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Posts from Discussion: Suggestions for RPG Development Auto-translated

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#16
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Judging by the fact that the F are located around the city, they are fortifications, and the M... These are just various places.
Бог есть любовь
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#17
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M — mountains...
F is a forest:):):)




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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#18
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I have a suggestion: the items should have more realistic stats. For example: Heavy Armor (+4 strength, -1 luck, +1 speed). Tell me, how does ARMOR affect intelligence?! And since when does wearing iron armor make you more agile?! I understand if it were like this: Heavy Armor (+4 speed, -2 strength, +1 health). Armor now reduces agility, which is correct, because you can't jump around much in armor. And it increases strength to some extent. And it increases health, because it's harder to injure you in armor. And a Two-Handed Sword (+5 speed, -1 agility) - that's it! Correct, realistic stats. We still need to adjust the stats for all items where it's necessary.
In reply to Dr gIVI
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#19
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Dr gIVI;51322
I have a suggestion: the stats of items should be more realistic. For example: Heavy Armor (+4 strength, -1 speed, -1 luck). Tell me, how does ARMOR affect intelligence?! And since when does wearing iron armor make you more agile?! I understand if it were like this: Heavy Armor (+4 defense, -2 speed, -1 luck). Armor now reduces agility, which is correct, because you can't jump around much in armor. And it increases strength to some extent. And a Two-Handed Sword (+5 attack, -1 speed) - that's right! Realistic stats. We still need to adjust the stats for all items where necessary.

I agree!:D
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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#20
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Also, we need to add the following weapons: Assassin's Dagger(+2 attack, +2 luck) and Assassin's Crossbow(+2 attack, +1 luck).
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#21
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Regarding spells, I suggest implementing the spell system from Heroes 5, with some spells from Heroes 4 as spells invented by the hero. I can create the map in the Heroes 5 editor, based on Ashanov's design, but I'll build an imperial palace there as an additional location, which will be difficult to reach. However, I have a question: should Eagle Shael's castle be placed on the surface or underground? I'll prepare the map over the weekend. We can also arrange the player positions; I'll take the role of Zehir on the map. I propose introducing abilities and skills from Heroes 5, but we can also take some from the creatures. For example, if you're a Sylvan hero, you could take the ability from a druid, such as mana transfer, etc.
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#22
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It would be great to add artifacts as well. Artifacts that can be found in the most unusual places. Artifacts could also be taken from Heroes of Might and Magic III.
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Член РКСМ с 07.07.07.
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In reply to AlexeyPank
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#23
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AlexeyPank;51999
It would also be good to add artifacts. Ones that can be found in the most unusual places. Artifacts could even be taken from the third game.
No, it's better to take them from Heroes 5, since the action takes place in Ashan; and I also suggest, so that people know who is playing which faction, I propose writing races in different colors in the RPG.
1 Demons (although they are practically nonexistent) - red
2 Humans - blue
3 Elves - green
4 Dark Elves - purple
5 Wizards - orange
6 Necromancer - gray, turquoise
7 Dwarves - brown
I also propose naming the spawn locations as capitals of Ashan:
1 Demons - Ur-Hekal
2 Humans - Claw (Talongrad)
3 Elves - Syrus Talla (Shatakwa)
4 Dark elves - Konos
5 Wizards - Al-Sahir
6 Necromancer - no capital, but Nar-Arkar on the map (or something like that)
7 Dwarves - Tyr Murdal
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#24
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Magnus
What's the point? Then the RPG will turn into a game of colors :) You can simply highlight the lines of different heroes with different colors.
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#25
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Besides, I use purple, for example, when I'm not role-playing a character, but acting as a GM assistant... And Wiz uses blue in the same case. IMHO, this is more convenient.
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
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#26
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And I've been writing in Navy color for six months now:)
In reply to Night
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#27
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Night;52020
Magnus
What's the point? Then the RPG will turn into a game of colors :) You can simply highlight the lines of different heroes with different colors.
I've been doing that from the very beginning.
Бог есть любовь
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#28
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Night;52025
And I've been writing in Navy for six months now:)
I specifically wrote only in the RPG topic. Best regards, Magnus I!
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#29
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I also suggest changing the names of the attributes, as in Heroes 5, or naming them as follows: Strength - Strength Vitality - Endurance Agility - Defense Intelligence - Intelligence Wisdom - Willpower I also suggest distributing skills for each level, as with classes in Heroes 5, with a certain probability. Endurance is added automatically with each new level.
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#30
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Wisdom is the strength of the spirit, nonsense IMO.
And agility shouldn't be expressed through defense. You just need to write "agility" and separately "defense".
Alliance of Lightлидер клана (список кланов на HW) :)

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