Posts from Баги "Might and Magic: Heroes VI"

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
It drops. But still, the current luck is a complete mess.
It's strange that no one has written about vampires here.
If you apply the "Sacrifice" spell to gray-skinned vampires and then use the "Timeless" ability to protect them, neither the necromancer's troops nor the vampires will take any damage until the effect of the sacrifice ends.
Perhaps this can be countered by attacking the vampires themselves, thereby disabling their passive ability, but I haven't tested it yet. And the computer doesn't attack them.
Well, this bug has been known for a long time :)
Here are 2 recent bugs that I discovered myself yesterday, and I haven't read about them anywhere yet.
1. If you bring Devastators close to the enemy and cast Petrify on them, and then, on their next turn, summon a Gate to the Abyss using the Path of Tears mage's ability, then such a portal cannot be destroyed, and the effect of the Devastator's aura remains on all enemy units that were affected by it.
2. Furthermore, a trick with the same gate: if you destroy it, but at the same time, summon creatures from the squad to which we will cast the gate spell, then the summoned creatures will not disappear but will remain in the battle.
And probably everyone knows the bug where you push the enemy and use Impact magic for 2-3 turns, as well as the hero's attack, which hits twice as hard
Yeah, this bug has been known for a long time :)
a known bug is pushing the enemy and using area-of-effect magic on the 2nd or 3rd turn, as well as the hero's attack, which hits twice as hard.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
You take Arache, level her up to 4, and clear all the maps without any losses using a single stack of a hundred units (you can even use main creatures). With a hundred units, Arache will give you a Drain Life skill of 1500 percent.
The only problem might be with the Necropolis.
Overall, interest in the game has dropped dramatically. I'll try playing without any dynasty weapons at all. Or I'll take a break.
Good day.
I encountered the following problem in mission 3 for Sanctuary: Another week was declared a "Strike Week" (creature growth is reduced by half). But when I started visiting cities to buy out the available creatures, I found that it wasn't just reduced, and not even by half! For example, the number of level 1 creatures is "-78166" (the value is actually negative). The same is true for creatures of other levels, in any castle (negative values, just insane numbers). Several in-game weeks have passed, the growth is happening, but at a normal rate (that is, it will take about !!2500!! weeks to reach a positive value). Unfortunately, I didn't save before this bug occurred. So, the question is: is it possible to fix it somehow, or will I have to restart the mission?
By the way, guys, try to accumulate about 78,166-78,168 creatures and wait another week - I'm curious to know what the next number will be.
P.S.
I hope it's clear that this number should be in the stack, not as a cumulative value.
P.S.S.
In the save file, change the value in the growth variables (or something similar). I haven't looked into the save files myself, so I don't know how their structure is organized.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
By the way, I have a question: is this happening to me alone, or to everyone? I've completed all the campaigns, and there's one final one left, but when I look at the mission list in the load menu, the fourth mission of each faction appears as if I haven't completed it, as if I can load it. Is that supposed to be like that?
Most likely, the bug is related to these reputation quests. They made it quite harsh – I chose the Blood quest to get a staff for a mage hero (the sword would have disappeared anyway), and then, after raising the Tears reputation to 1000 in the fourth mission, I still couldn't take it.
P.S.: And what exactly is the bug? That everything is working correctly for you :)?
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"