Skip to content

Posts from impossible gameplay tactics on XL. Auto-translated

No ratings yet — be the first to rate!
In reply to KingArthur
User Avatar
#16
Auto-translated
KingArthur
What additional restrictions should be imposed on XL games to make them fairer (at least to newcomers like me)?
Here are the rules that apply when playing online: /topic/7430/. Choose what your group likes from this list and ban it. But ideally, for a comfortable game, you don't need rules; you need a suitable random map template to start with, such as Jebus Cross. You can read how to configure it here: /post/331392/. The chances of you not being killed first are quite high on it
Война фигня! Главное - маневры!!
А так играют Мастера! :smile13:
#17
Auto-translated
Hi everyone! I've been reading your forum for a week now – it's interesting :) My group of friends (5-6 people) remembered how we used to watch the Minsk pro players (Dima and Valera Maltsy, DC_Vasya, Lesha Skuns, Caesar, etc.) play for huge sums of money back in the day. We decided to play ourselves, even though we hadn't played much before (it just wasn't interesting for them to play with us), but we watched them a lot. All the games revolved around early-game rushes, Wyvern dens, etc. But then (I don't remember exactly when) we started playing WOG TE, and there was a great option called "Minsk Rules," which meant that conservatories and Wyvern dens always had maximum guards and minimum rewards. That is, 200 griffins would give you 1 angel. And we played at 200% speed (we had plenty of time for games, sometimes they lasted for more than a day non-stop). So, we decided to play against each other through Hamachi. As a result, it's a completely different game... At first, there are a lot of restarts (usually no more than 10). So, I read the rules for online games, and a lot of it is unclear to me. In this version, the Conflux has been fixed. The number of units increases, and in particular, Phoenixes increase by 3! Fairies can only be upgraded after building a resource silo, which is not easy to do quickly at 200% speed. Many heroes have been fixed, such as those specializing in necromancy... They don't start with necromancy; they have to find it first, etc. The rules say that heroes with high-level magic can't cast spells, etc. – but they simply don't have those spells. If you find them in the GM, that's good. For example, basilisks don't get armor at the beginning, and there are quite a few balance fixes in general! However, we've replaced scrolls with piles of gold, and monster morale has been removed. I read posts and often can't relate what we're playing and what they're playing here. We play at 200% speed, without water, with the strongest monsters, 2 minutes per turn, time stops in battles, and with Minsk Rules. R/R. It's a completely different game. Therefore, the question is: Have we fallen behind the rest of the world, and should we play like everyone else? Or are there people on the forum who play WOG TE (I'll specify the version later) with Minsk Rules? There are many more questions, but I'll ask them in separate posts or threads
User Avatar
#18
Auto-translated
Cool stuff!
In reply to Joker_NH
User Avatar
#19
Auto-translated
Joker_NH
Have we fallen behind the rest of the world, and should we play like everyone else? Or are there people on the forum who play WOG TE (I'll clarify the version later) using Minsk rules?
We have fallen behind. Currently, people are playing the WT (World Tournament) version – this is an updated version of TE, brought to perfection. (of course, the old and good SOD is also played) No one uses Minsk rules anymore; they didn't catch on. There was an attempt to create new cons/artifacts where you could order the contents for money, but this version also didn't catch on. By percentage, 160 is the most common number of players.
In reply to Joker_NH
User Avatar
#20
Auto-translated
Joker_NH

At first, there are many restarts (usually no more than 10).

Is that all??? :D
Joker_NH

In this version, the conflict has been fixed. The number of units increases, and in particular, the number of Phoenixes increases by 3! Fairies can only be upgraded after building a resource silo, which is not easy to do quickly with 200% growth.)))

Many heroes have been fixed, such as those specializing in necromancy... They don't initially have necromancy))) it still needs to be found, etc.

The rules state that heroes with high-level magic cannot cast spells, etc. - but they simply don't have these spells. If you find them in the GM, that's good.)))

For example, basilisks don't initially get armor, and there are quite a few balance fixes in general!
However, we have replaced scrolls with piles of gold, and monster morale has been removed.

I'm reading posts and often can't reconcile what rules we are playing with and what rules they are playing with here. We play with 200%, no water, the strongest monsters, 2 minutes per turn, time stops in battles, and Minsk rules. R/R. It's a completely different game).

Is there really such a version? ))

And there is also this one: http://www.heroeswt.net/download.php

All that you mentioned + a lot of other things, and of course, a General hero chat.
Joker_NH

We're behind.
Yes, we're behind.
Joker_NH

And should we play like everyone else?

You should play in a way that is interesting.
Joker_NH

Or are there people on the forum who play WOG TE (I'll clarify the version a little later) according to Minsk rules?

There might be, but there are about as many of them as there are dinosaurs left on the planet.

People either play Sod or WT (WT is a modified TE).

Well, and only noobs play WOG.

And of course, 2 minutes per turn is not serious.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того