine was found), and money for buying. That's it. Time to go kill blue.
217. I break Crag back home and then notice blue is coming themselves: Val stood on Angels under the Griffin Conservatory. I start buying and bringing accumulated growth.
221. Blue takes that same observatory near the Griffin Conservatory and spots my reinforcements. Val kills two scout heroes with reinforcements: 13 birds, 20 orcs, 20 wolves, and almost a hundred goblins fall in 3 seconds. But she doesn't attack Crag in the castle. I sit and wait for an attack.
222. Val casually doubles her mana at the fountain near my capital. I bring a small amount of growth, killing a blue scout hero along the way.
223. Another blue scout hero runs towards my other secondary mine. I buy back the fallen Gundula, give her two birds, and kill the scout hero.
224. Val kills Gundula and stops one day's travel from my secondary mine, leaving me no choice but to attack myself.

FB.
Crag — level 20, 20-27-9-6, Expert Offense, Earth, Air, Tactics, Wisdom, Archery, Defense.
126 upgraded Goblins, 116 upgraded Orcs, 12 Bears, 21 Wyverns, 177 upgraded Wolves, 6 Angels, 55 Birds

Val — level 20, 19-15-7-10, Expert Leadership, Archery, Air, Offense, Earth, Wisdom, Advanced Water.
20 Fanatics, 99 upgraded Archers, 8 Angels, 25 Crusaders, 56 upgraded Griffins, 20 Champions, 38 Wyverns

I advance with Expert Tactics, cast Haste, and start the fight. Without waiting for my turn to end, the opponent writes GG. I tried this fight without the Necklace of Speed, on grass, and if Valeska attacks... Still no chance.
Thanks for an interesting game!

P.S. First and last time I write a report like this — 5 hours of time wasted.
P.P.S. Looked at it again and was stunned — a whole treatise...


Overall, I confirm.. For my part, I'd like to add that I should have restarted this seed... I don't even know what convinced me to play it. Not a single external dwelling, the path to the Barbarian secondary mines was far, far away off-road (a week just to reach one or the other).... the swamp secondary mine is along the road, but blocked by eyes... and as it later turned out, by 50 Minotaurs.
Because Vistan arrived with 15 archers, I decided to build horses in the castle and not upgrade the crossbowmen. For which I was punished by losing all the meat... but the crossbowmen still remained. I also painfully lost one of the two upgraded horses killing orcs... as a result, there was nothing to break the eye with..
On the second week I took Griffin Conservatory 1, cleared all the crypts and Dwarf Cottage on the main, as well as the Medusa Hut and Naga Bank in the swamp near the road. And I learned about the Minotaurs.. Valeska was well-leveled and visited many boosts.
On the third week with growth I break through the Minotaurs and capture the swamp, killing two more Naga Banks along the way. I clear another 2 tier-3 Griffin Conservatories on the main.
On the fourth week, the first half of the swamp treasury is cleared. Valeska can barely crawl, and the treasury is also underground and like a labyrinth.
On the fifth week, I finish the treasury.. there were only ducks (26) and a Pandora's Box with 20K gold behind Gold Dragons.. and I raised some stats a bit. I make a lot of unnecessary moves and run Val who knows where to take a Dragon Fly Hive on the main. And another month of Gogs and all the passages got blocked by Gogs — can't move the chains. In the end, I lost 5-6 days. But still somehow managed to prepare to break the Griffin Conservatory.. I break it, run along the road and see that the observatory reveals both how I was speeding under the Griffin Conservatory and the Conservatories and crypts. This same ill-fated observatory revealed the reinforcements that hadn't made it in time... I run further, and Crag is already sitting in the castle... I can't see his stats. I decide to kill the reinforcements first.
The next day I see Crag's stats — an order of magnitude higher than mine... Any desire to attack the castle disappeared.. but Crag just sits there and seems afraid of something... As it turned out later, he had a Capitol and 8K gold per day.. He was just sitting there buying more army. In the end, after a couple of days, Crag himself attacks with his entire armada.. Tactics, mass Haste and first strike, I had nothing to oppose..
Thanks for the game.
In reply to JustObserver
User Avatar
14 years ago
Auto-translated
JustObserver
10.01.2012 JustObserver (red, random, Conflux, Brissa, Lacus) def A_I_D (blue, random, Necro, Vidomina, Vidomina) 2sm4d(3) 221 group A

Week 1 - Lacus with expert Tactics, advanced Earth, and basic Pathfinding. Next to the town there is a Dragon Utopia, no passage to the secondary zone is breached (swamp and grass), due to a lack of adequate troops, there are Psychic Elementals in the Citadel. In the corner of the respawn lie the gloves.
Week 2 - I gather money and send Ciele for the gloves, after which I break through to the swamp, next to which there is immediately a teleport for Gogs (into a snow treasure zone). I take a couple of Magma Elementals and, now with expert Earth, I break through the passage along the grass to another adjacent zone - a ramp. I immediately cast View Air and see a chocolate - +2 speed, +4 attack, Dwarf Cottages, Magma Elemental dwellings, Crypts, a ton of free stuff, not like in this dreary swamp... birds in the castle.
Week 3 - I reorganize a bit and start clearing this respawn in 3 directions: Brissa with one bird and a couple of Faeries runs around collecting free stuff, Lacus with 8 Psychic Elementals and 24 Air Elementals on expert Tactics collects Crypts and Dwarf Cottages and eventually meets up with Ciele with 4 birds, who took down a club to break +2 speed for 20+ Mighty Gorgons. I reorganize again and direct forces toward the swamp, thankfully expert Pathfinding.
Week 4 - I broke through the passage to the snow treasure zone; in the Pandora's Box there are 45 gr. Lizardmen. Tons of money, I buy everything available and go to the minimal Dragon Utopia for the Boots of Speed, a Sack of Gold, a Statue of Legion for Eagle Eye, and the Boots of Levitation *fail*. I scout the underground treasure zone and decide to go there.
I collect Dragon Fly Hives, +4 defense, +1 to all, a helmet -2\+10, I reveal an Anti-Magic Cloak in the snow - made a note.
Week 5 - I finish clearing the treasure zone (48 ducks), pick up the cloak, upgrade the ducks as much as I can, and by the end of the week I move toward the opponent via GO 50-99 gr. ducks. On 217 I stop a few tiles from the Necropolis town when suddenly...
221 - in the town there is a hero with one Skeleton, I bring 4 birds from the castle, Lacus returns behind them and attacks the town (epic fail, redraw, universal contempt, thank you for not taking the technical win!), and in the town, it turns out, the opponent's main was hiding! After a lengthy discussion we eventually realized our mistakes and after loading the auto-save, the opponent jumped out of the town, leaving me with an empty one but with Necro growth. I found the opponent the same day - he was waiting for me not far from this same Necro town, and in the final battle the combat advantage was entirely on my side.
Thanks for the game!


It was exactly that. Thanks for the game, you didn't have to write about the Redraw
In reply to Vatya
User Avatar
14 years ago
Auto-translated
Vatya
Group A

09.01.2012 Vatya (Blue, Rampart, Kyrre) def Browser (Red, Dungeon, Shakhtyor) 2SM4d(3) 137

Opponent took all the rests, I didn't take any, although on the last one I even wanted to take it on 113. The only thing that stopped me was that I spotted 2 Griffin Conservatories at the respawn. And a Conflux secondary town 1.5 days away. Naturally, it was taken on 112. Besides the road to ГО, there was another secondary town in the metro costing 50-99 lizardmen. I didn't particularly want to lose my archers, so I started scouting the territory.
The scouting was encouraging, I revealed another Griffin Conservatory. On 121 I take the 2 Griffin Conservatory minimums, the loch smashed against the thrones. Only a tier-two building, sad... Total from 3 Conservatories only 4 angels.
I spent a long time trying to figure out whether Conflux was my secondary or adjacent. Once I figured it out, I took another Castle secondary town with my loch via a winding path through rough terrain. I forgot to take the army there and upgrade the archers, for which I paid the price by losing it a couple of days later.
Well, no big deal; the tavern says that besides mine, the opponent has only one secondary town. I go underground to avoid trouble. Everything there is pristine!!! I'm in shock!!! Meanwhile, Kyrre is crawling into the adjacent treasure zone. Everything is grim there, no oil, just pure scouting...
I spotted earth elementals and gold ones, and was just about to give them a beating when I see the opponent attacking ГО with rubies!!:eek: Well, I turn back, buy wood at home and upgrade my dwarves so magic doesn't thin them out too much. Mullich in the tavern, at least some joy, maybe I'll have to do some running...
The opponent attacks with a laughable army. Under 20 minotaurs and about 30 medusas. Looks like he lost at ГО. A crooked catapult and I get out almost without losses. Although I would have defended there in half a beat.

Never gonna play tournament games drunk again ) Hid the minotaurs under the castle but the game is so dirty, uncertain and murky that there's nothing even to describe - just got wiped (
In reply to zoog
14 years ago
Auto-translated
Tootsie Pie
Group G
10.01.2011 Tootsie Pie (red, Rampart, Ivor, Ivor) def Zzzloi (blue, Castle, Valeska, Voy) 2с4д3 134
My opponent was dealt a small respawn with a shooter block on the secondary, while I got a huge one — 6 crypts and an external dwelling of horned ones — I took it at the start of the 2nd (guarded by 80+ eyes), went to the opponent through 3 adjacent zones, arrived, took a half-empty castle, surrender.
Confirmed. He was a bit unlucky with the spawn(
User Avatar
14 years ago
Auto-translated
11.01.2012 SolncevKoT (Blue, Dungeon, Mines, Mines) def HellLighT (Red, Barbarian, Tyraxor, Tyraxor) 2cm4d3 217 111 Opened the Conservatory 112 Opened Inferno 113 Opened the Pandora's Box (10k experience) 114 Saw the Conservatory with a crowd, didn't dare to go 116 Saw the Consulate, took it In total, 2 Angels, and went to many ruins, but without Troglodytes, which was a mistake, so I had to retreat 123 Not enough money, decided to go to the Dwarven Treasury 127 Captured the tower On 131, the opponent asked for a misclick But I refused because it's a tournament 131 Opened the Consulate +2 And didn't dare to go to the snow, went to another Consulate, opened +2 Went to the Treasury, and oh my, +2, a lot of dragons and minotaurs, and nearby, +1 more dragons Crystal Dragons (2) were defending the dragons, I defeated them and took the dragons on day 7 Damn (+4 a lot of dragons +1 minotaurs) 211 passes, it's a long time for me, it's funny, and he doesn't come to me, so I decided to buy an army and go to him Defeated the Hydras without losses, defeated the Titans (46) with losses (4 Troglodytes) 213 Opened the Watchtower, saw a city 217 Attacked the city with 20 dragons + additional troops and won Thanks for the game
In reply to SolncevKoT
User Avatar
14 years ago
Auto-translated
SolncevKoT
11.01.2012 SolncevKoT (Blue, Dungeon, Shakhti, Shakhti) def HellLighT (Red, Barbarian, Tiraksor, Tiraksor) 2см4д3 217
111 Opened Griffin Conservatory
112 opened Inferno
113 opened Pandora's Box 10k (experience)
114 saw a Griffin Conservatory with a crowd, didn't dare to go
116 saw a Griffin Conservatory, took it
in total 2 angels and went for lots of ruins without troglodytes, that was a mistake, had to retreat
123 catastrophically low on cash, decide to go for the Dwarven Treasury
127 captured the Tower
on 131 opponent asked for a misclick
But I refused because it was a tournament
131 opened Griffin Conservatory +2
and didn't dare to go into the snow, went and opened another Griffin Conservatory +2
went to the treasure zone and oh my goodness +2 dragon spawns and minotaurs and nearby another +1 dragons
Just the dragons were guarded by 2 crystal dragons, beat them and took the dragons on day 7
Wtf (+4 dragon spawns +1 minotaurs)
Comes 211, a long time for me, this is funny and he doesn't come to me so I decided to buy an army and go to him
Broke through Hydra without losses, broke through 46 Titans with losses of 4 troglodytes
213 opened a Watchtower and saw the town.
217 attacked the town with 20 dragons plus whatever extra army there was and wiped it out
Thanks for the game
I confirm, I'll comment just a little... I myself don't understand why I didn't take the rest (though there were 2 more), from the castle there was only one road and it was a maze, I fell for the starting artifact +2 attack, and the unreal number of +1 stats nearby, saw a Dwarven Treasury and a Medusa Treasury (which turned out to be maxed out) and decided to play at a slow pace survive until 117 and I'm 200 gold short for Behemoths, FAIL (no market, since the wood mine was behind the mountains)... in the middle of the game I misclicked, lost the army with a scout hero, the opponent didn't give a load... despondency, he said he was in a bad spot too, and after 1.5 weeks he came with 20 dragons (not very nice to lie), no chance. I think I played poorly, but with the opponent's excellent luck and the time he spent to finish me off, I bet my apartment that he won't get out of the group.
User Avatar
14 years ago
Auto-translated
group H
11.01.2012 VanjaM (blue, Bog, Wystan, Wystan) def Pyre (red, Barbarian, Dessa, Dessa) 2SM4d(3) 122

We each took 1 restart and went for it
3 stacks came in + 2 levels available. 31 gr of archers at the start. Respawn is big, there are road blocks, but you can run through. Unfortunately, no good hero showed up, I had to play Wystan. In the first 2 days, I scouted 3 convenient home hives, an external dwelling of gnolls and archers. On 113, I see a native secondary town behind 3 guards (2 of them are dendroids and zombies), I go straight there with Wystan. I took a couple of crypts, 1 of them a max one, Wystan picked up Earth and Logistics. On 116, I reach the secondary town, on 117 I take a dwelling of 100 dwarves. Home 1-4, 6 in the Castle, in the secondary town wyverns in the Fort. No passages to treasure zones are visible. On 121, I grab a Shield +6, on 122 I take another dwarf dwelling, due to time I don't manage to build chains to take 1 or 2 nagas and a hive right away. 80 archers, 10 wyverns, and enough meat, but news of a wipe comes in :(
In reply to VanjaM
User Avatar
14 years ago
Auto-translated
VanjaM
group H
11.01.2012 VanjaM (blue, Bogs, Wystan, Wystan) def Pyre (red, Barbarian, Dessa, Dessa) 2SM4d(3) 122

We took 1 restart each and went for it
3 stacks arrived + 2nd level is available. 31 archers at the start. Large respawn, road blocks are present, but you can still run through. Unfortunately, no good hero came in, had to play as Wystan. In the first 2 days, I scouted 3 convenient home hives, an external dwelling of gnolls and archers. On day 113, I see the native secondary hero behind 3 guards (2 of which are walkers and zombies), I run Wystan there immediately. Took a couple of crypts, one of them maxed, Wystan got Earth and Log. On day 116, I reach the secondary hero, on day 117, I take a dwarf dwelling with 100 dwarves. At home 1-4, 6 in the castle, in the secondary hero, wyverns in the fort. No passages into treasure zones visible. On day 121, I pick up a shield +6, on day 122, I take another dwarf dwelling, due to time, I don't manage to set up chains to take 1 or 2 nagas and a hive immediately. 80 archers, 10 wyverns and enough meat, but news of a wipe arrives :(

Confirmed. Thanks for the game!

Statistics

Welcome our newest member: recijeb