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Which Faction’s catapult design do you like best?
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In "Heroes 6," the number of siege engines was reduced fourfold. That is, only one catapult remains. The functions of the catapults have not changed – destroying walls – but now the catapults look different for each Faction. I suggest we discuss their appearance here :).

Alliance Catapult

Practically the same catapult as in "Heroes 5." However, now this siege engine is adorned with gold and fires a glowing orb. I like the appearance of this catapult.

Inferno Catapult

Surprisingly, I like it :). It looks in the style of the Inferno Faction, which is now somewhat chaotic, but it's still clear that this is a siege engine. A fiery orb flies out of it beautifully.

Necropolis Catapult

Hmm. A spider shooting green beams looks least like a catapult. I don't like this idea.

Sanctuary Catapult

Also, a variant close to the classic one. The elegant relief and the very beautiful trajectory of the water orb led me to vote for this catapult :)!

Stronghold Catapult

A Cyclops. Cheap and cheerful. In general, it fits the style of the Faction, but I didn't like it :(.

Also, I can't help but mention that the catapult has its own column in the Warrior branch – the first skill increases the catapult's damage, depending on the hero's magic power, the second deals passive Earth damage to all enemies behind the fortress walls, and the third allows the catapult to hook enemies standing next to the wall :).

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Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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I think Humans have the most reasonable design. The Nagas' design is also decent, but if the focus is on magic, they could have come up with something more original than a regular catapult with an enchanted ball. The Orcs' design is subpar, in my opinion. The Necropolis and Inferno factions have something absurd; I find it hard to believe that those things actually shoot.
 

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But if you imagine a hero dragging that very catapult around the world, then the Orcs have the most modified one! And for some reason, I voted for it. Although they could have made the cyclops more brutal, or maybe they spent all their energy on drawing the Kamaz truck:)
The Naga faction is elegant in itself, but the water ball splashing against the wall is unconvincing...
The spider for the Necropolis... well, I don't know. It seems to fit the style, but something is off... The same goes for Inferno.
Haven turned out to be the most familiar and comfortable :)
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Inferno and Necropolis – I don’t like them. Haven – it’s okay. Stronghold – original. Sanctuary – the best catapult. Although I agree that it doesn’t look very convincing. But it’s beautiful.
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Sacred Shrines... Cutie (beauty)
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Inferno and Necropolis certainly made an impression.
The others were rather bland.
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Necropolis is the best.
And I don't understand what people like about the Naga faction at all – it's unoriginal, and while a siege catapult looks natural on medieval humans, the same catapult, even if in different armor, on the Naga... And besides, if they swim without ships, how do they carry THAT with them? If I had the choice, I would give them the Kraken.
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The best designs are for the Tribes of the East, in my opinion. Inferno also has some good ones; who said that their methods of destroying fortifications have to be conventional? A strange creature spitting fireballs is perfect!
The humans and demons have nonsensical decorative elements. Clearly not for war; they are too elaborate and miss the mark.
The Necropolis just has a ridiculous spider; they've really gone off the rails with this theme, it seems.
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These catapults immediately caught my eye. It's no longer fashionable to just shoot stones with them. :( Especially for Haven – how can you destroy a wall with WATER?!
aka Sir Holmes aka David Jones.
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It's no longer fashionable to just shoot with ordinary stones.
Well, at least the tribes managed to stand out in a pleasant way.

Added after 31 seconds
Especially at the Sanctuary - how can you destroy a wall with WATER?!
A drop of water wears away a stone.
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voted for the Orcs, it might not look very good, but it fits the theme; it looks more like a ballista for the Necropolis.
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None of them appealed to me. What’s the point of having them if they can’t be controlled, aren’t displayed anywhere except during city sieges, and shoot randomly? And what about their appearance? There isn’t a single catapult. For Haven, they have a trebuchet, which fits the function. For Stronghold, it’s a great idea. But everything else is complete nonsense.
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What's the point of them if they can't be controlled, aren't displayed anywhere except during city sieges, and shoot randomly?
They usually have a decent chance of hitting the gates: at least they hit most of the time within two turns. And that will help a lot in breaking through the city.
 

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They usually have a decent chance of hitting the gate: in two turns, they at least hit it most of the time. And this will greatly help in breaking through to the city.
But what if you don't need to break through the gate? Often, the AI doesn't come out from behind the walls if it doesn't feel a huge advantage, and you can just shoot it down.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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But what if you DON'T need to break through the gates? Often, the AI doesn't leave its defenses if it doesn't sense a huge advantage, and you can just shoot it down.
It's a specific tactic. After all, it might have better archers, and it's unpleasant when the hero shoots at you. Sometimes it can work, but I prefer to attack during a siege.
 

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