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Regarding spells, I suggest implementing the spell system from Heroes 5, with some spells from Heroes 4 as spells invented by the hero.
I can create the map in the Heroes 5 editor, based on Ashanov's design, but I'll build an imperial palace there as an additional location, which will be difficult to reach. However, I have a question: should Eagle Shael's castle be placed on the surface or underground? I'll prepare the map over the weekend. We can also arrange the player positions; I'll take the role of Zehir on the map.
I propose introducing abilities and skills from Heroes 5, but we can also take some from the creatures. For example, if you're a Sylvan hero, you could take the ability from a druid, such as mana transfer, etc.