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I would leave the obelisks. Removing the Grail from the game seems like a bad idea, in my opinion.
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I would leave the obelisks. Removing the Grail from the game seems like a bad idea, in my opinion.
What do you mean by imbalance?
There is nothing to argue about and no reason to. I said my piece, you said yours, and we'll leave it at that. Only my arguments are logical; yours have no foundation.
P.S. Honestly, I don't even understand what you want? The fort? I don't give a damn about your fort. We are talking about the object.txt file.
This is regarding the fact that one person got a decent haul from the utopia, geared up and got stats near 30, while another only got "relics," like that same Admiral's Hat, and was left with what they came with... Of course, it'll make for an exciting finale..
I've been playing for about two years now with a script that removes hill forts, cartographers, and tents. I think insisting on the presence of forbidden objects on the map is at least strange.
Tents are not as clear-cut, but I still consider them inappropriate in online random maps, because in most cases objects guarded by guardians turn out to be practically inaccessible, which distorts the zone filling intended by the template.