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Posts from Questions about the Heroes 4 map editor. Auto-translated

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In reply to St.Snake
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#173
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And why, in "Whirlwinds of War," are almost all buildings removed in the city of Chennon when the city is captured?
In reply to Силос Занж
#174
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Silos Zanj
Why are almost all buildings removed in the city of Chennon in "Whirlwinds of War" when the city is captured?
Most likely, there were simply no buildings there to begin with.
In reply to St.Snake
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#175
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How can I make it so that multiple messages appear in the quest building after completing a certain task?

Added 1 minute ago
P.S. Sorry for the silly question, but why aren't my avatar or message count displayed?
In reply to Силос Занж
#176
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Silos Zanj
How can I make multiple messages appear in a quest building after completing a certain task?

Use the "show message" command. Apply it as many times as needed.
Ваяю кампанию под HoMM4, обновленный мод Equilibris ver. 3.55 <заморожено>
In reply to Valex
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#177
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No, I mean that the first time you came, you saw the message, then the second time, after completing the task, you saw it again, and so on.
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P.S. Can you explain why my avatar and the number of messages are not displayed? I don't know myself because I'm new here.
#178
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Then, assign values to the variable. Variable "A" = 0 [the player has not yet visited the quest hut and has not received any quests. Display a message and give the first quest]. Variable "A" = 1 [the player has already been to the quest hut and received the first quest. The quest is in progress. The message can remind the player of its conditions]. Variable "A" = 2 [the player has already been to the quest hut, received the first quest, and completed it. Display a message, reward the player, and give the second quest]. Variable "A" = 3 [the player has already been to the quest hut, received the first quest, and failed it. Display a message and say goodbye]. And so on. All of this is described in detail in the mapmaking guide. I provided a link to it earlier. Regarding displaying messages in the status bar, send a private message to a moderator.
Ваяю кампанию под HoMM4, обновленный мод Equilibris ver. 3.55 <заморожено>
In reply to Valex
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#179
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1. How can I ensure that only a specific hero can pass through quest-related gates, without other heroes being able to? 2. And also, how can a hero pass through without an army and without other heroes?
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
In reply to Силос Занж
#180
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Silos Zanj
1. How can I make it so that only a specific hero can pass through the quest gates, without other heroes?
2. And also, how can a hero pass through without an army and without other heroes?

Task conditions:

1. "has hero" (this army, select the hero's name [pre-assign to the desired hero]) AND "total number of heroes" (this army, equals 1)

2. "has hero" (this army, select the hero's name) AND "total number of heroes" (this army, equals 1) AND "total number of units in the army" (this army, equals 0)

Consider nuances - for example, a hero may have the "Summoning" skill. Therefore, after passing through the quest gates, he can replenish the army daily with summoned creatures.
Ваяю кампанию под HoMM4, обновленный мод Equilibris ver. 3.55 <заморожено>
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#181
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Thank you. Otherwise, I wouldn't have been able to finish the map.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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#182
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Guys, can anyone tell me if it’s possible to slow down creature growth and/or increase the number of turns on a single map?

Мои страницы:
VK, YouTube
Мои работы:
Герои Падших Крыльев, Пять Друзей Леонида, Дракон Природы, Две деревни, Неумолимый
Мои видео:
Топ-10 официальных карт Героев IV, Нюансы картостроения 1 / 2 / 3, Рейтинги карт (Оригинал / Грядущая Буря / Вихри Войны / конкурс), Странности в Героях IV
Плейлисты:
Конкурс адаптаций, Неумолимый, Баги и фишки, Редактор карт

In reply to ColdWarrior
#183
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nikitos palisos
Guys, please tell me, is it possible to somehow slow down the growth of creatures and/or increase the number of turns on a map?


- Reduce the initial number of creatures. Accordingly, the growth will slow down;
- Track the number of creatures using a script ("Recurring Events") - if the number exceeds the required amount, reduce it. Calendar events on neutral creatures do not work;
- Place neutral creatures under a flag (any hostile one, for the duration of their turn);

"Increase the number of turns" - what do you mean?
Ваяю кампанию под HoMM4, обновленный мод Equilibris ver. 3.55 <заморожено>
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#184
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Thank you, valex, for the tip about the monsters, and for suggesting increasing the number of turns a single unit can move on the map.
In reply to ColdWarrior
#185
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2Silos Zanj,
nikitos palisos

Please :)
nikitos palisos
increase the number of moves on the map for one unit.:)

Calendar event ---> "Increase Mobility" [50] Repeat daily (or as needed). One nuance: this script in HoMM4 WoW works incorrectly - it only increases the unit's mobility by 1. Therefore, in the event, you need to write it n times (to increase mobility by 10 - 10 times, etc.). This bug has been fixed in the "Equilibris" mod.
Ваяю кампанию под HoMM4, обновленный мод Equilibris ver. 3.55 <заморожено>
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#186
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Yes, Valex, I have the same bug! :(
(I increased the mobility, but not to this extent...)
And Equilibris says that my version doesn't match the standard one, probably because I have a lot of things from other sources, like the Dragon Rings. But in any case, thank you. :)

Мои страницы:
VK, YouTube
Мои работы:
Герои Падших Крыльев, Пять Друзей Леонида, Дракон Природы, Две деревни, Неумолимый
Мои видео:
Топ-10 официальных карт Героев IV, Нюансы картостроения 1 / 2 / 3, Рейтинги карт (Оригинал / Грядущая Буря / Вихри Войны / конкурс), Странности в Героях IV
Плейлисты:
Конкурс адаптаций, Неумолимый, Баги и фишки, Редактор карт

In reply to ColdWarrior
#187
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nikitos palisos
Yes, Valex, I have the same bug! :(
(I increased the mobility, but not to this extent... daily...)
And Equilibris says that my version doesn't match the standard one, probably because I have a lot of stuff from other sources, like the Dragon Rings. But anyway, thank you. :)

This bug (like other script-related ones) is present in all versions of HoMM4.

To install "Equilibris" correctly, you just need to download the archive with the heroes4.exe file from the project's main page:
http://equilibris.celestialheavens.com/rus/downloads.html

"Equilibris" has many advantages compared to "Warlords":
- many script-related bugs have been fixed;
- new artifacts have been added (6);
- a lot of new objects have been added to the map;
- the AI has improved (it doesn't die on neutral creatures anymore);
- you can display numerical values of variables in text messages (e.g., "Sir, your horse will die in $(variable) days." Where variable is a numerical variable). Moreover, you can display entire variable structures in texts;
- there are invisible impassable objects;
- the shouts are more balanced (in terms of characteristics, increase, etc.)

After trying it myself, I lost all motivation to create content for "Warlords" :)
Ваяю кампанию под HoMM4, обновленный мод Equilibris ver. 3.55 <заморожено>