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Posts from Баги "Might and Magic: Heroes VI"

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I've never seen a successful attack with damage exceeding the maximum. I'll test it out.
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It drops, but overall, the current luck is a complete mess. It's strange that no one has written about vampires here. If you apply the "Timeless" ability to vampires after they have a sacrifice, then neither the Necromancer's troops nor the vampires will take any damage until the sacrifice effect ends. Perhaps this can be disrupted by attacking the vampires themselves, thereby disabling their passive ability, but I haven't tested it yet. And the computer doesn't attack them.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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Zybr
It drops. But still, the current luck is a complete mess.

It's strange that no one has written about vampires here.
If you apply the "Sacrifice" spell to gray-skinned vampires and then use the "Timeless" ability to protect them, neither the necromancer's troops nor the vampires will take any damage until the effect of the sacrifice ends.
Perhaps this can be countered by attacking the vampires themselves, thereby disabling their passive ability, but I haven't tested it yet. And the computer doesn't attack them.

Well, this bug has been known for a long time :)

Here are 2 recent bugs that I discovered myself yesterday, and I haven't read about them anywhere yet.
1. If you bring Devastators close to the enemy and cast Petrify on them, and then, on their next turn, summon a Gate to the Abyss using the Path of Tears mage's ability, then such a portal cannot be destroyed, and the effect of the Devastator's aura remains on all enemy units that were affected by it.
2. Furthermore, a trick with the same gate: if you destroy it, but at the same time, summon creatures from the squad to which we will cast the gate spell, then the summoned creatures will not disappear but will remain in the battle.

And probably everyone knows the bug where you push the enemy and use Impact magic for 2-3 turns, as well as the hero's attack, which hits twice as hard
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Yeah, this bug has been known for a long time :)
It's known, but in this thread, we're kind of systematizing them:
a known bug is pushing the enemy and using area-of-effect magic on the 2nd or 3rd turn, as well as the hero's attack, which hits twice as hard.
Explain, I haven't encountered this yet.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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In short, who even needs cheats anymore?

You take Arache, level her up to 4, and clear all the maps without any losses using a single stack of a hundred units (you can even use main creatures). With a hundred units, Arache will give you a Drain Life skill of 1500 percent.

The only problem might be with the Necropolis.

Overall, interest in the game has dropped dramatically. I'll try playing without any dynasty weapons at all. Or I'll take a break.
In reply to Zhekus-bekus
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Zhekus-bekus
Good day.
I encountered the following problem in mission 3 for Sanctuary: Another week was declared a "Strike Week" (creature growth is reduced by half). But when I started visiting cities to buy out the available creatures, I found that it wasn't just reduced, and not even by half! For example, the number of level 1 creatures is "-78166" (the value is actually negative). The same is true for creatures of other levels, in any castle (negative values, just insane numbers). Several in-game weeks have passed, the growth is happening, but at a normal rate (that is, it will take about !!2500!! weeks to reach a positive value). Unfortunately, I didn't save before this bug occurred. So, the question is: is it possible to fix it somehow, or will I have to restart the mission?
This is clearly a programming error. If I'm not mistaken, the minimum value for an integer or long (I didn't memorize the exact sizes of these types) is approximately this. It's interesting how this happened during division.
By the way, guys, try to accumulate about 78,166-78,168 creatures and wait another week - I'm curious to know what the next number will be.
P.S.
I hope it's clear that this number should be in the stack, not as a cumulative value.
P.S.S.
In the save file, change the value in the growth variables (or something similar). I haven't looked into the save files myself, so I don't know how their structure is organized.
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For some reason, it doesn't want to save the multiplayer game when playing on one computer. More precisely, it saves, but then this save disappears when loading. Or you play, save constantly, and after some time the save disappears. Has anyone encountered this?
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Tumashka, or Tyumeshkey, how much free space do you have on your hard drive? I remember playing <<king's bounty 3: armored princess>> (yes, it's the third, not the second part!) and I turned on recording in <> for some battle, but I forgot to turn it off. Boom, and the space on the hard drive ran out. Consequently, the files couldn't be created.
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A bit hazy. :) More than 35 GB. No, it says that something isn't connected when you try to upload a replay. But it seems to save the game. It just doesn't launch it afterward. Maybe I just don't know how to launch saved multiplayer games?
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People noticed a bug: there’s an item, like a bracer, that, when combined with something else, grants the “Regeneration” spell. When you equip it, the spell appears as it should. However, if you already have the general “Regeneration” spell, it automatically becomes a one-time-use spell per battle, and no mana is consumed for it (but you can’t cast it if you don’t have enough mana – what a paradox). Moreover, if you remove the item, the free spell disappears, while the general “Regeneration” spell remains a one-time-use spell. It’s complete nonsense. And also, HELP!!!!!!!!!!!!!!!!!!!!!!!!!!! I really need help – how do I fix the bug that causes the game to freeze in the second mission when playing as the Orcs??? Also, in the first mission, I upgraded Tears, and in the second mission, everything crashes when it displays a message like “Blood Quests are unavailable!=((((((((((
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If you had read the guide, you would have noticed that when playing as Orcs, you cannot choose the Path of Tears or the Path of Blood until the 3rd mission. It is only in the third mission that you can. This is the only known workaround for this bug so far.
In reply to Победитель
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I had a similar bug. I started replaying from the first mission... I didn't choose the Path of Tears or the Path of Blood. The second mission starts, and I still don't choose a path... somewhere near the end of the mission, while completing a certain task, they give you the Dynasty Weapon, and the hero automatically goes through the Path of Tears. So, the reward for the Dynasty Weapon was that the hero would go through the Path of Tears. I thought... (there was some swearing here) that it would freeze again, but no... everything was fine, and I completed the fourth mission without any problems.
By the way, I have a question: is this happening to me alone, or to everyone? I've completed all the campaigns, and there's one final one left, but when I look at the mission list in the load menu, the fourth mission of each faction appears as if I haven't completed it, as if I can load it. Is that supposed to be like that?
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Yes, that's correct. Or do you want the fourth missions to not be active? They are the last ones – there's nothing else to choose from, so everything remained unchanged.

Most likely, the bug is related to these reputation quests. They made it quite harsh – I chose the Blood quest to get a staff for a mage hero (the sword would have disappeared anyway), and then, after raising the Tears reputation to 1000 in the fourth mission, I still couldn't take it.

P.S.: And what exactly is the bug? That everything is working correctly for you :)?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
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Winner
There was a bug that caused the game to freeze in the second mission when playing as the Barbarians, and many others experienced the same issue. It resolved itself; I didn't have to choose the "Path of Tears" or "Path of Blood" manually. It was resolved simply by using the Dynasty weapon and fulfilling the condition for the "Path of Tears" reward.

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