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Posts from Heroes 6 - Discussion

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Well, there are too many factors to consider when making statements like "build a wall, win." Because you need at least the first turn for that. In short, endless theorizing is pointless. ;)
p.s.
What delivery, lol, this is a magical world. You trap a mage in a mine, and a pusher teleports carts of ore to your capital.
Look at the crystals from a different perspective - you have gold (instead of ore, sulfur, or mercury, which you exchange for gems), you have 2-3 cities with markets, and a hero - a scout with a specialization that gives +1 market. You have practically an endless supply of these crystals. Well, at least as long as you have gold. =)
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What delivery, lol, it's a magical world. I trapped a mage in a mine, and now a pushy teleporter delivers carts of ore to the capital.
Yeah, so teleporting stones is always possible, but sending a commander to a city via astral projection: "no, buddy, figure it out yourself"? )
Look at the crystals from a different angle - you have gold (instead of ore, sulfur, or mercury, which you exchange for gems), you have 2-3 cities with markets, and a hero - a scout with a specialization that gives +1 market, so you have a practically endless supply of these crystals.
I would believe it, but there's always a shortage of gold for everyday expenses, and if they take away your gold-producing mine, it's even worse. I don't know how it is on large maps, I don't play them. But on medium maps, you count every penny.
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Well, with a commander, there's a very large army. It also needs to be teleported, and the magical energy costs will be somewhat higher than for 1 cart of ore or crystals per day. With gold, there are again too many variables: it depends on who you're playing as (for example, Orcs have a cheat totem that gives 250 gold for ANY battle, and it can be built in every city), it depends on what artifacts you find, and what stage of the game it is. But in the conditions of the same Heroes of Might and Magic III, if you had 1 mine for each resource and not much gold, it wouldn't save you much if you lost 1 of the mines, especially if it was the "main" resource needed to build high-level creatures.
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Well, with a commander, it's a rather large army. It also needs to be teleported, and the cost of magical energy will be somewhat higher than for 1 cart of ore or crystals per day.
What kind of 1 cart are we talking about? More precisely, what is the volume of this cart? Do you realize how much stone is needed to build, say, a magistrate? And it requires 2 "carts" of stone...
Okay, okay, let's assume that. Let's consider this situation. An army runs into a cave and, waving iron and special effects, yelling, shouts to the local miners, "Hey guys, now you work for us," and leaves their regular mage from DHL, who will handle deliveries, while they run off to capture more mobile units. Apparently, this mediocre mage is so cool that the brigade of miners, who work day and night in inhumane conditions with physically demanding work, put down bricks the size of the Kremlin and obediently continued their endless work. BUT, another first-level hero, who has just started to grow a mustache, arrives with a drunken peasant. He gives this mage a good beating, who, damn it, can teleport heavy cargo (he could have teleported stones onto their heads). And leaves his own mage (yes, that is, each hero carries a bunch of mages with him... where do they hide when the battle is raging?). Something doesn't quite add up. I'm voting for forts; it sounds more convincing.
For example, the Orcs have a cheat totem for 250 gold for ANY battle, built in every city.
This, as I understand it, is a building that works in the vicinity of the city, right?
Well, this area is cleared in 2-3 days...
Also, I clarified that I'm playing on medium maps for two players, and there are only two cities on the map...
But in the conditions of the same 3rd game, if you had 1 mine of each resource and thus a decent amount of gold, it didn't really help when you lost 1 of the mines, especially if it was the "main" resource needed to build high-level creatures.
In the conditions of the 6th game, all your T2+ buildings require crystals...
In reply to Djadame
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Djadame
(Nagas with 6 blades)
It seems there were only four swords. Six-armed creatures are Rakshasas from "Heroes 5."
old-timer
Yes, I agree, for discussing the new installments, this is a dead end.
You look at the game as a continuation of the old games, and not as a separate one (an old-timer's trait). Here, the concept is different; resurrection is the key. That's the deal.
I don't know how different the concept is; "Heroes" should remain "Heroes," but I have come to one conclusion: indeed, if you compare "Heroes 6" with other parts, it naturally won't be liked! Habit is a habit. But if you look at it as a new game, understand that there won't be another "Heroes 6," then you can analyze it from all sides and draw a more accurate conclusion.
There are no worse or better parts in Heroes. Each one is better in some ways and worse in others.
I absolutely agree. Unfortunately, flame wars about different parts often arise on this forum; only now, instead of "Heroes 5," it's "Heroes 6."
The Americans were also slacking off.
Hmm. Both Black Hole and Ubisoft are European companies :rolleyes:.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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How do I use the bonus items from the collector's edition?
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In the main menu, find the icon with a griffin, click on it, then select "Exclusive" and enter the second key from the box. If you only have one key, you can get the second one on the Booki website.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Thank you. I tried reinstalling the game and manually downloading the patch. The same error persists. I heard that you can copy a ready-made patch to a flash drive and then directly to the game folder. Is that a reasonable approach? And is this error caused by the game or my computer? And my last question, if I start playing on the current version now, and later possibly reinstall the system, will all my progress and achievements remain the same?
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There are too many factors to consider when making statements like "set up a wall, and you win." Because you need at least the first turn for that. In short, endless theorizing is pointless, as it can go on forever.
While playing the beta, I encountered intense flanking attacks. Also, it's important to remember that a reasonable difficulty level is medium. After a couple of dozen battles, it turned out that if you have a good grasp of tactics, this skill allows you to defeat enemy forces that are four times larger without any losses. What does "four times larger" mean? For example, it's when your sharks, snakes, and toads combined amount to about 25 Sphinxes. And then you use this crowd of weak peasants against 100 Sphinxes (Necropolis) – without any losses. And in the campaign, in the dungeons (when you're playing as Antosha), after traversing half the map, you find either 300 upgraded Shamans with 600 Orcs in a group, or 100 Treants and 150 Water Elementals, or 400 Dark Elementals, and so on.
Hmm. Both Black Hole and Ubisoft are European companies.
So, I don't know how to call them
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yes, we need to add more factions! improve the graphics, and add more creatures! :)
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Good afternoon!
Please help me with some advice. I'm playing the first mission as a Necromancer. I built portals (or whatever they're called) in two cities to move the hero between them. Now I can't figure out how to move the hero and his army from one city to another...
What do I need to do for that?
In reply to gudmev
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You need to become a hero in a town with a portal, open the spellbook, click on the spell icon, and choose the town to teleport to.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
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Winner
You need to become a hero in a town with a portal, open the spellbook, click on the spell icon, and choose a town to teleport to.

Thank you, kind person!
I'll try to do the teleportation in the evening!
In reply to Победитель
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Winner
It seems there were four swords after all. Six-armed creatures are Rakshasas from "Heroes of Might and Magic V".
Nagas disagree with you:
and

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
In reply to Ment
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Ment
In H5, you simply watch how the AI conducts the battle. If you don't like it, you play it yourself.
In the H6 beta, I was disappointed when I didn't see this. There was a function to calculate everything automatically, you could automatically calculate only battles with neutrals, or you could calculate nothing at all. But it wasn't possible to make a choice after each battle. How is it in the release version?

In the beta, it's possible. I was also initially disappointed that it wasn't possible, but then I figured out how to do it. You need to go to the general options and enable autobattle, and when creating a map, disable autobattle in the settings, and everything will be as fun and beautiful as in Heroes 5.

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