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Posts from Path of the Fallen

3.5 (2 ratings)
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Map name: Path of the Fallen
Game version: 3.1 only
Map type: Single
Size: Medium (136x136)
Dungeon: Yes
Total players: play only as one
Author: JonnyP

The map features hero charisma and creature loyalty parameters. Before starting the game, there is a small tutorial – please read it carefully.
Have a nice game!

http://narod.ru/disk/35318104001/put_padshego.zip.html

P.s.: The archive size is very large due to the exported models in the map – nothing special, just experimenting :cool:
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I don't quite understand: how does charisma depend on the hero's level? In my case, besides the stones, it only increased once in 11 battles without losses, and it doesn't seem to be affected by the level.
In reply to asseco
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asseco
I don't quite understand: how does charisma depend on the hero's level? For me, besides the stones, it only increased once in 11 battles without losses, and it doesn't seem to depend on the level.
It doesn't depend entirely on the hero's level, but rather on the hero's level at the moment of collecting the 'flowers'. The difference isn't very noticeable.
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Two questions:
1. When you liberate the watchtower from the minotaurs, they ask for 50 logs and "some helping hands." Can you clarify what kind of workers are needed? I brought the logs, and they send me away.
2. Regarding the liberation of the "mad maiden." I defeated the gatekeeper and his group of elven archers... and received a "mission failed" message????

Added 2 hours 24 minutes later
Okay, I think I've figured out the previous questions. Although, it's very difficult to understand what needs to be done. For example: where do I find the craftsman? They could have given a hint.
Now, regarding the bugs or inconsistencies:
1. The moonshiner asks for the "Horn of Plenty." As I understand it, the idea is that the horn is taken from a bandit, but I found it with the skeletons, right next to the laboratory.
2. After repairing the tower, the guard gives you a bow, but by that time, I had already found it, at the bottom of the map, near the lake with the phoenixes. So, I have two bows, but no quiver.
3. With the drunkard's tool. You can't figure it out because when you enter the shop, you see a question about the captive, and only if you click on it in the hope of finding out something new, a conversation about the tool suddenly appears.
4. I think you need to indicate that you can't take the guard by force and also give a hint about the witch. By the way, the witch sends you to the mines for the temptress, while Alrik is torturing her in a completely different place.
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Great map; it becomes incredibly interesting right from the start, and the number of new features is very pleasing. However, there are some glitches:
- The loading screen image probably has the wrong format. At first, it doesn't load at all, and then it appears in a greatly reduced size in the upper left corner.
- When you click on the Fury button, the pop-up window has an impudently small size (though I had the same issue with the actual Fury button once). The problem is that the image format is incorrect; it's not the correct DDS file.
- This also happened on the previous map, which is strange to me personally. The thing is that when dialog boxes for buttons are enabled, there are only 5 buttons, but text is displayed on only one. In my opinion, it would be better to leave just one button with text.
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Hmm, things are generally sad with mods. There's also this built-in mod that changes battles... Try making your own mod based not on the Fury button, but on the Necro button (the original), or on this version (which I helped improve); there shouldn't be any glitches with them, and they won't change the battle.
 

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I haven't finished the map yet because of crashes (possibly related to the fact that I didn't immediately remove that mod). But I will definitely finish it. ----- No, it's not that. Basically, there's something wrong with this map that causes crashes to occur at least twice a day, but always at different times.
 

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In reply to Ment
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Ment
Haven't finished the map yet because of crashes (possibly related to the fact that I didn't immediately delete that mod). But I will definitely finish it.
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No, it's not that. Basically, there's something wrong with this map that causes crashes to occur at least twice a day, but always at different times.
That's strange... I've played it myself about 5 times, and there were no crashes. The Necro button was working fine (only a black bar at the top and bottom), and PWL loaded not immediately, but the size was normal...
Anyway, I won't redo anything - I've already cut half of the quests because I was lazy :D
In reply to JonnyP
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JonnyP
That's strange... I've played through it myself about 5 times, and I haven't had any crashes. The Necropolis button was working fine (although there was a black bar at the top and bottom), and PWL loaded after a short delay, but the size was normal...
Anyway, I won't redo anything – I've already cut down on half of the quests because I was feeling lazy :D
Because the video resolution/quality settings, etc., are different from Ment's. I'm also having a lot of glitches, but it hasn't led to any crashes yet (maybe I haven't played enough yet :). Of course, I don't like any artificial restrictions, like loyalty, etc., but that's the essence of the author's idea, and it's still being received well.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Dyrman
Because the video resolution/quality, etc., is different in the settings (try varying them in the game settings) than Ment's. I also have a lot of glitches, but it hasn't led to crashes yet (maybe I haven't played enough yet :). Of course, I don't like any additional artificial restrictions, like loyalty, etc., but that's the essence of the author's idea, and so far it's being perceived normally.
I understand everything. Resolution doesn't play a role, but the image quality does – the worse it is, the lower the PWL. Set everything to the maximum. As for the mod, it's not for widescreen displays; there can even be button shifts on laptops. The optimal option is 1024x768.
In reply to JonnyP
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JonnyP
Everything is clear. Resolution doesn't matter, but the image quality does – the worse it is, the lower the PWL. Set everything to the maximum. As for the mod, it's not designed for widescreen displays; there can even be button shifts on laptops. The optimal option is 1024x768.
Try changing the number of MIPs in the DDS settings.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Dyrman
Try changing the number of MIPs in the DDS settings.
In general, the image format should be TF_TXD1 (for TF_8888 textures), the resolution for PWL is 1024x1024, and the format is .dds, right? And does it display hero icons correctly, or is there an issue with them too?
In reply to JonnyP
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JonnyP
Basically, the image format should be TF_TXD1 (for TF_8888 textures), the resolution for PWL is 1024x1024, and the format is .dds, right? And do the hero icons display correctly, or is there an issue with them too?
I'm talking about MIP. Wikipedia can help
In Photoshop, when saving using the Nvidia plugin, there's an option to choose how many of these images there will be (I don't know how to do it with other programs: most likely, MIP is set to 0 copies by default, although I'm not sure). Also, in the config settings, in the game profiles, there is a value for MIP (zero is the most optimal option), but this is not so important.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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Interesting map... however, the scripts are glitching. If you remove a succubus from the army and put it in reserve, the script for the guard won't work. A couple more questions directly about the game: 1) What event should happen after killing the orc? (revenge for the ents) 2) What event should happen after freeing all the mines? (I don't know what to do next - the quest is marked as completed, I approach the main elf - he sends me back - return after you kill all the demons, the script for the conversation with his daughter works, she kills her father, a new quest appears - find the killer... but where to go? In the dungeon - a blue tent, but there is no keymaster.

Added 1 hour 47 minutes ago
I figured everything out... only one thing is unclear - the hero in Shio, after talking to Kha-belekh, automatically attacks an army of 5,000 demons, having only about 600 (plus an archdevil) and no magic or developed skills... it seems impossible to win the battle.
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JonnyP, changing screen resolutions is certainly a good thing, but there are mods that work perfectly at any resolution (I've provided examples). I once looked into why RageButton, and not NecroButton, suffered this fate. If you wish, I can also fix it on your map.
 

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Стикеры GBF в Telegram
In reply to Dyrman
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Dyrman
I'm talking about MIP.
When saving in Photoshop using the Nvidia plugin, there's an option to choose how many of these images there will be (I don't know how to do it through another program: most likely, the MIP is set to 0 copies by default, although I'm not sure). Also, in the configuration settings, in the game profiles, there is a value for MIP (zero is the most optimal option), but this is not so important.
That's the thing, I'm using PWL, and I insert hero icons and all new images using the standard method - through the map editor (just like models), the format is standard .PSD - it supports transparency, and it's a standard format in Photoshop. When exporting, it automatically modifies the .xdb file, and I still don't understand what to change there. The result is there - everything works!

Changing the screen resolution is, of course, a good idea, but there are mods that work perfectly at any resolution (I've given examples). I once figured out why RageButton, and not NecroButton, suffered this fate. If you wish, I can also fix it on your map.
2Ment You don't need to change the screen resolution - any resolution will do, you just need to change the image quality (I think that nowadays computers can easily handle the game at high quality). And what's so bad about it - it's just an image, nothing terrible if you don't see it - it doesn't affect the game in any way. And it's better to scrap the mod altogether - it's buggy.

I've figured everything out... only one thing is unclear - in Shio, after talking to Kha-beleth, the hero automatically attacks an army of 5,000 demons, having only about 600 (plus an archdevil) and no magic or developed skills... it seems that winning the battle is unrealistic.

2 jjoker
It's a flaw. Ideally, the demons should join him - then Brittiga and Arnyel (during the running around, he buys a huge army). I planned to make it dependent on Agrael's charisma and saving the artifacts obtained. But in principle, I was killing him - with a completely filled reserve (elementals + elemental belt + a bag of gold when hiring) - there is enough meat, we buy spells, artifacts too, and we level up on the elves (the hero's level remains the same).

The map has not been tested by anyone other than me, so there are many errors in the scripts. I may fix them over time. Thank you to everyone who pointed out the obvious errors!

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