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There are too many factors to consider when making statements like "set up a wall, and you win." Because you need at least the first turn for that. In short, endless theorizing is pointless, as it can go on forever.
While playing the beta, I encountered intense flanking attacks. Also, it's important to remember that a reasonable difficulty level is medium. After a couple of dozen battles, it turned out that if you have a good grasp of tactics, this skill allows you to defeat enemy forces that are four times larger without any losses. What does "four times larger" mean? For example, it's when your sharks, snakes, and toads combined amount to about 25 Sphinxes. And then you use this crowd of weak peasants against 100 Sphinxes (Necropolis) – without any losses. And in the campaign, in the dungeons (when you're playing as Antosha), after traversing half the map, you find either 300 upgraded Shamans with 600 Orcs in a group, or 100 Treants and 150 Water Elementals, or 400 Dark Elementals, and so on.
Hmm. Both Black Hole and Ubisoft are European companies.