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Posts from Round table

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In reply to Sevensan
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14 years ago
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Sevensan
I would leave the obelisks. Removing the Grail from the game seems like a bad idea, in my opinion.
An obelisk is worth 3500. Because of the obelisks, there are often blocks on the home territory. If something needs to be removed, the obelisks should be the first thing to go.
In reply to Dirty_Player
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14 years ago
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Ah, I remember a balanced game where there were 9 obelisks on my home map:D
But you're thinking about it the wrong way: "Anarchy is the mother of order!" - play it, and you'll be happy!
In reply to R55Max
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14 years ago
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R55Max
What do you mean by imbalance?

I mean that one person got a decent drop from Dragon Utopia, geared up and got stats near 30, while another only got "relics," like the same Admiral's Hat, and remained as they were... Of course, the finale will be exciting..
In reply to Sevensan
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14 years ago
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Sevensan
There is nothing to argue about and no reason to. I said my piece, you said yours, and we'll leave it at that. Only my arguments are logical; yours have no foundation.
P.S. Honestly, I don't even understand what you want? The fort? I don't give a damn about your fort. We are talking about the object.txt file.
You keep rambling and unfortunately aren't listening to the words... The fort is taken by value, the file removes objects (those unnecessary in your view). Now, removing objects from the map based on value—that is nonsense, including the FORT I am talking about, because if everything is fixed, it will be a complete disaster. Start reading from d-neez's message. Implementing such a file can only work in WT, because in SoD, the fairy-tale "absolutely necessary and useful" buildings are mixed in with the useless ones. Listening to you, one would think that the navigation skill and other unnecessary ones should be ripped out of the upgrade tree. All this is possible in WT, not in SoD.

As for the fort—that's purely my own personal IMHO, that it was banned without reason. Now we can actually finish :)

Added after 2 minutes
Snooppy
This is regarding the fact that one person got a decent haul from the utopia, geared up and got stats near 30, while another only got "relics," like that same Admiral's Hat, and was left with what they came with... Of course, it'll make for an exciting finale..
Exactly right; play WT and you'll be happy.
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14 years ago
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if we're talking about SoD, then Hill Fort needs to be banned in principle... we're not playing a mirror match, so someone might get it generated, someone else might not... and excuse me, but this massively increases the tempo... on almost any template... imagine that on Jebus Cross you get this object generated for Castle (or basically for any town)... "with it, going to the center on 121 will be too late"...
I'm for removing all unnecessary things from the game... as was already mentioned. if they fixed water, even though it's more of a "core component" of the game than objects... then we need to remove everything else as well...
In reply to GoD
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14 years ago
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I, for one, am in favor of allowing the hill fort, in the form it is proposed – allowing creatures to be upgraded after building the corresponding level in the castle. As for text-based maps, the attitude is strongly negative. Mapmakers and the like – this is just an expansion, obelisks, Kostyanich – this is a terrible block of 3500k – good players often don't bother with guarding the obelisks. Removing key tents and quests – not fundamentally, because smart players are welcome in the World Tree version.
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14 years ago
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I always find Oelma's tone amusing. It seems like he's not expressing his opinion in a discussion, but rather deciding what it will be, period. That's quite entertaining. :D

Where can I download these text files with detailed descriptions of the changes?
In reply to Oelm
14 years ago
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I've been playing with a text editor for about two years now, which removes healing forts, cartographers, and tents. I think that insisting on the presence of prohibited objects on the map is at least strange.
The situation with tents is not so clear-cut, but I still think they are inappropriate in online games on random maps, because in most cases, objects protected by guards turn out to be practically inaccessible, which distorts the intended content of the zones as defined by the map template.
In reply to Medium_HP
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14 years ago
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Medium_HP
I've been playing for about two years now with a script that removes hill forts, cartographers, and tents. I think insisting on the presence of forbidden objects on the map is at least strange.
Tents are not as clear-cut, but I still consider them inappropriate in online random maps, because in most cases objects guarded by guardians turn out to be practically inaccessible, which distorts the zone filling intended by the template.
I have the same script, I just want to add that since hill forts and cartographers are banned, it's better to replace them with something, otherwise a SoD that is already unbalanced gets this kind of randomness added. I wouldn't want to have a forbidden cartographer when my opponent under the same value has a Dragon Utopia :smile48: .
I only remove this script on Anarchy, so all who don't like scripts, play Anarchy and you'll be happy ;)
In reply to Redwhait
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14 years ago
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No kidding, guys, there's nothing else to say.
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14 years ago
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I agree with the idea of adding a hill fort. It would be great to see it in the game in this form (the ability to upgrade units if there is an upgrade building in the castle).
P.S. What a great topic! We could immediately create a list of people who use suspicious text editors.
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14 years ago
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Question (suggestion). Are there any training maps available that focus on defeating specific types of monsters? For example, you start with an initial army, and then you have to break through a prison guard. After defeating the prison, there's another hero with an army, and you have to defeat them to break through the next prison and progress further. It could start with simple battles and then gradually increase the difficulty, serving as a tutorial for beginners. Or, it could immediately feature challenging battles for more experienced players. Perhaps such maps already exist, but I'm not aware of them. Does anyone know how to create something like this, or where to find it? I'm looking forward to your comments.
In reply to Sevensan
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14 years ago
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Vikom organized a tournament to see who could achieve the highest possible conservation score with armies from week 2, using different castles. I think it's somewhat related to your question. By the way, watching the videos was very informative. Although, there weren't any moral lessons. I liked that format, even though I didn't participate, it was still interesting to watch. And I'm also curious about how to effectively defeat Nagas on the first or early second week without relying on mass spells, using a hero of level 5 and their inherent abilities, at least for some of the castles.
In reply to Sevensan
14 years ago
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Yes, with the morality system, there's ten times less meaning in this game.

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