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HeroesWorld Contests Closed Topic
5.0 (3 ratings)
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14 years ago
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Toxic
I know that "the enemy of my enemy is my friend" only works for a certain amount of time. I was expecting betrayal, honestly.
Vistritik
I was also expecting to be betrayed, and that would have been a win.
See, you agree with each other more than you thought at first. Dialogue is a great thing.
Where do we go?
Where do we end up when we save the world?
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14 years ago
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x) .
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14 years ago
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Hostor, and don't hold any grudges. ^__^
Seriously, guys, I like all of you, you are one of the best forums ever.
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14 years ago
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Seriously, guys, I like all of you, you are one of the best forums ever.
Drug addict detected. Confess, did Heaven get you hooked after my mafia?

Guys, I want to point out that I didn't mind the alliance at first, but I thought it would last for a couple of days and then we would mainly fight normal doctors. The main goal was to weaken the evil doctors and get rid of the surgeon. But the draw and the alliance for the entire game made the game much less interesting. The only thing that really pleased me then was the great team.
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14 years ago
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Well, let's start with creating the world. First, there was Mafia. #1. And I didn't play it, lol. The next 3 settings (Revan, 2x Zubr) I really enjoyed, but perhaps it's because these were the first games I ever played. You shouldn't even pay attention to such mistakes like "Mfzishku," because it eventually became a meme, and it was very fun. Trial and error – that's what's fun. When a group of newbies gathers, there are, of course, a lot of emotions, bluffs, and unconventional strategies. Even if you take subsequent settings with "former newbies," games with GM errors are remembered better than smooth games: "everything was good, thank you, goodbye."
We got sidetracked, now let's continue.
5. 17 Moments of Summer (Kostyan) - the first rather unsuccessful game, marking a summer break. In it, I was... a radio operator. -_- But fortunately, Cash's harassment didn't last long, because a bullet hit him in the forehead.
6. The Will of Swamps (Magnus) - after an example of success and failure, there was finally an opportunity to really evaluate the settings. And I must say, this setting was very good. In the sense that I wanted to play it. Perhaps it was the way the newspapers were structured, and also the overall August atmosphere. Complex clues ultimately led to the emergence of barbarians, suspicions, and interest. Magnus abandoned the technical prolongation of the game by sacrificing the last Mafia NPC, which characterizes him as a sensible and experienced GM. And in general, he sends you greetings from his nerdy Moscow State University right now.
7. The Dark Age (Zubr) - it went quite smoothly, but nevertheless, it somehow stuck in my memory, maybe it's just an interesting setting.
14. Overcrowded Trolleybus (Krabbi) - a very original setting; I'm still amazed at how Krabbi came up with such an idea. Apparently, Ukrainian trolleybuses are very brutal. In its type, it's a "de-escalation" Mafia – few arguments and debates, a lot of friendship and fun. +
27. The Problem of the Inhabitants of Bovblob (Nebo) - one of the best settings, without exaggeration. Well-designed game mechanics, a memorable theme, absurd newspapers, a turning point in the plot. All this is atmosphere, guys. This is how you need to create settings so that they are remembered.
31. Twilight Dances (Vistrit) - also, without a doubt, one of the best successful games. Maybe compliments to someone will seem flattering, but I believe that if a work turned out to be worthy, then it deserves them. By the way, if we talk about Vistrit as a GM, his style of running the game is free and unconstrained, he seems to be playing the setting together with the players. I would especially like to note his newspapers... or rather, fan fiction. There is a certain holistic approach in this, and the
mastery is obvious. AUTHOR, YOU ARE THE BEST!!!!11 And that's why I give my vote for GM to Vistrit.
In fact, in my opinion, all three (highlighted in bold) games deserve the highest praise and recognition of their GMs. But there is only one winner, and the choice has been made. The reader may object, pointing out that some people work day and night creating settings for mass consumption, and the author only evaluates the best. This opinion is possible, but it should be noted that masters of art are remembered for their masterpieces. The hard workers were also not left without recognition in previous posts.
Regarding the best player, it is very difficult to say, because in each setting, there is a best player. So, I will probably give my vote for the best player of Arandor, as the most consistent participant in the games.

За всем следят машины благодати и любви.
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14 years ago
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Slonysh. Good, interesting setting, excellent newspapers, no complaints about the game from the GM's side.
But doesn't the poor balance count?

Added 6 minutes later
Regarding the best player, it's very difficult to say, because each setting has its own best player. So, I'll probably give my vote to the best player of Arandor, as the most consistent participant in the games.
I'm not claiming to be the best, but I, like Arandor, haven't missed a single game. Plus, we both hosted one each. So, no need for that :3

By the way, if we're talking about the best GMs, his mafia game was also very good.
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14 years ago
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Was the setting uploaded to the workshop beforehand? Yes. Did anyone say anything about balance? No. So, it's everyone's mistake.
How often do they worry about balance in the workshop? Adjustments were made even after the game was released. Plus, there are two free immunities.
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14 years ago
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6. The Will of Swamps (Magnus) - after the example of success and failure, there was finally an opportunity to really evaluate the settings. And I must say, this setting was very good. In the sense that it made you want to play. Perhaps it was the way the newspapers were structured, and also the overall August atmosphere. Complex clues ultimately led to the emergence of barbarians, suspicions, and interest. Magnus abandoned the technical prolongation of the game by sacrificing the last mafia member to the Ensi, which characterizes him as a sensible and experienced GM. And in general, he sends you greetings from his nerdy Moscow State University.
I agree, it was one of the coolest games. 13 was also decent, but there were terrible failures on our side, and I didn't like 16, so my vote didn't go to Magnus.
7. The Dark Age (Zubr) - it went quite smoothly, but nevertheless, for some reason, it was memorable, maybe just because the setting was interesting.
Because we played great and won :3

Vegtam also had some good games, but in one I was accidentally exposed (although the setting was good). In another, I wasn't allowed to play, and in two, I was quickly killed (although I don't remember about the snowmen), but the 18th one was decent.

I'm not claiming the title of "Best GM," but I, like Arandor, didn't miss a single game. Plus, we both hosted one game each.
:P

Well, my mafia had not very simple clues and monotonous newspapers (because at that time no one had yet come up with action in the newspapers and so on).

The GM must be impartial.
Ahem.

Be strong. Believe
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14 years ago
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Come on, my Mafia game had some tricky clues and rather monotonous newspapers (because back then, no one had come up with action-packed newspapers and other things).
Well, as a Mafia player, I enjoyed it a lot. Even though we lost.
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14 years ago
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Then what is the point of the idea of releasing the setting in advance?
So that we know in advance whether people will play it. After all, there are settings that never make it past the workshop.
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In reply to Нэйко
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14 years ago
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Damn it! OMEGA kept everyone in suspense, built up such intrigue! And finally, we see his choice! Damn it, stealing the Kyshtebi of Arandor, who would have thought?! Completely unexpected!

Lizarde!
Fan fiction (also fanfic; from English fan - fan and fiction - fiction) is a type of fan creativity for popular works of art (so-called fan art in the broad sense of the word), a derivative literary work based on some original work (usually literary or cinematic), using its plot ideas and/or characters. Fan fiction can be a continuation, a prequel, a parody, an "alternate universe," a crossover ("interweaving" of several works), and so on.

Another definition: fan fiction is a genre of mass literature created by a fan of an artistic work, not pursuing commercial goals, for reading by other fans.
Tomorrow holds no promises
Except the ones we've made
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14 years ago
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Hos wrote the final newspaper for Revant.
That's a lie! Revant wrote the newspaper himself!
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14 years ago
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I seem to have missed some of the discussion...
If it's not too late, I'll cast my vote:
best GM.
I enjoyed playing with Vegtam, VisTrit, Toriy, Slonysh, and most recently, with Neyra. I also had an interesting game with Nebo about the inhabitants of Bobvlob. I won't evaluate the balance, as I don't really understand it. I'll choose Vegtam. Even though he doesn't run games anymore, that game he ran left a lasting impression on me.)))
Best player. Well, there are many, of course. But some are so good that they are beyond good and evil and don't need my evaluation. I'll choose Arandor because he's a strong player, and his passion, which sometimes hinders him, more often than not brings benefits).
So:
best GM - Vegtam
best player - Arandor.
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14 years ago
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Because we played great and owned them all :3
Yeah, the map was favorable, but I was still scared of failing.
Another definition: fan fiction is a genre of popular literature created by a fan of a work of art, based on that work, and not intended for commercial purposes, for other fans to read.
Well, it's fan fiction about Heroes of Might and Magic players. What else would you call it?)

За всем следят машины благодати и любви.
In reply to WhiteLizard
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14 years ago
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But it’s not about HeroesWorld folks, it’s about Steemgard; I didn’t build the world based on any particular work. Of course, I drew many ideas from other sources, yet nonetheless, PURE AND CLEAR, WITH MY OWN TWO HANDS, POUNDING THE NETBOOK KEYS, I OVERCAME DAY AND NIGHT!
Tomorrow holds no promises
Except the ones we've made

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