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impossible gameplay tactics on XL.

#17
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Hi everyone! I've been reading your forum for a week now – it's interesting :) My group of friends (5-6 people) remembered how we used to watch the Minsk pro players (Dima and Valera Maltsy, DC_Vasya, Lesha Skuns, Caesar, etc.) play for huge sums of money back in the day. We decided to play ourselves, even though we hadn't played much before (it just wasn't interesting for them to play with us), but we watched them a lot. All the games revolved around early-game rushes, Wyvern dens, etc. But then (I don't remember exactly when) we started playing WOG TE, and there was a great option called "Minsk Rules," which meant that conservatories and Wyvern dens always had maximum guards and minimum rewards. That is, 200 griffins would give you 1 angel. And we played at 200% speed (we had plenty of time for games, sometimes they lasted for more than a day non-stop). So, we decided to play against each other through Hamachi. As a result, it's a completely different game... At first, there are a lot of restarts (usually no more than 10). So, I read the rules for online games, and a lot of it is unclear to me. In this version, the Conflux has been fixed. The number of units increases, and in particular, Phoenixes increase by 3! Fairies can only be upgraded after building a resource silo, which is not easy to do quickly at 200% speed. Many heroes have been fixed, such as those specializing in necromancy... They don't start with necromancy; they have to find it first, etc. The rules say that heroes with high-level magic can't cast spells, etc. – but they simply don't have those spells. If you find them in the GM, that's good. For example, basilisks don't get armor at the beginning, and there are quite a few balance fixes in general! However, we've replaced scrolls with piles of gold, and monster morale has been removed. I read posts and often can't relate what we're playing and what they're playing here. We play at 200% speed, without water, with the strongest monsters, 2 minutes per turn, time stops in battles, and with Minsk Rules. R/R. It's a completely different game. Therefore, the question is: Have we fallen behind the rest of the world, and should we play like everyone else? Or are there people on the forum who play WOG TE (I'll specify the version later) with Minsk Rules? There are many more questions, but I'll ask them in separate posts or threads