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Posts from Heroes 6 - Discussion

4.3 (15 ratings)
In reply to Хорсик
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14 years ago
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Horsik
I am very grateful for your efforts, but in this window, I already have all the AI settings configured. However, when I click on the selection, I don't see any options, and by the way, I have a list of maps on the side.
Of course, I will try tomorrow, maybe I'm missing something, maybe it's not a game bug but a mistake due to my inattention. Thank you again.
Do you have a pirated version with the latest patch? I don't remember what this menu looks like with the game version without the latest patch...
In reply to Klivren
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14 years ago
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Klivren
Do you have a pirated copy with the latest patch? I don't remember what the game version menu looks like without the Fest Daily patch...
What is the patch version, or can you send me a link to it in a private message? I haven't installed the patch yet.
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14 years ago
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Horsik
What version of the patch is it, or can you send me a link to it in a private message? I haven't installed the patch.
Here is the Buka FTP, patch 1.1.
14 years ago
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The quick keys W (wait) and D (defend) don't work.
And what's the point of that?

Why did they nerf the damage so much? In my opinion, Demonos created an old-school, hardcore demon; all the tension, movement, and pulling out hairs from armpits, "just wait 5 more minutes" - thanks to the redskins, there's no other way. Everything else is just for the girls.
Haha, I'd help you quickly deal with the crossbowmen. They don't last long.
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14 years ago
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Klivren, it seems like it was being updated when I launched the game, specifically during the Ubisoft update process. Is that correct?
In reply to Хорсик
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14 years ago
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Khorsik
Klivren It seems like it was being updated when I launched the game, you know, when you start the game and Ubisoft updates are being downloaded. Is that right?
Yes, if you launched it through the launcher, I launched it through a shortcut with a parameter. I won't write what it is because piracy is prohibited.
Now I'll make a detailed screenshot on how to launch the "hot seat" mode.
In reply to Klivren
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14 years ago
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Klivren
Yes, if you launched it through the launcher, I launched it through a shortcut with a parameter. I won't write what it is because piracy is prohibited.
I'll make a detailed screenshot on how to launch the "hot seat" mode.
I'm launching it through a shortcut, but the updates still happen.
I would be very grateful.
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14 years ago
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If it still doesn't work, I'll give up.


In reply to Klivren
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14 years ago
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Klivren
If it doesn't work this time either, I'll give up.


Okay, I'll try again tomorrow, but I need to go to sleep now. I'll let you know right away if it helped or not.
Good night. :)
14 years ago
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Well, judging by my old-school friends...
basically, there's no point in reading further, but I won't be lazy.
I'm not quite talking about that. I'm talking about the loss of dynamism in these battles. Previously, any mistake had its consequences (limited resurrection), and the damage of the units was much higher. As a result, the battles were faster.
But 6HoMM is built on the principle of "drag out the battle as long as possible" – medics, strong healing magic, incredibly powerful mass vampirism, tough units.
You look at the game as a continuation of the old games, and not as a separate one (a trait of an old-school player). Here, the concept is different; resurrection is what matters here. That's how it is.
Ima, 2D 3x is the best.
Yes, but 2D is 2D.
Consider, for example, the human units: a paladin in shining armor with a spear (SLA), a paladin SLA with a crossbow, a nun (wow, not a paladin SLA, a breakthrough!), a paladin on a shining white horse SLA, a shining golden thing (it's great to create a unit in a prequel that doesn't appear in the 5th part, don't you think? Although maybe they died on the way to the 5th part, who knows), then – a paladin SLA with wings, called an angel. It's great when a tier 1 unit looks like a tier 3 unit, and all the other units are clones of each other, don't you think?
Hmm... well, actually, this is the style of the faction; I would be more surprised if it weren't. 0_o
X3, I played Civ normally.
So, a huge number of people have criticized and continue to criticize Civ much worse than your game, and you're fine with it. It's the same here.
But again – there weren't such terrible bugs as in HoMM6.
See the previous sentence.
And your "it's always been like that" surprises me. Do you really enjoy playing such a raw product?
No. But now, when you can patch it every time via the internet, developers care less about the product they release. This is bad, but it's a reality.
You're talking directly – healing (and buffs/debuffs/disables). And it determines the battles, killing the dynamics.
I already wrote that this is the concept of the game. It's a matter of taste.
P.S. I'm curious why the developers, in the process of simplifying the game, didn't go all the way and leave only one resource – gold and one unit with the same parameters but different models (as in Warcraft 2). What, it's quite logical. And you don't have to think about balance.
Well, there's no need to write such things.

Added 2 minutes ago
There are no worse or better parts in Heroes. Each one is better in some ways and worse in others. Official statement from an old-school player.
Probably the smartest thought in this whole discussion
In reply to Klivren
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14 years ago
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Try registering a different email address with a reliable email service, such as Gmail. Currently, it is one of the most reliable email systems.

Yes, I tried! I entered a Google email, a Yandex email, and a Mail.ru email, but it still doesn't accept them.
By the way, the website itself seems buggy – Opera glitches a bit when opening it, and Explorer completely freezes. Could that be the problem? Has anyone else experienced this?
In reply to Андартан
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14 years ago
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The resurrection mechanic bothers me not because it's a "new, amazing feature" (a soulless idea stolen by the developers from other games), but because it simply doesn't suit the Heroes series. It's unnecessary. It never existed (or existed in heavily limited forms) in any of the previous Heroes games. And there's a reason for that (otherwise, you might think that NWC were just incompetent and couldn't come up with healer units) – because, as I mentioned earlier, it ruins the gameplay, makes battles boring, and allows for risk-free mistakes. It spoils the game. The faction's style? Remember the faction style from Heroes III. There wasn't that repulsive pompousness; only the Champion and Paladin were clad in shining armor from head to toe, but it all looked logical, beautiful, and, most importantly, natural.
probably the smartest thought in this whole discussion.
First – in the discussion, second – I stated at the beginning that this is just my IMHO, and I hope it's not too biased.
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14 years ago
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You look at the game as a continuation of the old games, rather than as a separate entity (a sign of an old-school player). Here, however, there's a different concept, and resurrection is key. That's the situation.
Firstly, there's no need to accuse others of belonging to a particular system of beliefs, as you could be accused of the same thing.
Secondly, a different concept is justified only when it's better than the old one, but in this case, it isn't.
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14 years ago
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The resurrection mechanic bothers me not because it's a "new zombie feature" (a thoughtless idea borrowed by developers from other games), but because it simply doesn't suit the Heroes series. It's unnecessary. It never existed (or existed in heavily limited forms) in any of the Heroes games.
Up until the 4th installment, no Heroes game featured a hero unit that could move around the battlefield...
And the fact that healers have appeared only means one thing: healers should become the main target for fire-based magic. In other words, it changes the tactics of combat. Nothing more.

As for the unit designs, I'm ready to praise the developers (especially after the fifth game). When my hellish army clashes with a heavenly one on the battlefield, I experience a nerdgasm.
In reply to CiZerin
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14 years ago
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CiZerin
Before the 4th installment, no Heroes of Might and Magic game featured a hero that could move around the battlefield...
That's probably why they are so "popular":rolleyes:
CiZerin
And I'm ready to praise the developers for the unit design (especially after the fifth game). When my hellish horde clashes with a heavenly paradise on the battlefield, I experience a nerdgasm.
To each their own...

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