It drops. But still, the current luck is a complete mess.
It's strange that no one has written about vampires here.
If you apply the "Sacrifice" spell to gray-skinned vampires and then use the "Timeless" ability to protect them, neither the necromancer's troops nor the vampires will take any damage until the effect of the sacrifice ends.
Perhaps this can be countered by attacking the vampires themselves, thereby disabling their passive ability, but I haven't tested it yet. And the computer doesn't attack them.
Well, this bug has been known for a long time :)
Here are 2 recent bugs that I discovered myself yesterday, and I haven't read about them anywhere yet.
1. If you bring Devastators close to the enemy and cast Petrify on them, and then, on their next turn, summon a Gate to the Abyss using the Path of Tears mage's ability, then such a portal cannot be destroyed, and the effect of the Devastator's aura remains on all enemy units that were affected by it.
2. Furthermore, a trick with the same gate: if you destroy it, but at the same time, summon creatures from the squad to which we will cast the gate spell, then the summoned creatures will not disappear but will remain in the battle.
And probably everyone knows the bug where you push the enemy and use Impact magic for 2-3 turns, as well as the hero's attack, which hits twice as hard