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Posts from Heroes 6 - Discussion Auto-translated

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#6137
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It's available in the water magic branch. I haven't used it myself, but it's quite possible that it doesn't work; I've encountered similar skills before.
 

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In reply to Ment
#6138
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Yes, the Ice Golem from the school of water magic is, in my opinion, an absolute must-have for the Naga, as water magic with its control abilities suits them perfectly. Half of the spells freeze the enemy, plus the racial special ability and units also freeze, and the Ice Golem provides almost 100% chance to freeze... that is, it should, according to the description. A great combination that the Naga are specifically designed for. But it doesn't work; I just checked.

Thanks for the explanation about Counterstrike; it's clear now.

By the way, does anyone take the Training skill (+25 experience)? It seems like a useful thing and quickly pays for itself.
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#6139
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Yes, it's a decent skill, but often there's some must-have skill for a specific situation. By the way, here's another advantage of "Heroes 6": now it's more beneficial to develop a hero not for the long term, but for a specific moment.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
#6140
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Good morning, as I understand it, I should ask questions here.
I'm playing the first mission, I click "next map," and then a screen with the map appears, along with two buttons: "main menu" and "continue." The "continue" button doesn't work, meaning I can't start the second mission of the introductory campaign. Has anyone else encountered this?
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#6141
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Try exiting to the main menu and then re-entering the campaign menu from there. There's also a possibility that you simply didn't select a mission, which is why the "Continue" button was inactive.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
#6142
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Winner
Yes, the skill is decent, but often there's some must-have for a specific moment. By the way, here's another advantage of "level 6": now it's more beneficial to develop a hero not for the long term, but for the required moment.
Yeah, and I'm starting to understand this slowly...

And regarding counterattack – I upgraded I and II.
The first one (as stated in the game) increases the damage dealt by the attack by 10% - this works.
The second one, as I understand it, allows you to respond to the enemy's second attack, but I haven't been able to observe this. It only works on the first turn, but who needs it on the first turn, since the chance that the enemy will reach one of my soldiers and attack twice is very small...

The patch notes say this:
- The duration of "Counterattack I, II, and III" has been reduced to 1/2/3 turns.
What kind of duration is this, from the beginning of the battle? Isn't that too little?...
It feels like they're writing about an activated ability, but it's a passive skill!
It's all very strange... Especially since in rank I, the game itself doesn't say anything about the duration or the extra attack, but only about increasing the damage by 10%, and it seems to work constantly...
In reply to Победитель
#6143
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So, I finish the mission. This window appears:
http://s017.radikal.ru/i441/1110/08/454d7739c7f8.jpg
I click on "next map," then this:
http://s003.radikal.ru/i201/1110/4c/51d5e8b00ab1.jpg
I click on the mission, then the "continue" button, and nothing happens.
I exit to the main menu, then go back into the campaign, and only the first mission is active. It's as if I haven't even played.
This is the problem I'm having.
#6145
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It is quite possible that those who say the cursor "doesn't blink" simply didn't notice it.
I launched the game after reading other people's complaints about the blinking cursor, and therefore I immediately paid attention to it. And everything was fine. Trust me: a person who nitpicks about every little detail would have noticed it right away. But there is nothing to notice, as the cursor is displayed correctly for me.
In reply to Adagio
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#6146
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Adagio
I launched the game after reading other people's complaints about the blinking cursor, and that's why I immediately paid attention to it. And everything was fine. Believe me: a person who nitpicks about every little detail would have noticed it right away. But there's nothing to notice, as the cursor displays correctly for me.
Okay, I believe you :). But it's still strange why 98% of the players on our forum have a blinking cursor, and the remaining 2% don't :eek:?

vasa911 - this is a save game bug. What version of the game do you have?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
#6148
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Oh my god!!! For the first time, I bought a licensed game from Buka.

Guys and girls, I would be grateful for help!

What is this and what is it for?

Real HELP!!!
In reply to vasa911
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#6150
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vasa911
The main menu displays:
1.1.31785
No, I'm asking if you have the collector's edition, the standard edition, or the deluxe edition... Although, there shouldn't be any difference.

What is this and what is it for?
If you have the collector's or deluxe edition, but only one key, then enter your key here and you will receive a second one.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#6151
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I really liked one small, but important detail: you can hide behind rocks and other "obstacles" on the battlefield, and the damage received from shots is reduced... I really wanted them to implement this in the demo ^^
In reply to Lazy_coma
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#6152
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Lazy_coma
I really liked one small, but important detail: you can, so to speak, hide behind rocks and other "obstacles" on the battlefield, and the damage received from shots is reduced... I really wanted them to do this in the demo ^^
That's strange, I didn't notice that. And now, during a siege, it shows which section of the wall the projectile is flying through: it's like, if you want to hit with full force, demolish this piece here :).

By the way, regarding the voice acting. Did anyone else think that the Russian voice acting has a very "announcer-like" tone for the characters? The introductory video is like "Ashan News" :D. But the Emperor's voice turned out beautifully; his actor voiced him expressively. And for the others, in the videos, the lines often sound rushed (and sometimes are cut off due to the size :().
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"