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It’s been a while since I’ve been here, but this is definitely the right topic. I’m currently replaying the campaigns from Heroes 5 and experimenting with character builds (for example, I didn’t even choose Chaos for Raileigh, despite his native skill that enhances spells). So, it’s Zephyr’s turn now, and I can’t decide whether to develop his catapult, mastery of machines, and earthquake skills. There’s a plus: his native magic includes summoning, and he has the “Master of Earth” ability, which will enhance the earthquake. Also, the walkthrough involves conquering many cities. However, the biggest drawback is the “unbalanced” nature of the catapult itself. I try to use it to shoot at the gates, but it ends up hitting the walls instead, and so on.