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Then, assign values to the variable.
Variable "A" = 0 [the player has not yet visited the quest hut and has not received any quests. Display a message and give the first quest].
Variable "A" = 1 [the player has already been to the quest hut and received the first quest. The quest is in progress. The message can remind the player of its conditions].
Variable "A" = 2 [the player has already been to the quest hut, received the first quest, and completed it. Display a message, reward the player, and give the second quest].
Variable "A" = 3 [the player has already been to the quest hut, received the first quest, and failed it. Display a message and say goodbye].
And so on. All of this is described in detail in the mapmaking guide. I provided a link to it earlier.
Regarding displaying messages in the status bar, send a private message to a moderator.
Ваяю кампанию под HoMM4, обновленный мод Equilibris ver. 3.55 <заморожено>