Skip to content

Heroes 6 - Discussion

#6254
Auto-translated
Well, judging by my old-school friends...
basically, there's no point in reading further, but I won't be lazy.
I'm not quite talking about that. I'm talking about the loss of dynamism in these battles. Previously, any mistake had its consequences (limited resurrection), and the damage of the units was much higher. As a result, the battles were faster.
But 6HoMM is built on the principle of "drag out the battle as long as possible" – medics, strong healing magic, incredibly powerful mass vampirism, tough units.
You look at the game as a continuation of the old games, and not as a separate one (a trait of an old-school player). Here, the concept is different; resurrection is what matters here. That's how it is.
Ima, 2D 3x is the best.
Yes, but 2D is 2D.
Consider, for example, the human units: a paladin in shining armor with a spear (SLA), a paladin SLA with a crossbow, a nun (wow, not a paladin SLA, a breakthrough!), a paladin on a shining white horse SLA, a shining golden thing (it's great to create a unit in a prequel that doesn't appear in the 5th part, don't you think? Although maybe they died on the way to the 5th part, who knows), then – a paladin SLA with wings, called an angel. It's great when a tier 1 unit looks like a tier 3 unit, and all the other units are clones of each other, don't you think?
Hmm... well, actually, this is the style of the faction; I would be more surprised if it weren't. 0_o
X3, I played Civ normally.
So, a huge number of people have criticized and continue to criticize Civ much worse than your game, and you're fine with it. It's the same here.
But again – there weren't such terrible bugs as in HoMM6.
See the previous sentence.
And your "it's always been like that" surprises me. Do you really enjoy playing such a raw product?
No. But now, when you can patch it every time via the internet, developers care less about the product they release. This is bad, but it's a reality.
You're talking directly – healing (and buffs/debuffs/disables). And it determines the battles, killing the dynamics.
I already wrote that this is the concept of the game. It's a matter of taste.
P.S. I'm curious why the developers, in the process of simplifying the game, didn't go all the way and leave only one resource – gold and one unit with the same parameters but different models (as in Warcraft 2). What, it's quite logical. And you don't have to think about balance.
Well, there's no need to write such things.

Added 2 minutes ago
There are no worse or better parts in Heroes. Each one is better in some ways and worse in others. Official statement from an old-school player.
Probably the smartest thought in this whole discussion