At first, there are many restarts (usually no more than 10).
Is that all??? :D
In this version, the conflict has been fixed. The number of units increases, and in particular, the number of Phoenixes increases by 3! Fairies can only be upgraded after building a resource silo, which is not easy to do quickly with 200% growth.)))
Many heroes have been fixed, such as those specializing in necromancy... They don't initially have necromancy))) it still needs to be found, etc.
The rules state that heroes with high-level magic cannot cast spells, etc. - but they simply don't have these spells. If you find them in the GM, that's good.)))
For example, basilisks don't initially get armor, and there are quite a few balance fixes in general!
However, we have replaced scrolls with piles of gold, and monster morale has been removed.
I'm reading posts and often can't reconcile what rules we are playing with and what rules they are playing with here. We play with 200%, no water, the strongest monsters, 2 minutes per turn, time stops in battles, and Minsk rules. R/R. It's a completely different game).
Is there really such a version? ))
And there is also this one: http://www.heroeswt.net/download.php
All that you mentioned + a lot of other things, and of course, a General hero chat.
We're behind.
And should we play like everyone else?
You should play in a way that is interesting.
Or are there people on the forum who play WOG TE (I'll clarify the version a little later) according to Minsk rules?
There might be, but there are about as many of them as there are dinosaurs left on the planet.
People either play Sod or WT (WT is a modified TE).
Well, and only noobs play WOG.
And of course, 2 minutes per turn is not serious.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того