Posts from Questions about the Heroes 4 map editor.
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Why are almost all buildings removed in the city of Chennon in "Whirlwinds of War" when the city is captured?
Added 1 minute ago
P.S. Sorry for the silly question, but why aren't my avatar or message count displayed?
How can I make multiple messages appear in a quest building after completing a certain task?
Use the "show message" command. Apply it as many times as needed.
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P.S. Can you explain why my avatar and the number of messages are not displayed? I don't know myself because I'm new here.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
1. How can I make it so that only a specific hero can pass through the quest gates, without other heroes?
2. And also, how can a hero pass through without an army and without other heroes?
Task conditions:
1. "has hero" (this army, select the hero's name [pre-assign to the desired hero]) AND "total number of heroes" (this army, equals 1)
2. "has hero" (this army, select the hero's name) AND "total number of heroes" (this army, equals 1) AND "total number of units in the army" (this army, equals 0)
Consider nuances - for example, a hero may have the "Summoning" skill. Therefore, after passing through the quest gates, he can replenish the army daily with summoned creatures.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
Мои страницы:
VK, YouTube
Мои работы:
Герои Падших Крыльев, Пять Друзей Леонида, Дракон Природы, Две деревни, Неумолимый
Мои видео:
Топ-10 официальных карт Героев IV, Нюансы картостроения 1 / 2 / 3, Рейтинги карт (Оригинал / Грядущая Буря / Вихри Войны / конкурс), Странности в Героях IV
Плейлисты:
Конкурс адаптаций, Неумолимый, Баги и фишки, Редактор карт
Guys, please tell me, is it possible to somehow slow down the growth of creatures and/or increase the number of turns on a map?
- Reduce the initial number of creatures. Accordingly, the growth will slow down;
- Track the number of creatures using a script ("Recurring Events") - if the number exceeds the required amount, reduce it. Calendar events on neutral creatures do not work;
- Place neutral creatures under a flag (any hostile one, for the duration of their turn);
"Increase the number of turns" - what do you mean?
nikitos palisos
Please :)
increase the number of moves on the map for one unit.:)
Calendar event ---> "Increase Mobility" [50] Repeat daily (or as needed). One nuance: this script in HoMM4 WoW works incorrectly - it only increases the unit's mobility by 1. Therefore, in the event, you need to write it n times (to increase mobility by 10 - 10 times, etc.). This bug has been fixed in the "Equilibris" mod.
(I increased the mobility, but not to this extent...)
And Equilibris says that my version doesn't match the standard one, probably because I have a lot of things from other sources, like the Dragon Rings. But in any case, thank you. :)
Мои страницы:
VK, YouTube
Мои работы:
Герои Падших Крыльев, Пять Друзей Леонида, Дракон Природы, Две деревни, Неумолимый
Мои видео:
Топ-10 официальных карт Героев IV, Нюансы картостроения 1 / 2 / 3, Рейтинги карт (Оригинал / Грядущая Буря / Вихри Войны / конкурс), Странности в Героях IV
Плейлисты:
Конкурс адаптаций, Неумолимый, Баги и фишки, Редактор карт
Yes, Valex, I have the same bug! :(
(I increased the mobility, but not to this extent... daily...)
And Equilibris says that my version doesn't match the standard one, probably because I have a lot of stuff from other sources, like the Dragon Rings. But anyway, thank you. :)
This bug (like other script-related ones) is present in all versions of HoMM4.
To install "Equilibris" correctly, you just need to download the archive with the heroes4.exe file from the project's main page:
http://equilibris.celestialheavens.com/rus/downloads.html
"Equilibris" has many advantages compared to "Warlords":
- many script-related bugs have been fixed;
- new artifacts have been added (6);
- a lot of new objects have been added to the map;
- the AI has improved (it doesn't die on neutral creatures anymore);
- you can display numerical values of variables in text messages (e.g., "Sir, your horse will die in $(variable) days." Where variable is a numerical variable). Moreover, you can display entire variable structures in texts;
- there are invisible impassable objects;
- the shouts are more balanced (in terms of characteristics, increase, etc.)
After trying it myself, I lost all motivation to create content for "Warlords" :)