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Well, let's start with creating the world. First, there was Mafia. #1. And I didn't play it, lol. The next 3 settings (Revan, 2x Zubr) I really enjoyed, but perhaps it's because these were the first games I ever played. You shouldn't even pay attention to such mistakes like "Mfzishku," because it eventually became a meme, and it was very fun. Trial and error – that's what's fun. When a group of newbies gathers, there are, of course, a lot of emotions, bluffs, and unconventional strategies. Even if you take subsequent settings with "former newbies," games with GM errors are remembered better than smooth games: "everything was good, thank you, goodbye."
We got sidetracked, now let's continue.
5. 17 Moments of Summer (Kostyan) - the first rather unsuccessful game, marking a summer break. In it, I was... a radio operator. -_- But fortunately, Cash's harassment didn't last long, because a bullet hit him in the forehead.
6. The Will of Swamps (Magnus) - after an example of success and failure, there was finally an opportunity to really evaluate the settings. And I must say, this setting was very good. In the sense that I wanted to play it. Perhaps it was the way the newspapers were structured, and also the overall August atmosphere. Complex clues ultimately led to the emergence of barbarians, suspicions, and interest. Magnus abandoned the technical prolongation of the game by sacrificing the last Mafia NPC, which characterizes him as a sensible and experienced GM. And in general, he sends you greetings from his nerdy Moscow State University right now.
7. The Dark Age (Zubr) - it went quite smoothly, but nevertheless, it somehow stuck in my memory, maybe it's just an interesting setting.
14. Overcrowded Trolleybus (Krabbi) - a very original setting; I'm still amazed at how Krabbi came up with such an idea. Apparently, Ukrainian trolleybuses are very brutal. In its type, it's a "de-escalation" Mafia – few arguments and debates, a lot of friendship and fun. +
27. The Problem of the Inhabitants of Bovblob (Nebo) - one of the best settings, without exaggeration. Well-designed game mechanics, a memorable theme, absurd newspapers, a turning point in the plot. All this is atmosphere, guys. This is how you need to create settings so that they are remembered.
31. Twilight Dances (Vistrit) - also, without a doubt, one of the best successful games. Maybe compliments to someone will seem flattering, but I believe that if a work turned out to be worthy, then it deserves them. By the way, if we talk about Vistrit as a GM, his style of running the game is free and unconstrained, he seems to be playing the setting together with the players. I would especially like to note his newspapers... or rather, fan fiction. There is a certain holistic approach in this, and the
mastery is obvious. AUTHOR, YOU ARE THE BEST!!!!11 And that's why I give my vote for GM to Vistrit.
In fact, in my opinion, all three (highlighted in bold) games deserve the highest praise and recognition of their GMs. But there is only one winner, and the choice has been made. The reader may object, pointing out that some people work day and night creating settings for mass consumption, and the author only evaluates the best. This opinion is possible, but it should be noted that masters of art are remembered for their masterpieces. The hard workers were also not left without recognition in previous posts.
Regarding the best player, it is very difficult to say, because in each setting, there is a best player. So, I will probably give my vote for the best player of Arandor, as the most consistent participant in the games.